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Preposterous_productions

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A member registered Apr 18, 2021 · View creator page →

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Hey,

Sure, I would be happy to join your discord and get a peek behind the scenes ;)

Thanks!

Thank you!

Thanks, we'll keep the lore in minde if we keep working on it after the jam ;)

Thanks!

Thank you!

Thanks for the feedback! Yes, we should have made that loop mechanic stand out more and give some more feedback regarding progression to the player :P

Thanks for the kind words! You are definitely the frontrunner for 'most poetic comment'! :D

Thank you!

Glad it ended up working out & thanks for voting

Thank you!

Thanks!

Thank you for the kind words! Yes, we realized that upgrading all weapons makes the game more difficult, which is why we introduced the 'skip' button when choosing upgrades, but it is still a bit counter-intuitive :P

Thank you!

Thanks!

Thank you, and please do! :P

Thanks, glad you enjoyed the game :D

Thank you! Area attack felt like the most difficult to master to us, so kudos on sticking with it!

Thanks! I think area attack is probably the hardest to master ;)

Thanks for the feedback. Yes, the killing order was our little twist to get our loop going. There surely quite a bit to polish still regarding that mechanic but glad you liked the game anyway :D

Those are the powerups, shot up increases the damage of your shots (or give you the shot attack if you don't have it), area up give you an AoE attack centered around the character, and HP up increases your max HP

Thanks for playing! You can also stick in a loop on purpose to get some more powerups if enemies start feeling too strong ;)

The pixel art is SO GOOD ! And the gameplay remind me of my beloved Sonic the Hedgehog

Nice work !

That was painful and sad, 10/10

Yes, attacks happen automatically on a timer, you just need to move (and aim if you have the shot-attack)

Love that art, those bunnies are super cute! The whole thing reminds me a bit of the chocobo racing in ff7

After finishing the game i wanted more ! Everything was good, specially the humor

Lovely little retro-shooter!

Thanks for playing, and sorry to hear that! The goal is to complete the conditions in each level (they are shown at the start of the level, or when you press pause). If you manage to clear the conditions/kill order on each level of a loop in one run, you can get to the next loop, else you start over. For example, if you clear all the conditions in levels 1, 2 and 3, after level 3 you go to level 4. But if you  mess up the kill-order in one of the levels, after level 3 you start over on level 1 again, until you get it right. This also allows you to 'power-up' before going on to the next loop ;)

Thanks for the feedback! Yes, the ranged attack is probably the easiest because of precision aiming, but we thought it might be good to have an 'easier way' for people to try since it's always hard to judge the difficulty of your own game :P

Thanks! Yes the powerups could use some more balancing :D

Thank you

Thanks for the feedback! We'll rethink that comparison going forward :P

Thanks! We wanted to keep the main gameplay simple and just add a twist with the theme ;)

Super complete game for a 96h-hour jam, and quite fun to play. One thing I would have liked is a health-bar on the enemies, so I know wether my defenders will kill them in time or the wall will break first.

So cool, love what you did with the snake there!

Thanks for the feedback! We should have made the looping mechanic/conditions more prominent, we've had some feedback from people who didn't realize they needed to clear all the conditions of the levels to escape the loop :P

Thanks!

Thank you!

Thanks, happy that you enjoyed it!