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Neeko

217
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A member registered May 06, 2021 · View creator page →

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Pretty cool game, a very cool story, the pixel art is cool. it could have some small improvements, like some feedback while clicking on the arrows on the menu, as there was a time I didn't know what to do, and that mouth was on the inventory and I click the arrows and nothing happen, eventually it did move down a slot... Also it could maybe benefit from a small indication of what to do next, as sometimes I really was confused on what to do next...

But overall, it is a pretty cool game, very impressive.

Pretty interesting idea... thought I did find it a bit hard, as I don't really know how to avoid the monster. But the worst part is the beginning where you can't skip that radio talk and it takes a while for pressing E to start the car to actually work...

The atmosphere is pretty cool and creepy, the art is pretty cool as well... I am not really a fan of the car movement, it feels a bit off, mainly that if i move forwards with W, I expected s to brake or something...


But overall, pretty cool idea, has a tone of potential.

Slender is so goofy with that running animation, haha.

Pretty cool game, and very cool idea of choosing the upgrades with each page. I didn't get very far... but overall it is a pretty cool game!

Pretty awesome game! Very unique and fun idea!

The main problem is that that driving could've been a tiny bit better, mainly the camera, I think being able to not fix the camera could've help it a lot, as it was time, mainly going up that silo, that my camera got stuck into the wall... my maximum was 6 pages as I don't know the layout and slender was tailgating me!


Overall pretty unique and fun game!

Pretty cool game, very unique idea... it does need some improvements, mainly more balance on how to manage the guy's vitals, as it is a bit confusing and a bit easy once you get the jist of it, as you can just stall a lot. I also think the win condition could've been another thing....


Overall, pretty cool game! it has some potential!

Pretty cool game!! thought for me the atmosphere really didn't hit the same after the red skeleton jumpscare, lul. I also wished the player could run a little bit faster.

But overall it is a pretty spooky game!!

To be honest, I did plan this game to be an slender clone, no at the first hurting session, but after the ending, maybe I will add it after the jam. Also there is no wolf, but if fun seeing people worried about it

Pretty fun game, very boomer shooter vibes! it has a lot potential, with more upgrades, levels and more increase in difficulty can be more fun. I really would've like to see an streamer actually playing this.

Didn't quite like the aim lock that this game has going on. And the last room where you need to have 3 usb kinda get stale really quickly by needing to kill 50 enemies and having them spawn very little.

Overall it is a pretty cool game.

I ran into a wall and got stuck and softlock, actual L streamer. 

The game is pretty unique, the controls were a bit confusing at first, but they're pretty unique. The idea is pretty cool as well. The atmosphere is pretty spooky, the monster not so much, as they are basically twelve from street fighter, lul.


Overall it is a pretty good game, has a lot of potential

Pretty cool game. The camera is a bit weird and it gets very hard to see sometimes. One issue is that pressing spacebar re-triggers the last thing you use, so if you used the flashlight and press spacebar it comes on and off... same with the bad, which is the most annoying one. Does this game has more than one ending?? does the polish book actually exist, as I can't see shit on that library. Also how do I get past chad without jumping over him, or jumping over him is the intended solution?

The art is good, the sound design and atmosphere is also pretty good as well!

Overall, pretty cool game.

The game has a pretty cool premise... but gameplay kinda hinders it a bit, first the enemies do not have health bar and it make me feel my attacks take ages to kill. Second, each new round, the skill screen start from the previous one, so if you are in the melee screen it stays there, this is a bit of a problem as it took a while for me to discover that I needed to click on "back" to choose the other options, I think it needed to start on that screen always.

The parry system is pretty good and pretty balanced on the pumpkins, but on the teeth not so much and it kinda hard to not take damage on that part and kinda hard to survive, as the heal options cost so much for how little you gain each turn.

The art is pretty good, thought some animation are a bit broken.


Overall, the game has some potential.

At the moment, the game is pretty confusing... I really didn't know what to do, at first I spent half a minute just punching the dogs and nothing happened.... then I run to the trailer and "won"? I don't know.... The controls felt a bit weird and the lack of fullscreen made the game a bit hard to see... The story is pretty cool and the art is pretty cool as well!

Overall, I think the idea is cool. But the gameplay loops needs some improvements.

Pretty cool game, the gameplay loop is simple and pretty fun. Some of the issues I found was that the UI of the customers order is rendered on the layer bellow the clock on the right, and sometimes the customer will go just to the top right of the screen and you have to guest their orders...


The art is pretty good and the music is good as well, thought it would be nice to have some volume sliders. Overall pretty good game!

If the gods are on my side, my game will work!
https://neeko69.itch.io/deer-hunting

The main bugginess/error was supposed to be the story, kinda when a simulation goes wrong/corrupt, but it didn't quite turn out in the way I intended, in the github of this project, there is a txt file explaining more in detail what've wanted with this project. And I agree that the story is very silly, It is just the first things that came to my mind, though the overall original idea is still there, the princess is very tsundere, then she likes you more, then at the end she loves you, then it was supposed to have some creepy/horror stuff. The main thing that I am disappointed is that I couldn't create good enough music for this project, as I feel it would've made the story better, as off now, it is pretty garbage lul.

