Thanks for playing! :D
PlayMedusa
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Oh... I'm sorry to hear you didn't like it : ( Yes, indeed the game is designed to be difficult - but you can finish it, if you buy extra lifes and shields and try to not get hit. You hold a button to carry items (like Mario does with shells!) and bumping makes it fall of to add chaos (again, intended). Projectiles are meant to be avoided, not shielded from.
Enemies refusing to be picked up sounds like a bug, though! You should be able to pick all of them.
So yes, all in all it may be a bit on the difficult side? Have you tried playing with a friend in local coop? You can save each other and only miss a life if both of you die.
What worries me is the mention to controls. What is it you didn't like? We tried to tune them to be tight and felt that running, climbing and jumping where done easily... but we may be wrong! Same with difficulty, maybe we have to generate way less enemies or add difficulty settings...
In any case thank you a lot for your review! Helps us understand how people feel about the game :D
I found posts from a while ago complaining about this! https://itch.freezing.top/t/1075383/ads-on-post-download-popup Today I tried again and it downloaded the game on the first try, so I'm guessing there was something weird on itch's side!! Anyway, I'll try it on my retro-handheld thing and share a photo! ;)
Been thinking about it and I even considered adding some kind of adaptative difficuly. As in "if you die, enemies spawn a bit slowlier each time". But yes, the game was conceived co-op from the beginning! One can try to free rats while the other one takes care of devices. It's doable solo, but much more difficult ^-^
Thank you a lot for playing and taking the time to write that comment! We know the game is difficult, but it's beatable! It's a matter of keeping rat numbers under control and buying extra lifes and shields in the vending machines. Some rats are indeed way more difficult to deal with than others (wait until you see the one piloting a plane!) But there's a strategy for beating them all. It's indeed a game made inspired by oldschool one-screen arcades. Have you tried playing in coop? One player can revive the other one and you won't miss a life : )
In relation to grabbing things, we mimicked how Mario picks and grabs koopa shells by keeping a button pressed, then releases the button to throw them. It's true it can be tiring here, because you are constantly grabbing things. I'll see if press-to-grab then press-to-launch makes sense here, I'm not sure! We certainly tried a lot of combinations during development.
Once again, thanks for playing!
Mmm not sure if there's much I can do since that's something handled by Pico8. But I'll try updating with a new Pico8 version.
In any case, we are seriously considering a remake in a different engine so we can publish on more systems, and we plan to give it away for everyone who purchased the current version!
Thanks for playing!! In that 7DRL version you were so overpowered. Stamina allows you to move several times per turn, so unless you do it really wrong, humans don't even have time to shoot! :D
We indeed worked a bit more on this game, adding more enemies (flamethrowes, turrets, synthetics...), skills (acid spit, circular attack) and using air ducts is required to survive (press F on an air vent!), and stamina works in a very different way. But life got in the way and the project had to be stopped :( Hope we get back to it soon!
That was a year ago! The game IS on Steam now :D https://store.steampowered.com/app/2614640/An_American_Werewolf_in_LA/





























