Yes, sounds like you had already planned most things.^^ Yes finishing everything in the game jam time is pretty hard, I had also to cut stuff.
Great idea to remake the ideas later with more experience.
I played it again for quite some time.^^ Its fun. I like the idea and the concept a lot! Sadly at some point I had a bug, that Events where already used after respawn, so not giving 3 Endurance or other stuff, but only 2 Endurance anymore. When the bug happened, when entering a map it would say that I rest at the start point, although I were just entering the map.
If you want to update the game after the gamejam, I have some improvement ideas, which mostly where smaller annoyances:
Despite my suggestions, I really liked the the game.
Loved the game! It gets suprising difficult later on. But still I would like an extra optional even more difficult level - just for fun. :-D
Also the concept is done in a suprising clever manner. At first, I also wanted to do a cooking game, where foods are on a loop, but I had no good idea how to do this in a fun way in just 4 days. Its great to see how good your game is and also the animation are really funny.
Wow the game is really good and polished - pretty crazy how much you achieved in a Game Jam. I also liked that you included the dash ability in the race, so that the player has something to do instead just watching the race.
Two improvement suggestions if you want to do a patched version at some point in the future. :-D
1. The tutorial has a little bit much information at once, maybe postpone some information to later (like breeding for example, which is not needed immediately anyaways)
2. Some warnings would help. A warning that a bunny will retire soon - and also a clearer text when no bunny is eglible for a race. I only realized later that his means, every bunny is retired. Maybe I missed that in the tutorial - like I said it was too much information at once for me :D
Loved the concept and I had fun. So, at first I thought just swap every weapon, but that didn't help completely. Then I started to investigate more. :-) Interesting that the murderes are so picky with their weapon :D
Loved that you used Pico-8 - haven't tried that yet, but it sounds so interesting as an engine.
Loved the design and especially the music was very fitting for the gameplay. The idea to play sci-fi hamsters in wheels is great.
The only issue I had was that the balancing could be changed a little bit, in some waves the wave got easier with time, since less and less enemies are on the map - its a bit anticlimactic.^^
Fun game - and cool concept.
In the end, I built a small endless loop arround the station, and just clicked permantly again and again on cargo xD Was fun.
BTW: You should add your logo you have on top of the itch.io page as the thumbnail of your itch.io page, probably more people would play it if it would have an image.
I needed some time to understand the basics of the game (maybe add those to the description of the game). Click on the small mushrooms to get points, buy seeds with points, use seeds on ground, mushrooms with eyes you can drag to the apples. But the big mushrooms dies fast than I can get apples in time. :-D
Nice concept and cute art.