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prti

335
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2
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A member registered Apr 28, 2019 · View creator page →

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That sounds like a really cool idea. Wouldn’t be able to add that on top of the game in time, but maybe some other time.

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Thank you so much for putting up with it! I had a silly idea and decided to follow through with it. I had a couple more think in mind to make it a more polished experience. I’m afraid it might be too annoying to play for a full release, but I’ll probably at least release an update at some point. Thank you for kind words and have a great rest of the jam :)

That was so cute! I love the graphics here, and managing mice all across the floor proved a challenge. The music is a little loud though or the sounds are too quiet.

That was really cool concept, I liked the leaderboard addition. Wish there was more audio, but the graphics are really solid - I like how you went all the way on the bee theme.

The gameplay is sick, gives you that energetic feeling. Even though the levels are generated, they still feel structured. Also the music slaps.

Is there a way to heal?

I like how the cars in the opposite lane are just driving backwards, I mean why not.

That was sick. The game is very pretty, kinda wish there was an option to export taken pics. Also the zoom didn’t work for me (is it only with the numpad +- keys?)

I like how many varied obstacles you added. The ball in the center is obscuring the visibility slightly but otherwise pretty good.

This game has charm, managed to get 4/5 endings (the genocide). One quirk with wings is that they require arrows to move while you can use WSAD otherwise. It wasn’t immediately obvious that you can click to interact but it was a nice experience nontheless!

I liked the snowball rolling the street. I didn’t understand the spinning light, but I guess you’re trying to escape from it. The level could use more lights as some areas are simply too dark to see what’s happening. But the concept is really cool, the snow effect on the ground is a nice touch as well.

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Hello, unfortunately the game crashes after the second photo. But what is there is pretty! I dig the artstyle a lot.

Debug message

############################################################################################ ERROR in action number 1 of Key Release Event for <Space> Key for object obj_foto: Unable to find instance for object index 10 at gml_Object_obj_foto_KeyRelease_32 ############################################################################################

gml_Object_obj_foto_KeyRelease_32 (line -1)

I’m sorry to hear that, I pushed an update to improve the initial choppiness. What browser are you on?

Ah, it is slightly touch as I didn’t have time to get any assist to it. But thanks for spotting the bug I’ll add it to the list!

That was tough, but I assume that’s by design. My best score: 17

That was awesome! I like how many elements you managed to put in. The graphics ain’t half bad either.

I didn’t expect anyone to play this far tbh. If I had more time I would’ve added some kind of rewards for milestones, but I’m glad you enjoyed it!

The instructions at the beginning helped, but without context it was slightly difficult to connect which thing to put where. But the in world guides helped and it was pretty good for a jam game nonetheless!

That was a nice lil adventure. I liked how you managed to squeeze in the boss fights. The crafting and hunting for ingredients was fun as well but the game could use more time in the oven.

Game funny and tough tough tough. At the last level I had to whip out MS paint to calculate the hitboxes. But managed to beat it and the cutscene was ok. I have to remove one star tho as it was at the end and not the beginning (jk)

Very cute, some texts made me giggle

That was excellent! I liked the different segments for variation, especially the crash bandicoot one. Just the “leave” path was a little loud :’). But overall very enjoyable and polished experience with a lot of charm.

That was absolutely mesmerizing, it could be nostalgia but I had a really good time playing this. The colectathon experience combined with some light puzzle elements and exploration is my kind of game. You make me want to try making Love games again.

That was really cool! I like how many mechanics you were able to put in. It took me a while to understand fully but it was fun and polished experience.

I also dabble in Godot, and there’s some optimizations I can give tips on, but the Debug tab is really useful for things like this, but I can give some shots in the dark. Using functions like set_process() and set_physics_process() to disable unnecessary logic. Use collision layers for big Area3D nodes so they only collide with what they need. Have physics objects “process_mode = Node.PROCESS_MODE_DISABLED” in _ready() function. These are some things that helped in my random projects. If you’re up you can hmu on discord: proti7 we can troubleshoot the issue, but if you want to go about it alone then good luck and I hope you’ll narrow down the issue because it could be a really cool experience with some extra polish.

What a nice fresh concept, great job!

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Man, it’s hard to rate this. Your game has very strong visual side, I liked the autumn aesthetic and the dreamy feel of everything. I liked the level design but the building was the fun part, I liked how the mechanics were introduced through small puzzles. I couldn’t get the hopper to work though. You can remove the leafy trees, which can lead to a softlock.
But we need to address the elephant in the room the framerate… THE FRAMERATE. Your game runs at 6 frames per second (I’ve counted). Maybe my machine is not top notch but I feel like it should be able to handle a game like this a little better. It made it very tough to play, but I got until the 100 fences challenge, which would take a long time a block at a time as I couldn’t find a way to automate it. I did enjoy the game though, even if it was a little rough around the edges.

Hey, that was a very cool idea, was fun to fly around. What it needs is a bit tighter level design and it could become really something.

That was cool! Took me some tries but got it once I figured out all the mecuanics. I like all the extra effort you went through to make the game more accessible.

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Yo that was sick as hell. I managed to beat it after some time. Some things it did really good is the feeling of exploration, different items and their use, the map design and the secret passageways and environmental puzzles. CNS at 100% didn’t seem to do anything? The bolt gun IS required to beat the game and it took me a long while to figure out how to operate it. Wish the monsters had sound as well, the ragdolls were cool though.

That was awesome, got that dread of space just right.

Man that was something. The daily tasks and the general atmosphere reminded me of Voices of the Void. At first I was confused but managed to get my bearings with the notes. This game has a lot of walking but I really enjoyed the idea of breeding monsters. Wish their presence was more felt, unless I’ve done something wrong - but I even jumped into the tank. I believe the game could become something if the idea was expanded upon.

Relatable tbh.

That was really cool, I like the feeling of progression as more story gets revealed - by the end it had that feeling that something is very wrong. The graphics have that aesthetic beauty to the drawings as well.

The atmosphere was great. It gave that nice, unsettling feeling.

I had to, it was too funny not to use. Thank you for trying out my game!

That was so cute, I loved the lil comics!

Thank you! I’m surprised I finished!

I enjoyed the graphics and the atmosphere a lot. It ended a bit abruptly, but until that point I dug it a lot.