Sure! I couldn't get that link to work though. Maybe you can find me, my Discord username is `joestrout` (and my user ID is 225029634968780800, though I can't figure out how to use that to actually contact anybody).
JoeStrout
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There should never be an island actually separated from the rest of the land. If that happens, it's a bug.
But note that there is a newer, much better version of this game available for download (to play in Mini Micro, which is also free) here: https://miniscript.org/MiniMicro/dlc/
That version has background music, post-game power graph and speed replay, better land generation (plus a selection of built-in maps), better AI, and more. If you're enjoying this game, please give that a try!
Cute game! The particle effects behind the ship are a nice touch.
I think there may be a little bug: the "HIGH CHEESE" on the main menu always shows 0, even though I've played various times and gotten scores like 30 or 50 (correctly shown next to PREVIOUS CHEESE). But this is minor and doesn't really affect gameplay.
Next time, I would suggest making the game start out a little easier, and build over time. This one starts out quite difficult right away, so I never had a game that lasted more than 10 seconds or so.
Very cool game — quite different from most game jam games! It was a little difficult to control. Also a 3D-ish "holotank" type radar display might be easier to understand than the square red/blue radar. But I understand it was a game jam, and you only had so much time! I hope you'll keep developing this; it's a really cool concept.
What a cute game! Your animations are amazing. And what's this, an intro cut scene in a game jam game?! Wow!
My only gripe: if you're on the red track, as a yellow rat, you can't go anywhere. So if a laser comes along before you change colors, you're just toast. Did you consider adding wrap-around, so you can pass between red and blue? Or some way to jump over the neighboring track?
A nice start! I like the sound and music. The control scheme is difficult, but I think that's because of the jam limitations. I have questions:
• What's the red thing that moves from left to right?
• Why does it seem to suddenly say "You Died" (and go back to the main menu) when there wasn't anything touching me?
• Is it really possible to survive the first wave?
This is a really cool game! You've invented a new type of puzzle, which is really hard to do, and you've done it well.
My only wish is that I didn't have to completely start the level over after each attempt. I should be able to just drag the platforms around from wherever I left them.
But other than that, and especially considering you did it in a weekend, it's really amazing!
This is a really interesting game. I've never seen anything quite like it!
I did find it a little frustrating that I had no time to explore the language via the terminal, because I'm constantly being swarmed by enemies. It'd be better if enemies came in waves, and the next wave doesn't start until you explicitly start it (via some command?). In between waves, the terminal should stay open and let you try stuff. This way, you could even define your own spells (functions), and then use them in the next wave.
As it is, I think players are going to find typing the spell names to be just an awkward UI for invoking spells — keyboard shortcuts or buttons would be a better UI. You've got a scripting engine built in, so give your users a chance to actually script!
Very cute! But what does "On death spawns ground statue" mean? And how do you get past the second level? I have died here many times, and no statue has ever appeared. :( And what do the three buttons on bottom do? I experimented, but again couldn't figure it out.
You put a lot of effort into your game; please spend 5 more minutes editing your itch.io page to explain how it works!
This game is too hard for me! My high score is 10. Even after reading the instructions (and thanks for the demo GIF, that really helped).
But the polish is good; I love the sounds and the background music, and the graphics are nice and polished too.
I'm playing on a laptop, where right-clicking is rather hard to do (and left-clicking isn't super easy either). I wish it supported some alternate inputs, like spacebar to shoot and (left or right) shift to swap.



















