Thanks TRD. It seems the movement in my game is not really catchy. I'm working on it and in few days update this demo. Thanks for your comment, though.
Moein Saadati
Creator of
Recent community posts
Momentum Demo is Live!
I’m thrilled to share the first playable version of Momentum, a minimalist puzzle-platformer where you guide a cube across floors, walls, and ceilings—solving short spatial puzzles in a clean, abstract world.
🎮 Play the Demo (10 levels, ~20 mins)
Try it: https://moeinsaadati.itch.io/momentum
This early version is all about testing the core mechanic, level design, and puzzle flow. If you enjoy games like EDGE or Monument Valley, this might be your thing.
💬 Feedback Wanted
I’ve added a feedback button in the menu that links to a quick Google Form. It takes 1–2 minutes and really helps guide where this project goes next.
👉 I’m especially looking for:
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Your overall feel of the controls and movement
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Favorite level / most confusing moment
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Would you play a premium version of this game?
Thank you all for the support so far—your encouragement is the reason this demo exists.
🌀 Let’s roll
In point of my view, I guess it's up to market. Mobile games, PC games, Free-To-Play, Premium and lots of other parameters.
based on my experiences, if you have F2P game, you must launch a mvp version and track your user behavior and polish your games, mechanics and systems based on your data. In Premium games, its a bit different, though. You should create a demo and launch it free to see how much user like your game. it like be a proof of concept for game creator and after that if green light shows up, you should focus on full version. one of my example is SuperHot game. at first it was a web-based minimum game that launch at a game jam as Demo. another example is Celeste. it was a mechanics that developed in another game jam.
But after all these, in game industry there are lots of parameter to success a game in market. not just gameplay. story, another rivals, marketing budge, game story and team (sometimes the most).
I would like to invite you to play my last demo:
The Lost Frame
Inspired by CONTROL and Inception's movie
https://moeinsaadati.itch.io/the-lost-frame-dem

Hello, Cyberpunk Fans! 👾
We’re excited to officially announce the development of Blade Runner - Generation One, a third-person action-adventure game that delves deep into the dystopian world of cyberpunk, AI, and the psychological struggle of bio-engineered beings. Our development team has been working hard to bring this vision to life, and we want to share some early insights and updates with you!
What is Blade Runner - Generation One?
In a world dominated by megacorporations and advanced technology, the Tyrell Corporation has created the Nexus series—bio-engineered humans known as "replicants" designed to serve humanity. You will play as Nexus 1, the first generation of replicants whose mission is to uphold law and order. But there’s a deeper, more personal journey—your very existence as a replicant is questioned. What does it mean to be human in a world where you’re created for a purpose? This psychological thriller explores the blurred line between machine and human.
What’s New: Progress & Features 🚀
We’ve made some great strides in the early stages of development and wanted to share some key updates with you:
1. Core Mechanics Prototyping:
- Shooter & Combat Mechanics: We’ve been working on creating fluid, third-person shooting mechanics that will blend fast-paced action with strategic decision-making.
- Puzzle Design: The game will feature interactive puzzles that challenge your intellect as much as your combat skills.
- Platforming Elements: We’re experimenting with a unique blend of action-platforming to create dynamic environments where exploration is key.
2. Story Development:
The story centers around your role as Nexus 1, tasked with police duties while navigating ethical dilemmas. Should you follow orders or question your existence? This choice will affect the game’s narrative and your interactions with other characters.
3. World Building:
We’re focusing on creating a richly detailed, neon-lit cyberpunk world filled with towering skyscrapers, grimy streets, and dark alleyways that hide secrets. Our goal is to immerse you in a world that feels alive—where every NPC, billboard, and rain-soaked street adds to the atmosphere.
What’s Coming Next? 🔮
- Character Design Updates: We’ll soon share concept art of Nexus 1 and other key characters.
- Level Design & Environments: Expect a sneak peek into the design of the cityscape, with a focus on blending futuristic tech with gritty realism.
- AI & Enemy Design: We're working on AI behavior that will challenge players, not just in combat, but also in problem-solving.
We Want to Hear from You! 🗣️
As we develop Blade Runner - Generation One, we want YOU to be part of the process. Your feedback is incredibly important in helping us shape the direction of the game. Join our Discord Community to:
- Share your ideas on the world and characters.
- Help us design puzzles, challenges, and combat sequences.
- Vote on story choices and gameplay elements that could be included.
📢 Join our Discord Server and share your ideas now!
Blade Runner: Generation One's Official Page
Thank you for your support!
The Blade Runner - Generation One Development Team







