hey, that's a very good score!
Thank you for playing :)
I see. The story of the “Heroes of the Valley” mentioned already exists in my head. For a while I thought about writing a prequel myself, but I don't think that's going to happen, so it's fine. I can tell you the basis of the story if you want. I also have some of Linet's story written down (in fact, a little bit of it is told in the unpublished sequel).
Hello Morfeas.
Indeed, "Deck Adventurers - Origins" is an enhanced version of chapters 1 to 3. Chapter 3, like the previous two, was originally published on some web portals, but has not been maintained on that platform for some time, so some changes will not be implemented there (especially those related to difficulty adjustments).
You can try on Armor Games, maybe (or buy Origins, hehe).
Hi. Cool asset, I am considering buying more of these, but... it would be possible to have the "hurt" and "die" animation without those flash/transparency effects? I'd prefer to do that myself at runtime. (in fact, enemy1-variation1 doesn't have the flash at "hurt" in the files, I suppose it's a mistake).
Looking forward for more characters (no need for 4-direction in my case).
Hi. Congratulations on this tool, I think it is a great way to work with graphics. I recently purchased it, and I have been creating a project to generate extrude images of certain sprites and animations for the game I am developing.
But today I upgraded to version 1.16 and the "surface extrude" node I was using no longer exists or doesn't work the same. The previous one generated two images: the 2d extrude image and a normal-map, which I use in my game. The new version seems that it generates a mesh that I imagine will be the extrude as a 3D model.
Couldn't the node from the previous version be kept as well? Maybe have both: "Surface extrude 3D" and "Surface extrude 2D".
If not, how could I get the same result with the current nodes?