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PlayMedusa

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A member registered Sep 24, 2017 · View creator page →

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Thanks for playing! :D

Glad you like it! Hope you can make something fun out of it :D 

But you are not carrying all of them all the time, are you? 

That could be some progression system! Make your character faster, fly for longer times, carry more diamonds... Maybe for Tecton Inc. 2! ;D

What!? Haha! We are have game siblings! :D There's not much time for market research in a game jam, made the first silly idea that I came up with! :D Funny how we solve the same things in different ways!

Haha! WELL DONE :D

Oh... I'm sorry to hear you didn't like it : ( Yes, indeed the game is designed to be difficult - but you can finish it, if you buy extra lifes and shields and try to not get hit. You hold a button to carry items (like Mario does with shells!) and bumping makes it fall of to add chaos (again, intended). Projectiles are meant to be avoided, not shielded from.

Enemies refusing to be picked up sounds like a bug, though! You should be able to pick all of them. 

So yes, all in all it may be a bit on the difficult side? Have you tried playing with a friend in local coop? You can save each other and only miss a life if both of you die. 

What worries me is the mention to controls. What is it you didn't like? We tried to tune them to be tight and felt that running, climbing and jumping where done easily... but we may be wrong! Same with difficulty, maybe we have to generate way less enemies or add difficulty settings...

In any case thank you a lot for your review! Helps us understand how people feel about the game :D

I found posts from a while ago complaining about this! https://itch.freezing.top/t/1075383/ads-on-post-download-popup Today I tried again and it downloaded the game on the first try, so I'm guessing there was something weird on itch's side!! Anyway, I'll try it on my retro-handheld thing and share a photo! ;)

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I know! It seemed even sketchy. I AM on PC. No idea what is happening, I've been an itchio user for quite a while!

Just tried on my phone and it works perfectly.  Makes me wonder if my PC is compromised...

I want to try this on my anbernic, but I can't manage to download the file!! I've tried in three different browsers and I just see some kind of ad and then nothing is downloaded :'( What am I doing wrong?

Ok, got to 60m and I think I could do 70, but didn't want to pass out :D Nice minimalistic entry!

Ey! Glad to hear that! Will try again :D

It's hard to fly because cows don't have opposable thumbs! :D Thanks for playing!

Been thinking about it and I even considered adding some kind of adaptative difficuly. As in "if you die, enemies spawn a bit slowlier each time". But yes, the game was conceived co-op from the beginning! One can try to free rats while the other one takes care of devices. It's doable solo, but much more difficult ^-^

Thank you a lot for playing and taking the time to write that comment! We know the game is difficult, but it's beatable! It's a matter of keeping rat numbers under control and buying extra lifes and shields in the vending machines. Some rats are indeed way more difficult to deal with than others (wait until you see the one piloting a plane!) But there's a strategy for beating them all. It's indeed a game made inspired by oldschool one-screen arcades. Have you tried playing in coop? One player can revive the other one and you won't miss a life : )

In relation to grabbing things, we mimicked how Mario picks and grabs koopa shells by keeping a button pressed, then releases the button to throw them. It's true it can be tiring here, because you are constantly grabbing things. I'll see if press-to-grab then press-to-launch makes sense here, I'm not sure! We certainly tried a lot of combinations during development.

Once again, thanks for playing!

No, I don't know of any video like that : ) 

Mmm not sure if there's much I can do since that's something handled by Pico8. But I'll try updating with a new Pico8 version.

In any case, we are seriously considering a remake in a different engine so we can publish on more systems, and we plan to give it away for everyone who purchased the current version! 

Oh. So it's only on the PC version? Windows? Linux? Mac?

Glad you like it!

What's the problem with controllers?

That is not a bad idea AT ALL! Will sseriously consider it :)

Oh. Thanks! Glad you liked it :D

Which is quite realistic if you think about it :D But yeah, it can happen

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I am sorry you feel that way. The game is simple enough: left, right, jump or stay still. Hit-hit-hit or block. That's it. It's a simple game inspired by arcade games from way back. Sorry we couldn't add rebinding or a tutorial, we are a small team and our resources are very limited :(

Lol NOOO But better than some remakes, on the other hand... hehe Thanks!

Thanks for playing!! In that 7DRL version you were so overpowered. Stamina allows you to move several times per turn, so unless you do it really wrong, humans don't even have time to shoot! :D

We indeed worked a bit more on this game, adding more enemies (flamethrowes, turrets, synthetics...), skills (acid spit, circular attack) and using air ducts is required to survive (press F on an air vent!), and stamina works in a very different way. But life got in the way and the project had to be stopped :( Hope we get back to it soon!

That was a year ago! The game IS on Steam now :D https://store.steampowered.com/app/2614640/An_American_Werewolf_in_LA/

Thanks! We were indeed working on una update with more enemies (5 already), new layouts and background tiles, animations and skills for the alien (3 already). But we had to stop because life and other projects requiring our attention! We will come back to this one at some point, though :D

Thanks for playing! source is in the Ludum Dare site! But I will gladly answer any question you have :)

Thanks for playing! Hope you like it when we finish it, too ^_^

jeje, ¡qué buena sorpresa! Muchas gracias por jugar :D

Glad you like it! We are already working on a larger (though not much) version with more enemies and player-driven progression (so you choose which stat to improve).  Thanks for playing!

We are already planning a big update, which will revamp UI and add content. Needs some refactoring first, though :D

Yes, but it also cancels previous animations and begin new animations whenever you press the keyboard, except for certain actions like attacks. So you can move as fast as you want (almost) ^-^ No worries, thanks for the comment!

mmm That would only happen if you end up next to a dog with your stamina depleted, so it's the enemy's turn!

Oh, you found it slow? But you can move as fast as you want! The moment you press it moves! 

Will check it, just in case. Thanks for playing!

He, indeed, this could be perfectly done on Pico-8! : ) Moreover, the code base is LUA!

Sooo many things didn't make it! That was one of them! Indeed, that's why dogs are there, so they would bark when hearing you lurking in the air ducts. Thanks for playing!

Thanks for playing!! That way of smacking was in my original plans but had to cut it. If I come back to this game I'll add it! Will probably update soon but just to add a biting animation to snakes ':)

Glad you like solved it!

It's not a port, as in it's not even close to the original game. It's more like... how I remember when I played as a kid ^-^ Never got to add the trains and bridges, though.

Well, sorry, but this is the only notification I got today! When did you buy it? In any case, I fear it's itchio technical service, not me, who can help you : )

No, sorry, I don't usually do it : )