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A member registered Mar 19, 2018 · View creator page →

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Ok I fully get it now after a few tries the past few days :) It took me the second try to realize I could jsut CLICK the big S lol. I was trying to get the burgers to hit it at first but nothing happened :) I can be slow to the punch sometimes.

this is the BURGER of cookie clicker, but more visceral. the game performance seemed a bit choppy for me so i couldnt always tell intent from performance. the movement was choppy once I had 3 burgers on screen. but nice work on the controls!

nice burger fidget spinner :)

Hey! Similar concept to what I had! I love these kinds of games :) at first i didnt realize i had burned the meat and it wouldnt make a burger. i was on a darker screen so i couldnt see the stages of cooked. so a visual indicator might help for that.

once i realized that i was able to play through but it wasnt clear what the goal was. serve burgers for 1 minute? forever? so i ended it on my own after 5 servings. this flow is good, there might be more for this game! good work :)

This was a fun idea! I wont spoil it, but this is a take I hadnt considered and was delighted to “become” :) Nice work!

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I played this a few times, first early in the jam. My last play was just now and I feel like I understood why it feels fun but incongruent.

I like it! First the superficial: art is very readable, clear, clean and well organized. Helluva lot better than what I can do lol. Sound is good, gameplay loop is very tight and well defined. Very nice.

Overall, it feels like a turn-based strategy/management sim, formatted like a story/narrative game – theres a mandatory narrative at EVERY step to resume gameplay. Like Doki or Dream Daddy – you cant skip the intermediate comments from characters, theyre required.

so it feels like a mismatch: a strategy game delivered as a story game. the strategy aspect is pretty great, Id play a game like this! I like the management of resources and units. I didnt dislike the character updates, but it just didnt fit. Clicking through the comments felt unnecessary. that said, for a 3 day feat THIS is good. i like it, theres the seeds of a fun game in here. great work.

I like the colors idea ALOT. Really makes me think about how the devs were able to get Cook Serve Delicious to work with so many options. respect!

thanks for taking look again! I might continue developing this idea in the new year so feedback much appreciated!

Thank you for the feedback! and I totally agree. What do you think of maybe having fewer options at first and adding as the game goes?

Ill still have to find a more elegant way to deal with lots of options, but a gradual ramp is one way to do it.

This is so silly in the best way, nicely done with the visual effects and the controls. Its difficult to keep the burger in the air but its fun to slam it down!

Updated it so its much much smoother in the beginning. Thanks for the feedback and I hope you like the additional changes!

I definitely took inspriation from Cook Serve Delicious, once of my favorite games. Tho originally I thought I would make something closer to Burger Time.

Ive updated the difficult to be much more generous at the beginning. I hope you’ll take another look and let me know if it feels any better, thanks for the feedback!

Thanks for the feedback! Yeah the difficulty was stupid hard, but Ive updated it to give a much more generous experience. I hope you’ll take another look and let me know if it feels any better.

I agree with the others, the voice overs are GREAT! I like the sound effects overall. It really added to the fun and humor.

At first I wasnt’ sure how to play it. The mouse movement is a bit too sensitive for me, as 3D games tend to make me nauseas. If the view didnt swing around so fast, I could manage it.

The gameplay is a good and simple idea, I strive to think of stuff like this. Great work!

I didnt realize I still have a few hours to make updates!

And yeah, its impossible. I’ll adjust the difficulty in the next push within the hour! TY!

wow, well done! the art style is nice, clean, readable and beautiful. it was easy to interpret the goals from the UI feedback and the story introduction. you did a good job putting this together, from the menus to game over sequence!

yeah echoing a previous comment, the game didnt fit on my screen without painful scrolling (playing on a large TV). but the atmosphere and goals seem interesting from what I can access. Id try this again if the screen size were adjusted properly.

I was skeptical going in, but I really really like this idea. Im terrible at insults obviously, but this was very interesting. the artwork is great. the quips from the characters are well humored. I enjoyed this.

At first, the idea was the player could chose to rejoin the earth by becoming part of it, literally. During the game the player fixes all the damage caused by war and if they finish in time, the earth can grow and expand in a way that destroys the alien visitors. who knows, maybe Ill revisit this idea in the new year.

this is cute (in a good way!). i was surprised it ended, but i like games that you cant really win and this is a good take on the theme. nice work.

I almost lost your page because the name of the download doesnt match the game title :) good game loop, sound was a tad loud. simple to play and easy to follow.

this is a great concept here, would totally follow future development! only slightly text heavy – of course its a reading game but it just wasnt always clear what it meant. very nice work. while the silence absolutely adds something interesting to the atmosphere, still felt the sound was missing from the game.

ah, what a great take, this was cool and fun :) the art is beautiful and effective and the sound as well. very nicely done!

very nicely done, longest bast battle of the jam so far! beautiful art and sound, gameplay is simple and easy, but still a fun challenge. took me a minute to gather I could kill the flies for hearts but i was super pleased when i did! nice work!

