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Lyon Mistwalker

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A member registered Mar 16, 2024 · View creator page →

Creator of

Recent community posts

Finally got time to check out the game.

I like the vibe and the art of the game. Though it looked a bit pixelated in 1920x1080 resolution. The music certainly has the relaxing charm to it.

The bear and the litter soda cans is a neat little story telling.  As it is a game jam game and since its balanced as such for people to finish it in 5 min average time, I think you guys did a really good job. I think this game can work more as an idle game with slower production cycles and longer wait times and being able to carry more than one item at a time.

Overall, I like the game but I don't feel like I want to play this anymore because of the fast phasing gameplay. This phasing would not work on idle incremental steam or mobile game imo but it can work in a chaotic friendslop game where friends can annoy each other and can support each other to finish it faster kinda thing. Still there is lots of potential to this game.

  •  I really like the music and the sfx.
  •  Some voice overs did not work well for me. What I mean is the tone of the voice over did not match the tone set by the music in my mind.
  •  I am not a fan of pixel art style but I like how well put together it is.
  •  I love the little rat detective.
  •  I played with controller and it feels hard to aim with it and I did a new run with mouse and it did not feel that bad.
  •  I know the theme was really bad one, but I like the way you guys implemented it. I don't see any biscuits so it is thought of as a reward, that's a good interpretation of the theme.
  •  Screen Shake accessibility is nice and I don't know what the other accessibility feature does. 


Gameplay:

  •  HP rewards felt too OP, I went from < 30% health to 100% for choosing a health upgrade and other upgrades I did not think much while taking them and I did not even read the risk nature of the reward until I saw what you typed for theme in the rating section of the jam page lol
  •  The aiming was hard with controller but with mouse it was way easier.
  •  Getting the Shotgun burst made the game very easy for me and I was too tanky by the end of it that I Just tanked it.
  •  Overall really good submission imo. Good Job ^^

This is a really good entry. I like that art and music enhance themselves. I like all the different weapons in the game. There are so many enemy types as well.

Only feedback I have is the control scheme for controller, LB is not really a good button for JUMP and using RT or LT would have been more fun for me, the movement using stick would have been fun.

The gameplay design the mech felt really solid but there was no option to dodge other than jump and the level design kinda felt the same after a while. I like the train level which turned it up and some weapons pick up locations replace the old weapon and let the player pick up the weapon instead of automatically getting picked up.

Overall Solid entry I had fun playing.

I really like the visuals and the train scene.

I think you guys did not add the music and it kind of hurts the game in a way. There is no audio feedback to any of the player actions.

Visual feedback for dead bugs is really good, I like the bullet feedback when bug get shot. I think adding in a enemy color change when they get damaged would have been really nice.

Overall good job

I really like the idea for the game. Twin stick shooter with weapon becoming bombs while heating up.

I really like the UI you made for the game. I also code UI for my games but your buttons look so good and thanks for going the extra mile and adding controller support. 

Hi about resolution. I found out that Godot full screen does not actually use the whole resolution. It needs to go into exclusive fullscreen mode to use the integer scaling properly. I made that change to the downloadable windows build. Thanks for pointing it out.

I have also added the windows build to download. Feel free to let me know if you come across any problems. ^^

Hi! Sorry you are having this issue. I know some browsers don't like Godot web builds. Were you trying it on mobile? or Firefox? I think chrome incognito mode works well most cases. I recommend to try this and see if it resolves.

Thanks for playing the game :D

Thanks for playing the game.

Our artist wolfer122 did all the mechs and ant.  memorycanyon did the music and I also like them a lot.

The space Viking is basically from a asset pack, we did not finish the player in time.

Thanks for noticing the credits. I learned it from a developer and started using it everywhere. Nobody saves the world game also does this and I really liked it there as well.

Gameplay, it is balanced to make it replayable and not being able to finish it in one playthrough. The random nature of ant spawns is made to allow player to guess where to put their resources.

