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JerryAZR

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A member registered Jun 02, 2024 · View creator page →

Creator of

Recent community posts

Allowing bullets to interact with UI and affect stats is such a cool idea! Love that!

At first I thought it was going to be “just Overcooked,” but nope (in a very good way). The unlimited ingredient chaos is fun on its own, but what really stood out was being able to throw anything anywhere, even cooked dishes. I literally tossed a bowl of hot soup at a customer’s face and he still tipped me $15. That’s wild.

Known Bugs

  • If the corgi dies 5 times in a level, our GameManager would try to load a non-existent scene, then crash.

Your game is one of my favorite in this jam. I had much fun solving the puzzles.

Thank you for playing! We definitely thought about adding a short tutorial level to introduce the storage/weight mechanics, but just didn’t have the time during the jam. As for the smooth controller and achievements, those came straight from the Corgi Engine, so I can’t take all the credit there. Really glad you enjoyed it though!

Lol what a coincidence! Btw I like the wild physics in your game

Very interesting concept! I like the idea of "planting" ahead.

A few issues/bugs I've found:

  1. Controls are not disabled during the day/night switch scene (someone else has already mentioned this)
  2. Double-clicking on a tile would consume 2 seeds (and triple-click would consume 3), which is probably not what you intended

Also here are the things I would prefer to see in the game:

  1. It would be great if we could rewind to the previous day, rather than having to restart the entire level when I realize that I forgot to plant a flower
  2. I'm not sure if you've implemented coyote time in the game but I didn't feel it. Failing a jump when I miss a platform by only a few pixels doesn't feel very good.

Anyways, Great Job! I look forward to a more polished version of this game!

Indeed. I spent like 20+ hours on Baba is you the days before the jam and that was the only game I could think about during the jam. lol

Thanks for the feedback!

I agree with you on level 5. Being able to unlock a frozen door is weird now that I think about it.

Thank you for your feedback!

It's true that we didn't put much effort into ordering the levels. Every level felt trivial to us after playing 10+ times so we couldn't easily tell which levels are easy and which ones are not.

Have you got a chance to checkout the walkthrough video? The link can be found in the comments, as well as the game's description page.

I'm glad you enjoyed the game!

And thank you for the bug report, we will definitely add ultrawide to our list of tests in the future

Really fun and creative game! Although I would really appreciate an "undo" feature so that I don't have to restart the level when accidentally making an incorrect move

Walkthrough (SPOILER ALERT):