Mouse is extremely sensitive so it was hard for me to focus the view. I also didnt see any rods but that might be due to the former. thanks for sharing your project!

good idea I think, but the gameplay isnt really there. this is good progress though and it doesnt seem like youre too far off from the full gameplay (or I might be misunderstanding how to get them to join my army).

this is my favorite so far! Its so very good at what it does, I aspire to make small games like this. I almost didnt understand how to get them at first, but I was able to figure it out quickly. the loop is simple, tight, fun and very replayable. I can see myself going hard with ths on the bus/train as I travel each day. very nicely done!

Have to say I still didnt quite get it but I think it was hard for me to see everything. The objects need a bit more contrast I think (Im definitely blind too). I like the idea though.

this is great, especially for a jam. straight-forward, easy to play, easy to understand, and charming art and sound. Nice work!

Thanks everyone for taking a peek! Truth is I dropped the ball on this timeline wise and didn’t get it done so all your feedback is well received – I’ll do better next time.

But I wanted to submit it anyway as a good faith gesture rather than withdraw at the last minute. Not everyone gets to make a good game every jam, and thats ok – come as you are, I say :)

You’re all beautiful people, I appreciate the look! There are some great entries this jam that got to the finish line that I’ve been enjoying!

Beautiful work! As others have requested, the hand to hand combat moves can’t be found for any price on any asset store. If you add them to this pack youll have something truly special to sell.

and a group of us willing to buy it! thanks for the great work so far, it really is beautifully done.

congratulations!

We had a great (though short) run at the end of COVID and I’ve decided to fire this thing back up again to start building new games!

For those who don’t know about Hobby Huddle, it’s just a small hobbyist group with the goal of building 1 game in 30 days. We are not professionals – we just want to learn to build games, start to finish. Last run we launched 2 games to beta which you can view here:

  1. Monochrome Project: https://hobblo.itch.io/monochrome-project
  2. Goblins Versus: https://hobblo.itch.io/goblins-vs-mechs

One of the challenges before was that there was usually on average just 2 of us so while we finished each project on time and hit our goal, we could have done so much more with more hobbyists chipping in! Sometimes people can be afraid to fail or to commit to a project but we have proven to be a very friendly club so don’t be afraid to give game development a try.

This time around I think I want to carry some lessons learned over to new projects. Our goals are SUPER simple:

  1. New game every other month.
  2. Finish every game.

Every game we start building has to be finished and released to public before making a new one. We want to learn and improve so finishing is key.

I’m on US West coast time zone and I prefer hobbyists in that range, though last time we had collaborators from all over and it worked out pretty OK. Its just a bit harder to coordinate across 23 time zones :)

The first official project will start in January 2024. In the meantime, I’m looking at some late year game jams that we can use to build skills and rapport to prepare!

You can find Hobby Huddle on Discord and message me there to join! I usually respond to messages within 24-48 hours so please be patient! This is my hobby after all, I’m a programmer by day :)

https://discord.gg/RKMMHYb66k

Feel free to ask questions! It was a blast meeting so many new enthusiasts last time so I’m looking forward to it again!

this is really nice, nice work :)

I’ve tried installing butler directly from the archive and also tried installing the itch app so that it would install butler for me. Neither worked.

The butler installer fails silently. No errors thrown but it doesn’t install butler. I check for butler -v and get the error that the command doesn’t exist.

The itch app installer successfully downloads butler, but fails with message Sanity check failed: timed out waiting for butlerd to listen. The logs in general show that while it successfully downloaded and unzipped the archive, it could not install butler either.

No networking errors, no firewall issues. The install fails because butler is silently failing with no logs that I can find.

Any help on this topic appreciated, because currently I don’t have a way to install butler nor the itch app.

I sent you a friend request on discord from proxocasus

hey nice to meet everyone :)

id like to think i have something unique, but the truth is i was inspired this year by a sort of card game for mobile phones called kings choice. just loved the ideas there and wanted to try my own spin on it. alot of the art in that game seems to be heavily “inspired” by real movie stars lol :) but it was fun at least so i enjoyed it.

the way i see it, the game Im working on is a mix of idle, rpg (story/character development), and CCG. That last one is probably the main feature. the player finds and collects cards and can augment them with items found in game. the cards are used to manage their kingdom. eventually Id like a multiplayer element so players will be able to compare their progress to other players and join the same events. otherwise, its fair to just think of it as a CCG because thats what the player will spend a lot of their time doing i think.

did you have a kind of card game in mind that you enjoy or wanted to try?

as for visual scripting I dont think Ive really tried it. Ive tinkered with some modules in the past, but since i code i have a tendency to go back to that. Im not aware of any reason we couldnt do both if we chose?

I came here to look for some like minded devs to team up as well :)

Im a programmer by day, game hobbyist by night. Lately been working with Unity alot and trying to remember everything Ive forgotten. I have a project in mind that I just started working on but Id hoped to find an artist as well as programming buddy.

The game I have in mind is kind of a card game. Hard to explain but that should give you an idea of what kind of challenges we’d be working on. Any interest? If not, what kind of games are you looking to try making?

this work is very lovely, hope to see more props for it! Im experimenting with building a game with this beautiful asset pack :)

Looks like a hidden gem, looking forward to release :)