The other bug, that happened hours before the deadline, is that if you earn stamina or health, and you are at fullhealth or close, you stamina/health gets increased as well, so you could stuff yourself with all the potions in your inventory and you have 300hp by the first enemy.

The game quitting when you die is ""intended" as I didn't really wanted to make an death screen, as didn't had time to do it and test it, will do it in  post jam update.

And I agree, the combat is something to be improved, now you just fireball and win, add maybe some new items and descriptions, to see if things work well.

For a postjam, I will try to focus more on the story, to make it hit an creepy vibe at the end, then improve the combat, but nothing really major :D

Pretty cool and fun game, very well polished. The enemies AI could've use some improvements, and also upgrades not repeating itself would be nice as well. 


Overall, it is a pretty well done game, pretty well made and polished, has very good potential for a full version.

Pretty cool game, very well polished, thought I did find a bug where my robot pathfinding broke and he was stuck walking into the wall not attacking the core. The game is pretty polished, but it needs some improvements, like, the cards clutter and a bit more balancing to make things more fun to play, I really didn't like the 50/50 gimmick as even with good cards, you can just get cucked, I also was not a big of a fan of having very low energy, as all my runs I didn't really gain any cards to increase it, only on the run that I actually won I got them. The art is good and the gameplay is pretty intuitive. 


Overall, it is a pretty well made game, very polished, has very good potential to became a full game!

Pretty cool game, thought it is a bit confusing, I thought I had to drag the windows to the grid, which to be honest I think it would've been better. Also, the window that show the hints made me confused, as I thought I had to use it, I think if that windows was an pet of some sorts, that could be cool.

The puzzles are pretty simple, thought just putting things at random at grid until you have high enough points is a bit overpowered. I really like the aesthetics, the old windows vibe! pretty awesome!


Overall, pretty cool game! has very good potentials! 

Pretty cool and funny little game!

Pretty cool game! the idea is pretty unique. Thought the pickup mechanic felt a bit weird to use and sometimes it felt like it was not working, along side opening doors, they also felt weird... apart from those issues, the game is pretty well polished, the art is good and the music pretty nice.


Overall, pretty good cool game, I believe it has potential, given a bit more room designs and a small little story...

Pretty cool game, didn't like the input thought, need them to be bound to the physical layout, so that it matches better on other keyboards layouts, I thought that my game was broke as I couldn't move straight. The voice acting is pretty cool.


Overall pretty cool game, has potential to be expanded into a full game.

Cool game, very challenging. It could use some more polishing, as  loosing all the bullets and not having enough health is not that fun as you will just die, not saying that it couldn't work, but in the current state is not that fun, it needs more work for to be fully fun. The story is funny, it could use some more sound effects.


Overall, cool game. has some potential!

Cool little game, the art is okay, thought some sprites don't really match with the aesthetics, the music is cool, but it stopped playing for some reason for me and it never came back. Also it could've use some more sound effects. The main thing that I dislike about this game is the ground with not collision, it could've work if there was some sort of effect indicating it, that would make things more fair, as randomly falling is not that fun. 

The gameplay idea is cool, with a bit more polishing it can even be more fun!


Overall, pretty cool idea. Has some potential, if given more polishing!

I guess the "yes" one

The battle system is way more unbalance that you might think! I don't know if you noticed, but if you use an item, or even rest, when you have high health or stamina, you gain extra health or stamina. That was the main gameplay bug, which happened in the last hours that I had left to finish the game, so you can gain a lot of health in the very first level, as each fight you gain one of each item, I thought of doing it randomly, but it had a bug, so I left as is, also if you die in battle the games quits because I didn't had time to build an restart mechanic. 


The story didn't turn out as I wanted, I've wanted the last part to feel more scary/spooky, but due the lack of music and sound effects and it looses a lot of its punch, making the force shutdown feel off. The main thing I've wanted to be related to error/bugs was the story, not the turn combat, but since I didn't had time to polish the story and I knew I hadn't time to fully polished it when the combat bug was found, I decided to left as is. 

I will do an postjam version with some improvements, thought nothing really major! :D

Pretty cool game, but it its a bit confusing, the crystal part, at first I didn't know how to get there, as my jump wasn't high enough, then I saw that you have dash directions. Then the "dash into through the crystal" was also confusing, as I was dashing left and right and nothing happened, I continue and I was stuck in the first level for 5 minutes or so, then I discover that you have to dash down into the crystal, that could've been explained better. The growth mechanic was cool, thought it wasn't use later, if were I didn't reach that level.

Second level was fine, bit confusing but fine. The third level, I didn't beat as I reach a point as nothing I did worked, the part where you can fall and there is a lot of coins, my jump dashes just didn't reach high enough and I was not able to beat, and the lack of checkpoints destroyed my patience to try again after some 15 minutes. 

The art is good, the music is good as well, but it gets so annoying after it repeats a lot of times. 

