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Psynut

721
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A member registered Mar 19, 2018 · View creator page →

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Such a creepy aesthetic - so well put together.

I'll have to try it again, I feel like I somehow missed the horror parts.

It's a start. I don't have a lot of feedback past what you already received. Just needs some direction for the player.

Well -- keep me posted when you get it up and running. I was already to plan something that looked like the off brand DOS Donkey Kong from the early 80's.

The apartment was put together well. And it was pretty easy to look in cupboards and stuff... I think I knocked one cabinet door open, but it worked really well. The ambient sound led me waiting for the jump scare that never came, but I was definitely on edge. Great work!

It's a fun, silly rock-em' sock-em' concept. So much more you could do with the enemy intelligence, but it seemed to have some evasiveness to it, too. I was able to win just by smashing the buttons. I like the look of the game, too.

I got to a level in which my it would reset at certain points (with some inconsistencies) walking through some trees. And I still can't figure out how to get to that door. I like how you made the wall stick work for mechanic.

Thanks again. Definitely some glitches to further work out if I take it further.

This is a great idea, a great game. I struggled after the 2nd level -- I was having such a hard time with the directions - the ol' Marble Madness - isometric screen and compass controls mismatch.

I like the music and the use of the assets. I just had such a hard time with the game play. The first time I played, I kept clicking on the head and nothing happened. It switched me out to the cemetery at another point, but it was just empty and then it kicked me back to the menu. The second time I was able to get different monsters by clicking on the head, but then I couldn't do anything, and I seemed to get sucked into the machine next to the bench.

Fun story. There's a lot that could be done with this.

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Solid brick breaker. Appreciate the feedback on hitting the brick and how many more hits the brick needs.

Great creation here - I really appreciate how everything comes together for the aesthetic. Nice platformer with it's own little combo of mechanics. Solid work!

I really like this - kind of a tower defense feel to it. I like how you introduce the mechanic and start upping the ante. Great work!

After I fixed the movement, I figured out that having the game in full screen really changed the sensitivity to of the mouse (to super spinny!! Thanks for playing. Gonna have to keep getting familiar with Cinemachine.

The music really helps set up the pace. I'd be curious to see where this goes. I think it was the 5th level that I just kept getting stuck on

A little spit and polish, you could have a fun game here. Keep it up!

Nice card game. Would love to see what it looks like with sound effects to coincide with the actions. Certainly some balancing could be done, but you have a great foundation.

Nothing to review. Let me know when you've got it back up!

Fun runner. It took me a minute to figure out what I'm actually trying to do with sliding for pumpkins, but once that was in place, I think the challenge could start kicking in. Fun idea!

Good basic set up. The music is something else! The CRT effect got a little distracting and the UI was giving me a lot of trouble. It's some good work for a game jam game to be sure!

That was a nice simple game. Liked the sound effects and the way the static electricity worked with the balloons.

Finally patched the movement issues. Thanks!

Thanks for the heads-up. I got it working today.

Thanks for giving it a try. Finally got it working - she can is finally moving with WASD.

Man... Ok.. finally got her moving as intended. Thank you all for your patience!

You're absolutely correct! Fixed!

You put this together really well. I like the concept and there's a lot of room to grow - more shapes. (Maybe enough screen room to add one extra worker?) I think it'd be interesting, too if the conveyer didn't stop moving while you napped. Great work!

Fun game and story. It gets really hard really fast. Love the animations of those 2 legged critters. The subpixelation aside - it's got some fun personality.

I wonder what's up with that. I patched it for WASD & Return to also work. ¯\_(ツ)_/¯

Thanks for playing. I'm not sure if it was because of the transition for the menu or just needing that WebGL box selected on the browser window. Glad it started working for you.

Thanks! Glad you like it enough to see it evolve! Next I can make it for the Atari2600.

Thanks for checking it out - I patched it for WASD & Return to work, too.

Fun, rhythm game. With that little screen it's hard to give the lead in for the coming notes - you did a good job with that. I look forward to when you secure the rights for Iron Maiden!

This is a great game. It kept me engaged. I appreciated little tutorial to start with too -- very handy. Good use of the Nokia sound, too.

I really like this. I agree, with Nexrem, that a timer would make for some more pressure. I also just like that I'm fiddling and just doing my best to think ahead with my movements. It would be a fine casual game, too.

Cool little puzzle. I would get confused sometimes with the controls. I wasn't sure where a cursor would be sometimes. The puzzles hold up - good work.

Solid game. That ATeam them knocked me over. It was simple enough to play on this screen. I probably would have grinded on this back in 2000 on my commute.

Challenging, to be sure. The monochrome and the movement with only one pixel to tell the direction makes it rough for the brain, and it's totally playable. Some cool animation you got worked out there.

Nice game. Overall very cute. It was a little tricky to control for a 3D platformer, but not too too difficult. Great work.