I like this a lot. It has that sweet 16 bit look and sound. Game is really fun to play and UI is intuitive to use. Best use of Picotron i've seen on Itch so far.
kwikrick
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Cute and fast paced. My only gripe is that the up key is used to jump, instead of X.
Kudos for writing it in python! On my old laptop, the web version it's a bit slow, so I this the Linux version and I found a bug in it: it looks for the audio files without the .wav extension. So I had to rename the files to get it to run.
Your story about perfectionism getting in the way and not finishing / abandoning projects is very recognizable. I think it's great that you just went with "something "good enough and just submitted it. The way forward is always in small steps. This game clearly isn't finished, but it has a lot of potential. It did take em a while to figure out what to do, so a bit more explanation for the new player would be a good place to start.
Thank you for your praise! I didn't spend much time on the thumbnail image or textures, because getting a minimal playable game with a few levels, was my priority. But you're right, it's not a very attractive image, and I wasn't very happy with it when I made it. I considered using an AI generated image but I don't really like to do that. Next time, i'll give it some more thought. Or find someone to join me who can do graphics better than I can.
Hmm, I did and did not understand the game. Well at first I did not but eventually I did, but it took me a while. I like the idea of using superposition, and of course the box must be closed for the cat to be in superposition otherwise the wave function will collapse, everyone knows that :-) But I needed a bit more instruction to understand how the torches are affected and the activation of the exit. The visual difference between the active/inactive state of the exit is also not very clear. Still, a really cool concept.
Great game! The puzzles are fun and the graphics style and music work well together to give it a relaxing and oriental vibe. Only gripe I have is I don't quite understand when you turn dark blue / light blue. Sometimes you stay dark for longer, sometimes shorter. Is it just different in different areas of a level?
It's quite impressive what AI can whip up. It's a really decent game and looks and sounds great. I do find it hard to rate though. You obviously did a good job guiding the AI. And with a professional team(and you as designer/manager) something like this could probably be put together in 72 hours, which is not against the rules or even the spirit of the jam. So I'll rate it high, but with mixed feelings. As for the game itself: One thing I missed is an explanation of the symbols for the trees defenses against different attacks. Or is guessing the immunities intended as part of the game?
Wow, that's great for a first release! It looks good, nice music, and fun gameplay. I really love the animation of the character's eyes and hood lowering before the jump. I did notice a bug that the screen changes ended up where I could not see the player character. But apart from the bug, not smoothly scrolling the screen is an interesting design choice, and I can see how it adds an element of surprise to the game, so I like that. Also, a safety net below the harder jumps would be nice, so you don't fall down too far, because I suck. Overal, great job!
The artwork looks amazing. But I did really miss that there are no visual clues that correspond with the text clues. There's no reason to walk around the image, since it's not really related to the puzzle. A complete text based interface would have been just as effective. That said, I do like the concept of having to remember the clues and solve the case in your head.
I think I know what's going on. When the message is shown, time slows down to 1 day/second, to give the player time to read and react. So it seems that distance and speed are stuck, but they're just changing very slowly. And while the ship is turning around, you can't use the engines (because that would steer the ship off course). I should probably make that clearer.