Thanks for playing the game.

The player sprite turns red when hit but there is no sound effects implemented for it. I think there is a bug where the player changes animation when getting hit and it makes the red color.

The ant has a very big attack area. We wanted to avoid a scenario where player is repairing the mech  and ant damage is not enough to kill it so we went this way. Looking back on it, I think we should have done telegraphed it better.

Thanks for playing the game.

There is a bug sometimes that hit box of ant stop working. I am not sure why it happens.


I heard a lot of feedback for player to have some form of attacking. While designing the game, it felt like mechs became useless if player  can attack  by themselves. So we did not implement it. Looking back on it, I think we should have made a player attack like setting traps on a tile and it goes off when ant steps on it.

It was fun to finish. I did find click and hold blinking slightly annoying and I think it can also be a toggle but everything else I really liked about the game.

As I mentioned before UI is a little unfinished. If you made it in godot, I recommend making a theme and and using it for every button. I see close button has UI and no other buttons have it.

I don't know why but itch says error when I upload screenshot D:

Thanks ^^

Thanks for playing the game ^_^

Hi! Thanks for checking out the game. All the stuff you mentioned are because we ran out of time ^^'


Tutorial:

I planned to implement a UI screen showcasing the mechs abilities and stats but it got scrapped when we did not have time. I balanced build phase timer to make the game challenging. The game was supposed to be played more than once to finish it. It kind of went into that direction at the end of development.


Player:

We made an early decision to focus mechs will do the damage and we stuck with it throughout the development. You can see the hammer icon where you can place mechs and it shows cost of each mech. The mechs on crystal are for only mining and don't attack.


Art:

We have used asset pack for Player character that might be why its clashing. We could not finish the player in time and we found a asset pack that does similar animations to what we wanted the player to do.


Resolution:

Yes the resolution is set to be 640x360 since its the optimal resolution for pixel art games and The game will scale properly to 1280x720, 1920x1080, etc 16:9 resolutions. I don't know what resolution if your monitor is, I recommend giving it a try with 16:9 resolutions.

Thanks for playing the game. ^_^
Yeah the hero is from an asset pack. We could not finish the player character.

Thanks for checking out the game. Thanks for noticing the boot splash( you can find it in the Project > Project Settings > General > Application > Boot Splash. If you did not know ^^)
Repair:
About the repair thing, its just a visual bug (I think).
I coded it like when player enters  inside the mech sprite area, the build icon will appear. When mechs are near each other I think the signal to exit and enter gets overlapped and hides the build icon.

Wave Transition:

I coded the wave transition way early into the gamejam and did not have time to change it when I was doing balancing and it got pushed down. I do thing it breaks the flow but it worked properly so I did not touch it.

Sure, I would be happy to try it out after the accessibility option is done. :)

This game has a really good art direction. I think you guys missed adding theme to the options menu. I like the overall concept of the game. I don't like the annoying shader on mining and it is really annoying to play or read and I could not find an option to disable it and sadly could not continue playing it.

The music I liked it. Overall a great submission imo.

My suggestion is I think for next time if you are going to add shaders like these make an option while developing to disable it in the options menu.

Thanks for checking out the game. The BGM credit goes to our composer memorycanyon. The background layers are from a asset pack you can see in the game page. It was coded by our coder KingdomCross

Really fun game using the previous Jam themes. I really like the music and the clean art. Even though art feels very barebones it clearly has a artstyle.

I am not a top down racer gamer so I could not control the car that much but the execution was really fun.

Adding SKIP button is a really good design idea, it makes player skip frustration and try something else instead of failing repeatedly.

The Night Time loop you can't see SKIP button until you go down to the bottom, I think it's not intended. That's the only bug I found.

Overall great submission imo. 

Cute art-style with awesome music. I like the UI and the reload UI. I like the looting the civilians gameplay aspect as well. I like the robot enemy flying over the train but no matter what I did I could not climb over the train carriage or was able to damage the robot.

