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Pixel Tentacles

27
Posts
16
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5
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A member registered Oct 06, 2019 · View creator page →

Creator of

Recent community posts

(2 edits)

Hi Fungus, Thank you! No 3d Models are used in this game.
The ships are 2d sprite rendered one on top of each other to create the illusion of 3D depth, a technique called sprite stacking.
You can find a more detailed explanation of the process on the @Simsure_ Twitter page

~Wah

Damn, I love games with trains! Took me a while to notice that the color of the "beans" shows which station they're headed for.
~Wah

Ahah, So much tension building up that I was clenching my butt cheeks! 

~Wah

Another fellow whirlpool theme dev, love the idea of moving the ship by shooting in the opposite direction, and shooting at the central kraken is fun for sure!

- Sim

Short but incredibly well made, i would totally love a full game like this.
It just need some polish, like a bit of screenshake when taking damage and stuff like that.

- Sim

(1 edit)

Simple concept but incredibly fun, love the cute art style and the sounds are perfect. 

🚂🚃🚃🚃
- Sim

(3 edits)

Fellow whirlpool themed dev, you game is lovely, the only tricky part is  swap between the different modes of "moving the captain" to "moving the ship" to "shooting".
This could be incredible in multiplayer with different players taking different roles on the ship.
Love the kraken model 🦑

- Sim

Pure Entertaining Chaos <3

~Wah

YAY! A fellow Sprite stacker! Loved the game and the style!
~Wah

It feel so good loop around, I absolutely loved it!
~Wah

I love everything about this game! 
~Wah

Love the concept! I enjoyed every second of it. Great music and sound design! Awesome job!
~Wah

(1 edit)

Thanks Sundler, actually is a super fun technique called sprite stacking, that use layers of 2D sprite to give the illusion of a 3D model.
Yes, dealing with enemy ship is complex, we will work on something else to make them more interesting to fight.

- Sim

❤️

Thank you, unexpectedly some player found it very hard and other too easy, maybe we can work on some difficulty settings to give more challenge to the best players like you 💪.

- Sim

❤️

(1 edit)

Thanks, i was veeery tempted to add some sort of kraken, but a tentacle in sprite stacking is complex, i want to give it some research and testing to make it look cool, maybe for a future version!

- Sim

Great record!
Thank you, the cannons range was a late change in development, the idea was to require the player to be at the same "height" or above the enemy to be in range to shot them, like if you are deeper in the whirlpool you cannot shoot at them because they are way up,  it make a bit tricky to fight correctly, so maybe we can look for something else in a future version.

- Sim

Thanks for playing Morse! All assets used are 2D sprite sheets, layered on top of each other to create the illusion of depth using a technique called sprite stacking.
If courious, there is a more detailed explanation of the process on the @Simsure_ Twitter page (the programmer behind the game).
~Wah

Thank you!
The block placement is handled by the server, so if you put a block in a cell and another player at the same time does the same thing in the same cell, the server will handle the block placement request that come first, when the second request is analyzed the grid will already have the space occupied by the first player so the server will send to the client a message to advise that that cell is occupied, and you will not be able to place the block.

Lovely and relaxing experince. Great game

Great mechanic idea, it has a weird difficulty curve. loved to see where this could go after some polish.

Great game, neat puzzle design. the game can result hard and frustrating sometimes, for this type of games I always recommend a shorter death animation.

Great Work, graphics-wise looks simple and well put together, even if the map is small at the begging I wandered around a little bit and got lost, only later I was able to mentally marked the map.
Better landmarks will surely solve the problem for newcomers.
After all, I really enjoyed the game once I got handy with the lasso mechanic.

Great puzzle design, Interesting game mechanic, wonderful hidden tutorial that teaches the player progressively, Loved the game.

(1 edit)

Thank you for your comment.
The game was designed to be played with a good amount of players, sadly we did not achieve that amount, and the game could results a bit boring to be played. the timer was added for multiple reasons: one of those was to encourage the players to come together to build and explore the map. sometimes we achieve that and sometimes not. all of that depends on the type of player that played the game.

Surely at the end of this. we will write a small paper of this silly experiment describing what we observed.