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kvnms

12
Posts
1
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A member registered Jan 14, 2025 · View creator page →

Creator of

Recent community posts

Very cute!

43 seconds before deadline submit is crazy. I loved the music. I'm not big on the VFX, it made reading very uncomfortable, and you never want that in a text-based game. Not that the text in my game is that much easier to read anyway.

All totems will give you at least a little bit of points, but there's always an optimal choice which will reward you with the most points between the three! It's an optimization game. We should've made a scoreboard to incentivize replayability but we kinda ran out of time :( Also UX isn't the clearest

The offering goes to the totem which the mouse cursor is closer to between the two. Should've programmed for only one mouth opening at a time for clarity. :(

Great game. Congrats!

This is so good! I played until level 30 at ~23 min because the game started lagging. It's great!

I'm impressed by the level of polish here. Everything looks and feels premium, especially the SFX. I think you did an excellent job in selecting (or making, I'm not sure) the audio. The art also has a lot of charm.

If I had to nitpick the game, I'd say that tutorial levels would be a better introduction to the mechanics rather than reading the How To Play section, but I'm sure people have pointed this out. Overall, I could see this winning. Very nicely done.

Cool game with a simple moveset and a lot of skill expression. I could see me playing more levels of this.

Cool game. Took me a while to understand what was going on but once I did I had quite a lot of fun. Not being able to move or sell blobs kinda makes it difficult to survive later in the game if you made mistakes very early on. But overall I like it.

I enjoyed it. I can see some people finding it a bit frustrating, but it's my kind of game. I love physics based platforming, and I thought the level design was pretty clever (though it could've been more forgiving). Good choice of music as well, it's a must to have something with a slow tempo when the game demands patience. It added to the atmosphere a lot as well, I'm glad you guys chose to publish the game with music.

As for things that could make the game more fun, I immediately think of an arc direction indicator, and a way to control the strength of the jump. I have no idea how hard those would be to implement though, and I think the game is fine for what it is anyway.

Very satisfying progression system. It also incentivizes replayability due to the different build paths. Nicely done