For improvements, there is no feedback when firing the gun, taking damage or doing damage. Enemies destroy into pieces when they die and that's cool. I think game needs more polish on these aspects.

Yo! This game is fun. I like the attack is just moving into the enemy tile and it's a really neat way to do it. The rewards are fun to use.

The music and sfx are great and the camera shake is great. The text box is also a neat idea. This is really impressive to have done everything in 2 days.

The inventory system and the UI could use some more good artwork. I can think of going into the robotic theme and making every UI element like that of a golem or robotic element like the Robocop does.

Did you use buttons for inventory system to equip things? That's a fast way to do it.

Overall Good job in completing it in 2 days :D

This is really well made short and relatable story. This is such a lovely music and art that goes well with the game's story. I feel Abby's predicament, can't say I have not been there myself atleast a couple of times.

I don't know how "Tiny Worlds" theme is used here, maybe we are searching for a tiny object in a tiny apartment. I am not sure.

Yeah this is pretty common issue I found among all the players. 

In the code side, I don't know why but Godot 4 does not change area3D nodes properties when player does input. So it kind of gets stuck and breaks the game. 

About not knowing when to shoot the alien. I should have telegraphed it with some way like changing colour or removing shields or the cannon bouncing off the alien to show that he can't be hurt but we ran out of time to work on it.

The design was kind of like this: 

  • The Alien is playing a board game. The board game is one player puts ships on the board and the other player has to shoot them. Here alien is the one that is putting ships on the board and there is no another player. (Think of it like playing single player and Cannon is controlled by Board AI something)
  • The Alien gets mad when ships gets destroyed and starts slamming the board and board then creates a hero to stop the alien hurting it.
  • The Little Blue Cannon is the Hero and the real players play as the cannon
  •  Cannon needs to stop the boats from destroying it. (Ships reach his side of the board, cannon takes damage)
  • Cannon also needs to save the board from the alien
  • Alien only comes into the board world when he (alien) does the slam so only then the cannon can hurt him

TLDR: Can only hurt him when he enters the board world(not sure the right word) when he does the slam.

Thanks for playing our game :D
What did you like or dislike about it?

Thanks for checking out the game :D
Yeah it does take time getting used to it.

Thanks for checking out the game :3

Yesterday we found out that the font defaults to system theme on web build and web build does not know what to describe it so it shows like that. Changing to a font that has that character fixed it for me.
Once again I think its a great game :3

My other team members rated your game and they did not have this problem. I think its my issue only.

Thanks for checking out the game. We are making the keyboard controls more easy to use in the post-jam updates.

What would you like improved other than the keyboard controls?

Nice to see a multiplayer game. I would have liked to have a PVE mode. I think you might have to tweak the balance a bit. This looks good and plays good. The music is good.

Good work guys ^^

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Good game.
I like the gameplay and the reflection of the theme being used as a prism.
Like the particles and music
Good work ^^

There are spaces around the border. I think this happens if you don't set the resolution properly in the web page. Please look into that for next time.

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Thank you very much for checking out the game. It was a total team effort. We are planning to add more content. 

It crashes at the after it loads into the browser. I see Godot logo and the loading bar and it crashes. I plan to give it a try later on when I install other broswer. Thanks for replying. I think if it works on your end it might be something specific to my browser 

This looks good. I have to admit I am not good at puzzle type games. I will play it once again when I get some free time. Thanks for providing more info on the game.

You can make a theme once and use it for everything. I did the same for our game. It took me whole day to mess around with the theme property in the editor but it was totally worth it. If I were to do it again to learn faster,I recommend using any kenny's UI assets and try making theme once. You can also check our game credits on web page we added the assets used.

Thanks to you too! Now I know it's possible to do it and I understand things a lot better while playing the game.(Like the card feel etc)

Sadly I did not do a third playthrough.