this game is so charming with so many secrets!
npckc
Creator of
Recent community posts
a super detailed guide! the photos are really good for illustrating how people can do their own setups at events &c. & also just overall lovely & aspirational & makes me want to dream a bit bigger about what we could do as indie devs! it would be very cool to have more indie devs connected to the local community... 🥺 (i hope your local goth shop accepts your games in the future!!)
The cards are never flipped on the playing field! I just show them as flipped in the instructions to try to make it clear that those cards aren't relevant to the specific instructions getting explained in that rule (didn't want to add more visual noise), but I see now why that might be confusing.
You only flip the face-up pills to be face-down if you want to reshuffle your hand.
having a swap limit instead of a time limit is an interesting change! the music is also just really great to listen to. the 4-swap limit feels pretty tough at first but it feels great if you get a combo going.
(i had a few times where the game would hang & i would have to reset, but since each play isn't that long it's not a big deal.)
this is probably the only time i will release plushes for one night, hot springs like this. as a dev who makes small games on my own rather than a company, i unfortunately don't have the ability to make a big lot of plushes to lower the per-unit price - you'll find most plushes made at this size with around the same number of units to be about the same price or higher.
For now what I've done is just use custom CSS to hide any links in comments while still showing the text & indicating to the reader that a link has been removed, but this is not ideal.
CSS used:
.game_comments_widget .post_body p a {display:none;}
.game_comments_widget .post_body p:has(a)::before {content: '[link removed from comment] '}







































































