Hello everyone!
I just released a major update (v0.2) for my game Paranormal Operator, and I would love to get your honest feedback.
👁️ THE GAME It is a bureaucracy horror simulation inspired by games like Papers, Please and Observation Duty. You play as an emergency operator working the night shift. Your job is to handle reports, check the database, distinguish between humans and monsters (Skinwalkers, Doppelgängers,etc), and make the right call before it's too late.


⚡ WHAT'S NEW IN v0.2? I just added a "Break Room" mechanic to break the loop and add tension:
- Energy System: Answering calls drains your stamina.
- Manual Coffee Brewing: You must physically leave your desk, go to the break room, and brew coffee in a minigame to recharge.
- The Window: You can now peek outside. Sometimes, you might see the "client" before they ring the bell... giving you a clue about their true nature.
- English Support: The game is now fully playable in English and Spanish!
🧪 WHAT I NEED FEEDBACK ON Since this is my first complete game and I'm a solo dev, I need help with:
- The Game Loop: Is the balance between working (Desk) and recharging (Coffee) fun or frustrating?
- The Translation: Is the English translation natural? (I'm a native Spanish speaker).
- Difficulty: Is it too hard to detect the monsters with the current clues?
PLAY IT HERE (Free / Windows): https://mapexpro.itch.io/operador-paranormal
Thank you so much for your time! Any comment, no matter how small, helps me a lot.
