Allowing bullets to interact with UI and affect stats is such a cool idea! Love that!
JerryAZR
Creator of
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At first I thought it was going to be “just Overcooked,” but nope (in a very good way). The unlimited ingredient chaos is fun on its own, but what really stood out was being able to throw anything anywhere, even cooked dishes. I literally tossed a bowl of hot soup at a customer’s face and he still tipped me $15. That’s wild.
Thank you for playing! We definitely thought about adding a short tutorial level to introduce the storage/weight mechanics, but just didn’t have the time during the jam. As for the smooth controller and achievements, those came straight from the Corgi Engine, so I can’t take all the credit there. Really glad you enjoyed it though!
Very interesting concept! I like the idea of "planting" ahead.
A few issues/bugs I've found:
- Controls are not disabled during the day/night switch scene (someone else has already mentioned this)
- Double-clicking on a tile would consume 2 seeds (and triple-click would consume 3), which is probably not what you intended
Also here are the things I would prefer to see in the game:
- It would be great if we could rewind to the previous day, rather than having to restart the entire level when I realize that I forgot to plant a flower
- I'm not sure if you've implemented coyote time in the game but I didn't feel it. Failing a jump when I miss a platform by only a few pixels doesn't feel very good.
Anyways, Great Job! I look forward to a more polished version of this game!
Thank you for your feedback!
It's true that we didn't put much effort into ordering the levels. Every level felt trivial to us after playing 10+ times so we couldn't easily tell which levels are easy and which ones are not.
Have you got a chance to checkout the walkthrough video? The link can be found in the comments, as well as the game's description page.

