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A member registered May 23, 2016 · View creator page →

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Here you go! 

At long last! 

Played with a "late game deck" to show off how modded ram cards work. See if I can beat the AI!

You do! Hopefully it's another ICE card!

If ICE is getting you down, remember you can always mod those cards too so you can play them in programs or just as RAM cards. 

Yup! Or get lucky when you [trash] a random card from your deck when you flatline, or when you get it as an upgrade when you cash in your data when you jack out. 

I played through a few runs of the demo, check it out: 

Check out Shamus of the excellent Out of the Box Board Game Channel playing the Card Drives demo. I've watched lots of his videos when I'm curious about print and play games and solo games. 

So one of the inherent assumptions in poker is that you are always playing the strongest possible hand, and that assumption is also true in Card Drives. As a straight flush is stronger than either a flush or a straight, if you play 5 cards that share a sequence and are all in the same suit, that always counts as a straight flush. 

Face cards can be used in a 3 sequence exploit. This is another inherent assumption in poker, that face cards have a rank that puts them in Jack, Queen, King order, and that order comes after the 10 card. So for example a 3 sequence could be 9,10,J, or 10, J, Q, or J,Q,K, or Q,K,A.

Each face card counts as 10 only when looking for a value, for example if you want to exploit a node that has 10 you would need to play 1 or more cards that have a total value of 10. So a jack, queen, or king would work there. This also matters when upgrading your deck when you jack out, as the cards you pull are checked for their values.

However when looking for pairs you need 2 cards that have matching ranks. So for example a queen and a king are not a pair because they are not the same rank. Two queens are a pair, two kings are a pair, and two kings and two queens would be two pair, or in the parlance of this game "double pairing". 

Full shutdown, or a full house, requires 3 of one rank and 2 of another different rank. So 3 queens and 2 kings would count as a full house. 

You can only play one program at a time, so a straight killotine would not also count as a flush cache. 

Corpo keys is a royal flush, which means 10, Jack, Queen, King, and Ace all of the same suit. 

You don't always need to play a hand of 5 cards to "play" a program, just the cards needed to fulfill the requirements of the hand. For example two-pair requires 4 cards, 2 of a matching rank and 2 of a different matching rank. Three of a kind requires you to play 3 cards from your hand: 3 cards all of the matching rank. 

To play the pairing program you play 2 cards of the same rank (a pair) and then draw 3 cards. Then, if you have less than 7 cards in your hand you draw up to 7. To play the flush cache program you play 5 cards that all have the same suit, shuffle your cache into your deck, then draw back up to 7 cards if needed.

Hope that helps!

I would say that difficult terrain would be unpassable if you try to move only 1 into it. It would require at least 2 move to enter. 

Hell yeah! Looks great!

Thanks! I haven't really messed with Board Game Geek or RPG Geek pages before. 

Programs like the flushes and straights always refer to standard poker hands that appear next to it in brackets, so to play a straight circuit (straight) you would need 5 cards in sequence, to flush cache (flush) you would need to play 5 cards all with the same suit. Hope that helps!

Unfortunately there are no physical copies available at the moment. 

Check out Himeutsugi playing RIG on their channel! 

A fantastic drama machine that will let you exorcise all your demons from your service industry days. 

Thank you!

Ah, I see "within" can potentially be misleading on the cleave rules. I think my intention there was that it would hit threats adjacent to the target, but that makes sense that it would hit a threat that shared a square. So I would say cleave weapons hit enemies in the same range as well. 

I can look into it!

Fantastic. Simple. Perfect!

You are correct!

A knight cannot be placed on another knight.

As long as the card triggering the overload is not a knight, an overload can include a knight (the value of the knight would be 0).

The idea is you deal out a deck at the start of a day, then decide whether you want that deck for doing gigs or a citadel run. If you're doing gigs, cards in your graveyard or in exile don't get shuffled into your deck until you are done for the day. When you're done, you return all those cards to the cube, then you get to spend coin on downtime stuff that let you alter the cards. You don't really alter the player deck during the gig phase, you do it during downtime. 

Hell yeah, thanks so much!

OMG I’ve been looking for exactly these sorts of things for an upcoming project. Thank you!

You're very welcome! Happy designing!

I think the world needs way more fan created formats for trading card games. Lots more reasons to use game pieces that otherwise we would never interact with again!

Thank you!

They don't always move their full movement, threats move to where they can do the most damage to your rig. Sometimes that requires all their movement, sometimes not.

You are correct about all of your assumptions. When face cards are drawn as churn you use their churn. They are not removed from the deck unless you defeat them as a threat. For the core queen if drawn as a location you would draw for a churn and threat as normal. 

The debts are goals to clear. In fiction you and your community already have those debts and you are working them off by going on runs. So for example if at the end of a run you have 500 credits, you could get Stack Communal Co-op Fund and clear that debt.

Ahhh, right, 'cause hunt mode just has one personnel card. Okay, I'll look at revising it.

It's typical for the use cases for different actions to overlap a bit in Forged in the Dark games. The intent is to clarify the goal of a player and gets the conversation between player and GM going. Some examples:

  • a character giving covering fire to their crew sounds more like shoot than battle or murder, since the intent is to shoot a lot
  • a character wanting to beat someone to death sounds more like murder than battle, since the intent is to kill them not fight them
  • a character wanting to snipe at a target in order to disable it sounds more like shoot than murder, since they aren't wanting to kill anything
  • a character fighting their way through a crowd sounds more like battle than murder, since again they don't want to kill anything, they just want to clear a path, but if they want to kill as many people as possible, that would be murder instead

Being a big sci-fi universe with a bit of crunch to it, it made sense to have more actions than a typical Forged in the Dark game, to capture the breadth of what player character could do, and give them more decisions on how to spend their action points and specialize their characters. Someone with lots of points in murder is a very different vibe than someone with a lot of dots in battle or shoot.

Also in such a grimdark world, 'murder' felt like too good of a keyword to pass up. 

Hope that helps!

Thanks! I've still got a long ways to go as an artist.

Hopefully that shouldn’t be possible. If you find yourself in that position please let me know. 

The citadel doesn’t do anything when you do that gig. Clearing trash is a test to see how much damage you can do as fast as possible. 

Been a while since I played but I believe the answer to both is yes.

I think I forgot to update the version number in the actual document. As far as I remember the only difference between 1.1 and 1.2 is some copyright text at the end. I've updated the plaintext version with the proper version number. 

Nothing in the rules says you can't. I just happened to have a bunch of cards laying around that I wasn't using for anything else. I'm all in favour of folks printing their own proxies. 

Thank you! It looks like importing the sheet from a pdf didn't work great but. Might be able to fix it if I has some free time. 

Hell yeah. Best of luck out there Punk. Lemme know what kind of spells you make. 

Yes, a card’s type is the symbol that is currently at the top of the card.