thank you so much. I will be adding more soon, this is just the beginning.
Mintyy Works Rosetta
Creator of
Recent community posts
Hi, everyone, specially those who use the RPG Maker engine.
I played the original Shin Megami Tensei on the SNES, then some on the Playstation. Eversince, I really fell in love with the look and feel of the game. Therefore, I thought, I'd like to make the systems from SMT translated to RPG Maker, the engine I know best. Therefore, I introduce you to some cheap priced work I have done about Shin Megami Tensei.
You can follow the whole list from here.
The current list I have is:
- SMT Press Turn Battle System
- SMT Moon Phase System + Behavior
- SMT Demon Negotiation System
- SMT Demon Compendium
- SMT Monster Personality
- SMT Alignment and Karma System
- Persona: Social Links
- Persona: Cut In Style
I am planning on making more. Your suggestions are welcome.
Recently, I have been watching some RPG-esque anime and I thought, these are nifty things that can be shown in RPG Maker MZ. Here is a summary of them:
Character Races - This plugin allows you to create different race types for your characters and the enemies, together with different parameter and skill bonuses. This allows your game to have an advantage over which race is stronger, faster, etc. This system can be found in games like "The Elder Scrolls: Oblivion".
Advanced Enemy AI - In RPG Maker MZ, the default battle enemy AI is basic. You can see that the Action patterns are based only off of the Skill, Condition and Rating. In the conditions, you have Always, which turn, depends on the hp or mp of the enemy, state, party level and switch. While this is good, I find it really limited. Therefore, I decided to make an enemy AI that will change your gameplay's battle flow, by giving enemies thinking capabilities.
Strategic Healing - In RPG Maker MZ, healing spells such as Heal or Recover, the damage type is usually HP Recover with a formula, or you can also set it in the Effects (Type, Content). However, I feel that healing this way is definite, but basic. Just spam heal and you will let your other characters in the party get healed. This is way too boring. Thus, I introduce you "Strategic Healing".
Multi-Poison System - In RPG Maker MZ, Poison State only does one thing, which is to deplete HP. A Poison State usually has an Ex-Parameter of HP Regeneration -10%. This allows the state to deplete the affected target's HP until the state wears off. For me, this is boring. Therefore, I made a plugin that makes a system designed to let you make poison do more than what it always does.
Class Presence Advantage - In the anime Grimgar of Fantasy and Ash, there's a very nifty mechanic there where classes, either in any from the party or in order are present in the party, they will have certain advantages over those who do not. This mechanic allows you to actually make use of sorting a party or selecting which classes you want in your party. For example, having a Red Mage in the party at least makes you immune to curse magic, but having a Cleric would have you automatically have an HP regen at the start of battle. These things can be setup by the developer to make use of party choosing really enjoyable than just choosing which party classes there are in game.
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Hope this helps the developers who are looking for a more unique combat gameplay for their games.
Hey everyone!
I’m Mintyy Works, an indie developer and designer who’s been working with RPG Maker (MZ/MV), Godot, and Ren’Py for a while now. I specialize in custom gameplay systems, plugin scripting, UI design, and full level/world design — basically, the creative + technical blend that makes a game feel alive.
I’ve worked on projects ranging from custom battle systems and plugin frameworks to narrative-driven games with unique interfaces. Whether you’re looking for a one-time script, a polished UI overhaul, or a full map/level built to match your game’s tone, I’d love to help bring it together.
What I Can Help With:
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RPG Maker MZ/MV plugin development (battle systems, skill mechanics, UI, etc.)
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Godot gameplay programming & event logic setup
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Ren’Py scripting and custom UI screens
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Level / environment design (RPGs, adventure, or story-driven games)
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Game UI mockups, menus, and HUD design
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Debugging, optimization, or expanding existing systems
🎮 Portfolio: https://mintyyworks.itch.io/
You can find samples of my plugins, visuals, and design style there.
Availability:
Currently open for commissions — both short-term work and longer collaborations. I’m flexible with project scope and budget depending on your needs.
Contact:
You can reach me through:
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Itch.io messages
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Discord: (you can insert your Discord handle here)
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Email: (if you prefer listing one)
Thank you very much.
I think it has to do with itch.io flagging everything right now. You can directly purchase it and you will have the items listed in here. It should be unavailable to download if it isn't safe and it is a scam. The items are downloadable upon purchase. However, I will look into it why such error appears in this particular product. Thank you very much for your comment.
Hey there! Personally, I love artworks like these and can be used in many interesting games. I have this idea of a game that may use artworks like these in the future, kinda like a short game, exploration with a little bit of a comedic sense...but I am yet to write and code down how it will work in my engine. I'm looking forward for more of your artworks, you're amazing.












































































