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ProgrammerOnCoffee

189
Posts
17
Followers
A member registered Jan 20, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing! Music was something I didn't have the time to make, but I might add some if I update this in the future.

This was fun and easy to pick up! My one complaint is that it was hard to pick up pieces once the conveyor sped up a bit. Increasing tiles' clickable area and adding a highlight to hovered tiles would help. Other than that, I enjoyed this one!

Great work!

Thank you for playing!

Thanks for playing! I wanted to make more challenging puzzles, but I just didn't have time to. Maybe in the future I'll add more.

Thanks for playing! I appreciate the kind words.

Thanks for playing!

Thanks for the feedback!

I liked the graphics! The gameplay was a little simple, and I noticed that the music started to de-sync with the actions over time. Still, I enjoyed this!

Good work!

I liked the concept. I think I ran into an issue in the later stages where my arrows hit multiple enemies at once. Other than that, I had fun!

Good work!

Great theme interpretation!

I feel like the parts with gravity were a bit hard, and the difficulty varied a lot across levels. Other than that, I enjoyed this.

Good work!

Nice graphics and fun concept!

I didn't ever see a need to adjust the speed. I also had trouble grabbing balls since the mouse pointer seems to be a bit off from where the cursor actually is. Other than that, I had fun!

Good work!

I like the concept! I would have liked if the gameplay was more challenging, as I essentially did the same thing every time. Still, I had fun, and I'd love to see this expanded upon!

Good work!

Nice concept! I would have liked to see some more variety in the gameplay, but I enjoyed it.

I noticed that walking off of a button will disable it, even if there's still another cat on it.

Good work!

I loved the puzzles, and the concept is executed very well. As others have said, it took me a while to figure out how to aim, but I got the hang of things after I did.

Excellent work!

I liked the concept. Nice work!

Thanks for the feedback! I agree that there's a bit of trial and error, but I didn't know how I'd make it clear exactly what would happen without overwhelming the player with too much info.

I'll make sure to tweak the contrast on the tiles if I update this.

Loved the style and enjoyed the gameplay. I had some issues with bullets and enemies ignoring walls, but other than that, this was fun!

Great work!

Thanks for checking it out! I appreciate the kind words.

I'm sure I've heard that song somewhere...

The concept is interesting! I agree that it could use some more balancing. I only reached ~3000 errors after receiving a very lucky set of blocks. Still, I enjoyed this!

Good work!

Gradually breaking the game is a nice take on the theme! The controls felt a bit sensitive, but I enjoyed playing.

Good work!

Nice art and very unique concept! This was quite challenging, but I made it to the rooftop level. The hitbox felt a little large at times, especially when hitting cones in the construction level. Other than that, I enjoyed this!

Great work!

Nice take on the theme! The sounds and art style fit together perfectly.

I managed to get soft locked in the level after the one shown in the first two screenshots. I went back to the spawn point after the gravity flipped and wasn't able to progress (yes, I did start over so that I could finish).

I enjoyed this one. Great work!

I loved the concept! The level design is excellent, and the fire and chain mechanics were nice additions.

Great work!

Excellent take on the theme! The music sets a great mood and fits in with the art style very well.

I couldn't figure out how to pass the level after the one with wall jumps. P didn't bring up the pause menu, so I couldn't receive a hint. Still, I enjoyed this!

Great work!

This is very in-theme. The variety of mechanics is nice. I couldn't pass level 7, but I enjoyed the rest.

Good work!

Very well done! I thoroughly enjoyed this. The music sets a wonderful atmosphere. The only issue I noticed was that the keys inside of the wall tubing fell out on their own.

Great work!

Nice concept! Even though this was short, I enjoyed it.

Good work!

Nice take on the theme! Although this was short, I enjoyed it. The game would benefit from some music, but the SFX fit in nicely.

Good work!

Very unique take on the theme! I was pleasantly surprised by the twist. The graphics are nice, and the SFX and music all fit in well. 

Good work!

The art and sound design are excellent. This felt very polished. The gameplay was a little simple, but I enjoyed it!

Good work!

I apologize for making that part too hard! If you'd like to try again, I've tweaked it and made the platform retract more slowly.

Thank you for the kind words!

Thank you!

Best of luck to you too. I'll look forward to the next one!

This is an interesting concept! However, the long dialog was very hard to follow along with. As others have suggested, a way to move through it at your own pace would be a great addition.

Still, this is a great foundation to build upon. Good work!

I liked the premise and graphics. However, as others have said, the gameplay was hard to follow along due to the lack of feedback. Additionally, I'm unsure if I encountered a bug or you ran out of time to make an ending, but the game continued to run after I defeated every enemy.

Still, I enjoyed this. Good work!

Thank you for playing!

While the concept is interesting and the graphics are great, the gameplay is incredibly hard. I only beat a single wave after several attempts.

  • Aiming was far too hard.
  • Limiting the number of geese that can spawn in a single wave would make things easier. The limit could be increased as the game progresses.
  • Geese were far too strong.
  • Healing the player after each round and/or making the health item in the shop heal you all of the way would make the second round easier.

Aside from the difficulty, I enjoyed this. Good work!

Very impressive! The voice acting is a great touch. The last two levels were especially challenging.

I did not expect to see a full puzzle game, and this blew my expectations out of the water pond. Great work!

Loved it! I managed to make it until 1:14 in singleplayer mode. Aiming is a little jittery, but it wasn't too much of an issue.

Good work!