Had fun with this! Really enjoyed the "contra-like" gameplay. I submitted some further feedback on the form that popped up. :)
Natali Katz
Creator of
Recent community posts
Hello all! This is a project of mine that I have revisited many times over the years, slowly becoming a passion project that I ended up getting my friends involved with. We've got a new version of the game that finally feels "complete" to us, and we're beyond excited to give it a proper debut. It's currently on sale for 33% off, as well.
Flowerdrops is a "physics puzzler" somewhat akin to Peggle. There's a ton of mysterious and strange things to discover and interact with on your journey. You play as a newly-formed cloud in a shattered world that has been left neglected for millennia, with the goal of blooming as many flowers as you can!

Pictured: An early-game level in the "Ruins" biome.

Pictured: the Level Results UI, showing that the player has Full Bloomed a level.
This new version of the game features 150+ levels across over a dozen areas, which can be played non-linearly as you carve your own path through the World Map. Very excited to hear any thoughts or feedback. I hope our work brings you joy!
Loved the visuals and general aesthetic of this. The beach is genuinely beautiful, especially the colors for the ground/sky. Sadly the camera was really nauseating for me- having it smoothly move after the mouse instead of just being 1:1 made it super uncomfortable. If that were fixed I'd have enjoyed my time with this a lot more- but still, very good work overall. I would love to see this idea expanded upon in some way.
The visuals, especially the use of lighting, are so effectively done! Also was blown away by how many different environments you managed to pack into this. I think the parking garage was my favorite little moment.
Unfortunately I found the game to be very motion-sickness inducing (though I am maybe a bit sensitive to that, lots of first-person games make me motion sick..) I think the main culprit was not being able to turn Motion Blur off (I tried clicking 'Options' at the start but it didn't seem to open anything?)
Overall, very polished and interesting, despite those issues.
Enjoyed my time with this a lot! Unfortunately didn't manage to get very far- that arcade aesthetic in the screenshots looks so cool, so I'll have to give this another go soon and see if I can find it.
I particularly like the inventory system, and how the lighting slowly grows more sinister as your sanity depletes. And that goop looks delicious!! Totally worth the sanity cost 😝 Also those random sound cues really messed with me the first few times. Great work all around!
(Oh, a few small notes: I got a Unity error any time I used the Run button in the game, but restarting seemed to make that go away. Also, my mouse sensitivity never seemed to update no matter how many times I changed the setting)
This is wonderful, I really enjoyed this! Thank you for making it. Can't believe you played the whole thing in one sitting, that's so awesome.
The "89 out of 100 Levels Completed" displaying is definitely a bug! Thank you for finding that, I'll fix that soon.
I subscribed, keep up the great work! :)


