Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

NemoDouble

73
Posts
3
Followers
1
Following
A member registered Jun 11, 2021 · View creator page →

Creator of

Recent community posts

Getting shot during a date is definitely funny

Thank you so much for taking the time to play and leave feedback. The mechanic where turrets can damage the player even outside of waves was actually the very first idea I came up with to support the jam's theme of "LOOP." Without it, I felt the game would just become a simple mining and defense game, and the loop concept would be much weaker.

However, while it may have added a sense of uniqueness, I did have the thought that it might have actually ended up hurting the fun. I had originally planned some gadgets—like ones that let you destroy walls from a distance or temporarily disable turrets—which might have helped balance things out, but unfortunately, I couldn't implement them in time.

Your feedback is truly valuable and will help a lot in improving the game. Thank you again for playing!

It’s spooky how it always feels like something’s about to happen! Nice game

That first dash across a long section felt amazing! Too bad I couldn’t get that same feeling in later loops, but overall, super fun game!

The feeling of time rewinding was really cool! It might hurt the level design, but I think it would’ve felt even cooler if time only reversed when pressing R.

Great puzzle game! The mechanics are easy to understand, and the levels are nicely challenging. I had a lot of fun!

The artwork was impressive, but that spoiler in the description really stood out to me.

Awesome game!

Great use of the loop as a gameplay mechanic!

Just wish it had more levels.

Haha yes! That moment of realization is exactly what I hoped for. Thak you for playing!

Grinding the beans was tricky!

If I didn’t press at just the right timing based on the speed, it wouldn’t register but it was fun!

Not being able to move freely is painful, but at the same time, enjoyable!

Clever design and satisfying mechanics. This puzzle was a joy to solve!

Sweet childhood memories with a dash of strategy. absolutely i love it!

I definitely wanted to create a game that requires to think in a different way than traditional tower defense games. Thanks for playing!

The key is to avoid over-placement of turrets!

Thank you for playing!

I love the artwork!

Combining sticks and stones is always a joy—but the uniquely moving stage added that extra flavor and made it even more delightful!

Each weapon has its own unique personality, and the artwork is fantastic. The game feel is absolutely top-notch!

Fun concept with awsome artwork!

The soundtrack is incredibly catchy!

Awesome artwork! I love how the gravity feels all floaty and weightless—it gives the game a really cool vibe.

Very Cute Game!

Sorry I'm not an English speaker. What I meant was that I wish I could move the fish pieces with the left mouse button instead of the right mouse button. Most of the controls are intuitive and I didn't need the tutorial, but I should have checked it out for that part.

(1 edit)

I especially liked showing the entire tower I built at the end. It was fun!

Oh! I didn't know that the dragon's jump can move even if the body is blocked. Is this the end of this game? I can't do anything after this

 https://imgur.com/a/cqfCctW

I also wish the action of putting the fish on the scale was done with a left click!

I forgot to reply to the blocked part, but I remembered after seeing the comments. Sorry for the delay. The blocked part was the part where the dragon jumps over the one-block block and heads to the waterfall. It looks like his head won't touch the waterfall, but he didn't jump.

(1 edit)

It's like zooming in with a telescope, but it actually feels like you're moving the camera. It felt bigger when I looked left and right and zoomed in. Other than that, the art, atmosphere, and gameplay were comfortable and fun!

(1 edit)

I am considering adding drop items to restore health and pull dropped guns. The restart issue you mentioned was a simple bug and has now been fixed, but it was added at the very end of the jam so testing was insufficient. Thanks for playing!

The variety and differentiation of guns is one of the most important factors for future improvements. Thanks for the advice!

If there had been a game like this when I was a kid, I would have played it for hours.

It's an impressive game that starts with a really great idea, although it's difficult to check the altitude and the game is simple. I'm looking forward to the game's development.

Great art! Especially the glitching effect is really cool.

Enemy projectiles are so fast and small that it's hard to see and dodge. The game also doesn't have invincibility on dash and max health is set too low. So most of the choices to increase size felt bad and I ended up decreasing size until I felt like I couldn't get any smaller. And there's a bug where the boss health doesn't decrease on stage 10. I think it would be a pretty fun game if added more choices to think about!

It was a clear mistake to set the development priority for sound low. I realized this late in the jam, and by then it was too late. I will reflect your feedback on the experience in the later part of the game. Thanks for the comments!

Not only was it fun to create the ridiculous fake fish, but the art was also very nice.

I also felt that all guns looked similar during development and wanted to make something different, but it was lower on the priority list. Thank you for your feedback! I will reflect it in future improvements.