Overall, a pretty cool game with good ideas, it needs more polishing. it has potential to be a pretty good and full fledged out game.

Pretty cool idea, pretty fun and simple game. Thought it needs some improvements, first, the guitar hero minigame, you need to use the arrow keys, which kinda conflicts with other minigames where you have to use the mouse, I think it would've been better it used WASD as well for detecting input in that minigame. The other minigames are pretty simple as well, some could use a bit of randomness, the cable one. Some music would've been nice as well.


But overall pretty good game, has potential if more polish is put into it, and more minigames were added!

Pretty unique game, very well polish and pretty fun! it lacks music, but overall it is a pretty solid game, can really be a full fledge game with more levels and maybe other mechanics!

Honestly, I don't know what happened, but this game on my firefox was bug in a not fun way, the camera keept drifting to the right, giving me some nausea, I was about to give up this game, because I thought it was intentional, because of the jam's theme, but I've decided to double check in another browser, and wow, much better.

The idea of having to manage five controls are pretty cool, but it needs more polishing, like, the A/D controls feel super weird, W/S would've worked better. More visual feedback, for like when you are in the state of controlling the ship, some sounds effects. and a goal would be cool, as I don't know what I am looking for...


Overall, pretty cool idea.

Pretty cool game! it is pretty fun and well polished. The art is cool and the music is good as well! Would've like an endless mode with no cooldowns to see how chaotic it  can get.

Overall pretty fun game!

Absolute cinema! Pretty cool game, pretty polished as well!, got both endings. there were some bugs with the aliens thing, but overall pretty cool game, nice story, good music. and pretty impressive for a 72h jam! The mains thing that could be improved is the character control, maybe give an variable jump height, also, I believe changing the controls from shift and control to other keys would also be an improvement. 


Overall pretty good game. very good potential if I say so!

Pretty cool game, pretty polished, for the most part. in the web version, at least for me, level 3 was unbeatable, as the cube that protected the snake didn't work for some reason, had to download the game to make it work. Also, it would be better if the blocks that can be moved had a different sprite, as know it is a bit confusing sometimes which, concrete blocks are movable.

I couldn't get pass level 14, I just don't know what you are supposed to do.


Overall pretty cool puzzle game. good potential

Cool idea, the main problem with the game is the narration pacing and some lack of clarity.  Like, you can climb without using the climb mechanic, as you enter the wall for a bit and you gain your jump back, second the gliding kinda does not work, but you can bypass the falling speed by tapping w, which is how I got past  the cat.

After the invisible ground, I don't know what happened as I couldn't progress further, and I didn't really listen to what the narration said as it was lagging behind a lot.

Overall, pretty cool game, if more polish is put into it, it can be a pretty good game!

Pretty cool idea. I liked that you could spam pause plus jump to have, infinite jumps. thought, I didn't really liked the controls, but that's nothing major. it could've used some music and sound effects.

To be honest, the hitbox not colliding i didn't use at all, mainly the infinite jump glitch. 


Overall, pretty simple  and cool game, maybe has potential if more things were added and more polish would be put in to it!!

Pretty cool idea, is there an legit way to beat without bugging it out? The game could use some sound effects, though. The idea of needing to glitchout to complete puzzle is pretty cool, could see a full game based on it.


Overall, pretty good game.

Pretty cool and creepy game, though when I saw the monster it wasn't that scary. The gameplay is pretty simple, just the ai of the monster needed to be improved a bit so they don't try to follow you through walls, and also increase the stamina a bit.

Also, I belive your game has a memory leak somewhere, as the more time I played this game, the more laggy it became, until it crashed. "LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 648] 

Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings. "

Monster stuck

Pretty cool little game. but I think it was a miss oportunity to not make you shoot the whole towards the ball, instead of the ball to the hole, that could've been a true, invertet golf. The main thing I feel for improvement is the cursor, as it felt a bit clonky to use.


Overall pretty good small little game, pretty polished.

Pretty fun game, kinda reminds me of  Citizen Burger Disorder, with all the physics. It is a pretty fun idea, being able to give the customers anything, though, I never felt the need to actually prepare an actual dish, maybe that could be improved, get give some incentive to produce better meals.


Overall pretty cool game, has potential!

Ok, I didn't quite figure it out how to get pass the spikes. I did find the mechanic of getting the block kinda cool, but pretty hard to figure it out, I did like that you can change its rotation by hitting it, although the game bugs very hard and my characts just start to ignore all types of colision and I just fall into the void, with no way restart.


The art is pretty good, it lacks some sounds effects, and the music is okay. I say this game can have potential if things are more polished and explained better.

I did understand what your game were ment to be, but it seems pure rng. until you just rush all in at the start of the level, and skip diagonal cells, which is pretty cool idea. I managed to beat the first level, the second level is pretty cool.

Now, the game is pretty buggy and hard to understand... the implementation could've been better, but I liked the idea, maybe just a little more polishing could work. but what impresses me most if the code being all in c++, which I find pretty awesome.