Hi Fungus, Thank you! No 3d Models are used in this game.
The ships are 2d sprite rendered one on top of each other to create the illusion of 3D depth, a technique called sprite stacking.
You can find a more detailed explanation of the process on the @Simsure_ Twitter page
~Wah
Pixel Tentacles
Creator of
Recent community posts
Fellow whirlpool themed dev, you game is lovely, the only tricky part is swap between the different modes of "moving the captain" to "moving the ship" to "shooting".
This could be incredible in multiplayer with different players taking different roles on the ship.
Love the kraken model 🦑
- Sim
Pure Entertaining Chaos <3
~Wah
Great record!
Thank you, the cannons range was a late change in development, the idea was to require the player to be at the same "height" or above the enemy to be in range to shot them, like if you are deeper in the whirlpool you cannot shoot at them because they are way up, it make a bit tricky to fight correctly, so maybe we can look for something else in a future version.
- Sim
Thank you!
The block placement is handled by the server, so if you put a block in a cell and another player at the same time does the same thing in the same cell, the server will handle the block placement request that come first, when the second request is analyzed the grid will already have the space occupied by the first player so the server will send to the client a message to advise that that cell is occupied, and you will not be able to place the block.
Great Work, graphics-wise looks simple and well put together, even if the map is small at the begging I wandered around a little bit and got lost, only later I was able to mentally marked the map.
Better landmarks will surely solve the problem for newcomers.
After all, I really enjoyed the game once I got handy with the lasso mechanic.
Thank you for your comment.
The game was designed to be played with a good amount of players, sadly we did not achieve that amount, and the game could results a bit boring to be played. the timer was added for multiple reasons: one of those was to encourage the players to come together to build and explore the map. sometimes we achieve that and sometimes not. all of that depends on the type of player that played the game.
Surely at the end of this. we will write a small paper of this silly experiment describing what we observed.


