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NotWriting
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So one of the inherent assumptions in poker is that you are always playing the strongest possible hand, and that assumption is also true in Card Drives. As a straight flush is stronger than either a flush or a straight, if you play 5 cards that share a sequence and are all in the same suit, that always counts as a straight flush.
Face cards can be used in a 3 sequence exploit. This is another inherent assumption in poker, that face cards have a rank that puts them in Jack, Queen, King order, and that order comes after the 10 card. So for example a 3 sequence could be 9,10,J, or 10, J, Q, or J,Q,K, or Q,K,A.
Each face card counts as 10 only when looking for a value, for example if you want to exploit a node that has 10 you would need to play 1 or more cards that have a total value of 10. So a jack, queen, or king would work there. This also matters when upgrading your deck when you jack out, as the cards you pull are checked for their values.
However when looking for pairs you need 2 cards that have matching ranks. So for example a queen and a king are not a pair because they are not the same rank. Two queens are a pair, two kings are a pair, and two kings and two queens would be two pair, or in the parlance of this game "double pairing".
Full shutdown, or a full house, requires 3 of one rank and 2 of another different rank. So 3 queens and 2 kings would count as a full house.
You can only play one program at a time, so a straight killotine would not also count as a flush cache.
Corpo keys is a royal flush, which means 10, Jack, Queen, King, and Ace all of the same suit.
You don't always need to play a hand of 5 cards to "play" a program, just the cards needed to fulfill the requirements of the hand. For example two-pair requires 4 cards, 2 of a matching rank and 2 of a different matching rank. Three of a kind requires you to play 3 cards from your hand: 3 cards all of the matching rank.
To play the pairing program you play 2 cards of the same rank (a pair) and then draw 3 cards. Then, if you have less than 7 cards in your hand you draw up to 7. To play the flush cache program you play 5 cards that all have the same suit, shuffle your cache into your deck, then draw back up to 7 cards if needed.
Hope that helps!
Thanks! I haven't really messed with Board Game Geek or RPG Geek pages before.
Programs like the flushes and straights always refer to standard poker hands that appear next to it in brackets, so to play a straight circuit (straight) you would need 5 cards in sequence, to flush cache (flush) you would need to play 5 cards all with the same suit. Hope that helps!
The idea is you deal out a deck at the start of a day, then decide whether you want that deck for doing gigs or a citadel run. If you're doing gigs, cards in your graveyard or in exile don't get shuffled into your deck until you are done for the day. When you're done, you return all those cards to the cube, then you get to spend coin on downtime stuff that let you alter the cards. You don't really alter the player deck during the gig phase, you do it during downtime.
It's typical for the use cases for different actions to overlap a bit in Forged in the Dark games. The intent is to clarify the goal of a player and gets the conversation between player and GM going. Some examples:
- a character giving covering fire to their crew sounds more like shoot than battle or murder, since the intent is to shoot a lot
- a character wanting to beat someone to death sounds more like murder than battle, since the intent is to kill them not fight them
- a character wanting to snipe at a target in order to disable it sounds more like shoot than murder, since they aren't wanting to kill anything
- a character fighting their way through a crowd sounds more like battle than murder, since again they don't want to kill anything, they just want to clear a path, but if they want to kill as many people as possible, that would be murder instead
Being a big sci-fi universe with a bit of crunch to it, it made sense to have more actions than a typical Forged in the Dark game, to capture the breadth of what player character could do, and give them more decisions on how to spend their action points and specialize their characters. Someone with lots of points in murder is a very different vibe than someone with a lot of dots in battle or shoot.
Also in such a grimdark world, 'murder' felt like too good of a keyword to pass up.
Hope that helps!


















































