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lazaromenezes

86
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9
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A member registered Jul 10, 2023 · View creator page →

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Haha, bem bacana a ideia, mas bem difícil. Achei que quando amanhecesse os morcegos iriam embora haha.

Acho que tá com um bug quando o player morre, o jogo não acaba, aí não tem como recomeçar.

Muito massa! Corri 5km haha.

Opa :)

Obrigado por jogar!

Pô, se preocupa com isso não. Faz o que sentir mais confortável ;)

That was very cool! That was a good take on the theme. Congrats.

This is really good! Loved the artstyle, gameplay and everything. 

That was a nice idea over the theme! 

Nice take on the theme!

Good game and theme interpretation! 

That's an awesome game! I had lots of fun playing it. It took me some time to get better at the controls and still couldn't master it, but I'll try harder :D

If you're going to continue building it, some cool features would be different enemy colors maybe providing different kinds of bases (like removing damage) and of course different kinds of threats. And this with competitive multiplayer would be insane :D 

Great game!

Nice game. 

I agree with the comments bellow about more visual hints, including how many units will be spent depending on the selected combination before shotting. Also, it'd be nice if the unavailable units buttons being disabled until they're ready again.

Hey nice job here. Very challenging for me :D

Awesome concept and  a really interesting game with lots of potential if you want to keep improving it.

Sometimes it seems screen panning stops to work and than starts again. Not sure if it's related with how fast I move the mouse tho. And one suggestion is to be able to see the tile effect area on hover or click the same way it's shown before positioning.

Congrats!

Hey! Thank you very much for playing and for the feedback :)

Nice idea and game! I had some hard time figuring out why some items could be interacted with until I saw the fuse box. Also, it would be nice if in a future version you add some indicator on the kids when their fun is about to drop so we could address that one faster.

Now...I couldn't help imagining a co-op version in a Overcooked style...."Heyy..throw me the fuse..." :D

Thanks for playing :)

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My main learning from this jam was to pivot and cut scope as soon as possible and accept what I had to complete it. Per example, I don't like how my game looks in terms of lighting but I knew I'd spent a lot of hours trying to fix whatever I had and put it on the side. 

Other examples of scope I cut were split screen and web build. For web build, I understand it has a lot of impact on views and plays from other participants but I also knew I'd certainly got caught in fixing issues there instead of just completing a full game cycle.

Indeed. It seems to me 48h is too short to assemble a team, agree in the ideas and also develop something. A completely different case if this team already works together in any manner.

Amazing! Really nice job.

That's a cool concept! Lots of potential for a multiplayer (remote or local) game. In addition it's very beautiful visually and the song really fits it. Congratulations

Congrats on the accomplishment. Seems a lot for only 48h. As other comments mentioned, it seems UI can be improved to be more clean and easy to find the information you need while choosing what to build next. 

Another point that made me struggle a bit is how to zoom in and out. I believe it would be nice to use the scrolling wheel instead of some specific movement while holding the right button since it's more intuitive. 

Really nice job here! Added to my jam collection to play again later :D

Me too! It would be nice a stat like "Most fishes in a single zap" :D

I really loved it! Awesome game. Played until the end and was a bit in despair when my power went at 5% but I could get back to the base :D

Congrats

Nice game :)

Great lighting and sound! It seems sometimes the jump is missed while running but nothing too frustrating.

I loved the concept and the ambient sound. I lot difficult for me LoL, but I might try again sometime.

Nice game :)

I really like this kind of puzzle game. Trying to beat the most of stages I can. It took me a while to figure out the space key triggers the laser, I believe it's missing in the page instructions.

Good game! I liked the theme usage here :)

I liked the idea of power being everything, including the HP. If you allow me one improvement feedback tho is to try making the music loop mix in a way there's no 'hard stop' between them

I liked the concept! It has potential for some challenging puzzles :)

I loved it! The audio is really well done and the ending gave me a good laugh!

I loved it! The audio is really well done and the ending gave me a good laugh!

Game link https://lazaromenezes.itch.io/horse-power

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Yeah. It was about the gear shift timing. But it's a very simplistic implementation to be honest :)

Thanks for playing and commenting :)

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I loved the concept and the puzzles. #7 drove me nuts until I figured what I was missing and I had a really good time beating all of them. Good job. 

Pretty cool. Nice job on this. A lot challenging as well.

This was really fun to play! Congrats. Nice theme interpretation as well!