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Junjo

65
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A member registered Apr 28, 2016 · View creator page →

Creator of

Recent community posts

hey, that's a very good score!

Thank you for playing :)

Oh! you have to HOLD them! thanks ;)

I can't get it to work... :(  Nothing seems to happen when I click on the creatures.

Cool concept. 

I think it would work better without the automatic camera movements. It makes you lose sight of the boxes, the children...

It took me a while to figure out how to play: you have to drag the gifts onto the catapults to shoot them, and each catapult shoots a certain distance.

Trying to figure out how to put the decorations on the tree. Any tips?

Hey, those are really cool...

Bejolder is a deliberate misspelling, because “beholder” as a monster is a registered trademark.

I see. The story of the “Heroes of the Valley” mentioned already exists in my head. For a while I thought about writing a prequel myself, but I don't think that's going to happen, so it's fine. I can tell you the basis of the story if you want. I also have some of Linet's story written down (in fact, a little bit of it is told in the unpublished sequel).

Hey! Yes, that would be great. But if the game involves narrative or dialogue with existing characters, I would ask you to tell me the plot first, if you don't mind.

Well... the true end only comes when you don't harm any innocent.

Cool, but I have the impression that their legs are too long for pigs.

It's a great job, very colorful!

But... I am going to ask a silly question: don't japanese boys smile? Is it only girls who do?

Maybe, with little work, you could add small variations to have two versions: serious/cheerful (changing little more than the mouth).

Hey! I've just downloaded the pack, and the Desert folder is not there (and itch.io says that the zip was updated 89 days ago).

Maybe you forget to upload de zip? ;)

Hello! What about the included test background? where can I get more? are there others in the other packs of this series?

Hey Gowl, are you aware of this?

https://pixel-guru.itch.io/ui-paper-pixel-art

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I was going to say the same :) some more women would be a good addition. Anyway, they all look great!

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Hello Morfeas.

Indeed, "Deck Adventurers - Origins" is an enhanced version of chapters 1 to 3. Chapter 3, like the previous two, was originally published on some web portals, but has not been maintained on that platform for some time, so some changes will not be implemented there (especially those related to difficulty adjustments).

You can try on Armor Games, maybe (or buy Origins, hehe).

Thank you!

Well, about the publication of the sequel “Heroes of the Valley”, it hasn't been going smoothly, and unfortunately we don't have a publication date yet. I'll see if it can be possible to do it this year.... :-/

Let's try to clear cache (not cookies, just cache).

Cool. Keep up the good work!

A bit hard to read, but very cool!

Hi. I had a look at it, and yes, that will work, thanks!

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Well, it took me some hours, but I managed to replicate it, by connecting the new "surface extrude" node with a "camera set" which can convert a mesh to a surface image, and even generate a normal map. Very cool.

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Hi. Cool asset, I am considering buying more of these, but... it would be possible to have the "hurt" and "die" animation without those flash/transparency effects? I'd prefer to do that myself at runtime. (in fact, enemy1-variation1 doesn't have the flash at "hurt" in the files, I suppose it's a mistake).

Looking forward for more characters (no need for 4-direction in my case).

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Hi. Congratulations on this tool, I think it is a great way to work with graphics. I recently purchased it, and I have been creating a project to generate extrude images of certain sprites and animations for the game I am developing.

But today I upgraded to version 1.16 and the "surface extrude" node I was using no longer exists or doesn't work the same. The previous one generated two images: the 2d extrude image and a normal-map, which I use in my game. The new version seems that it generates a mesh that I imagine will be the extrude as a 3D model.

Couldn't the node from the previous version be kept as well? Maybe have both: "Surface extrude 3D" and "Surface extrude 2D".

If not, how could I get the same result with the current nodes?

Cool!

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Oh I see. I have an idea in the back of my mind for a game that I think this project could fit in. I'll keep an eye out to see how it evolves. cheers!

Hello. This seems very interesting. Is the tileset shown in this image already included in the downloadable file?

Very beautiful asset!

I miss, however, some more decoration for the walls: maybe some tapestries, paintings, portraits, candlesticks...

Cool, but I would suggest to add some women options, too.

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Hi! Both heroes will have to collaborate at that point. If the ranger freezes the monster that is right above the flames, maybe the mage can advance a little further.... ;)

Hmm it's weird that it fails sometimes... maybe it's something with this site. Make sure you go back to the map and wait a few seconds before closing the window, maybe it will help.

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" The mighty ñ / Ñ "

LOL  Great font!

Let's focus on killing the minions he summons as soon as they appear (charging mana as the last action of the previous turn does help).

Yes, it should do it.   o_o

Hmm... no tildes or other international symbols, right?