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MrConeman

19
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3
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A member registered Aug 25, 2025 · View creator page →

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Very enjoyable game! Super polished, with a classic gameboy era look. The music, and sound design fit the game perfectly.

Legally distinct Chario is pretty funny.

Enjoyed this a lot, the upgrade system was intuitive and fun - great sound design and music also. Hands are tired now!

Fun game! Got easier on the hands when I realised you could just hold down the mouse button for auto fire instead of clicking for single shots. Enjoyed this.

Hit box on the frog was too large to get over, and the gravity switch didn't seem to give enough time not to get shot by his laser either. Nice art, but wasn't able to progress.

I enjoyed the "chasing the mouse cursor" control scheme - fun to just float around the corners and watch the zombies flaunder around after you. I guess I got the highscore!

It's a clever system to augment gear, but I did think it was very short - some sound design or music would have gone a long way also. With more time, it could be a cool concept.

Couldn't really understand what I was supposed to do, with some broken buttons and no instructions - but I liked the art style.

Really fun game - enjoyed the old school castlevania style atmosphere - nice soundtrack too. Clever use of the pause mechanic, I felt smart when I figured it out before the prompt.

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10/10 across the board. Really loved this one. Great throw back to twin stick shooters, great atmosphere, nice music - and finding the bug made me smile. I won't spoil it, but entering God mode was excellent. Really nice integration of the theme. The only criticism I would have is holding down the right mouse button can get a little tiring on the hands.

Pretty fun! Enjoyed the handheld console look to the screen, and that the buttons were functional. Took me a minute to figure out the point of the game (cloning my ship and crashing into the bad guy) - but overall pretty fun. Nice SFX for the explosions, but would have enjoyed more than 1 loop for the music. 

haha ok now I feel less dumb. Thanks!

I'm also a composer so I always pay attention to the music and sound design haha it was the room where it looks like a glitching tile is in the upper right of the level, I tried jumping to it, pressing E, running under it etc but couldn't progress. Likely I just missed how to get out :D

Not sure why clicking the button is so fun, but I think it's the falling numbers that continue to increase in size that kept me going. I have carpal tunnel now. Good game.

This was really silly and fun - loved the silly singing, and the intentional bug. My thought process while playing "I wonder what happens when I get too big for the boundaries..." "well...I don't know what else I thought would happen"

Very good integration of the theme - the glitching effect on screen, and sound design was a very nice touch. I got stuck and wasn't sure if that was a bug or a feature, so I guess that meets the theme perfectly. Very funny description on the page too. 

Fun concept, and I was able to find the glitched walls pretty easily as they were a different colour - I enjoyed that little visual cue. Nice sound design and music also - however you should consider adding a health system, as the one hit kill from the enemies can be pretty demotivating -especially if you glitch through a wall, and they run so fast in a tight corridoor.
Cool concept overall though - the theme was well integrated.

I enjoy that it's intentionally infuriating haha. Would love to have heard some typing sounds, or error sounds when you hit the broken keys though, and music.

Fun little concept of a game, I like the throw back to old mac OS games visual wise. I feel that sound and music would really have lifted the game up a little, and helped with confirming the hits/catches.