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A member registered Jan 07, 2018 · View creator page →

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Overall i'd say the free chapter did it's job as it made me interested in the full game. A couple bits of feedback I would give for the full paid version would be to work on optimization if possible. For much of the short play through I had a great frame rate of well over 100 FPS but it did drop down to the 40's at times for no reason I could see. Glad to see you used Vulkan over OpenGL for the Linux version. I would also say to try to have the models match up to the text. For instance when it said that the bike wheel was bent the model for the bike looked just fine. These are little nitpicks because overall I think it was pretty good. Good luck !

Will the full paid version be available on Itch.io ?

The Campsite does a good job of making use of it's short run time. It has a very comfy feel to it and I love the setting. It has some pretty straightforward puzzles that for the most part are logical. I will give it credit for having a unique Morse code puzzle. I did find the use of the stake to be a bit weird. I like how it allows you to highlight things that can be clicked on but makes it optional. It satisfies both spectrums of puzzle gamer. The graphics are alright but pixel art games are always a tough one to grade as they are meant to be low detail to start with. The music is well done. I do wish that the handling of the text was different. While you can pause the game or skip the text it will almost always continue without stopping. I wish there had of been an option to set it to only advance text manually. There isn't a ton of story here but what there is was enjoyable and worked well.

I played The Campsite on Linux. It never crashed and I didn't notice any spelling errors or other glitches. There are no graphics options at all. The save system is one that saves on exit from the game and overwrites the same one save file each time. I would have preferred a manual save system with multiple slots although given the short run time it wasn't a huge deal. Performance was great but given the visual detail it should be.

I liked a lot about Catburglar but also disliked as much. The music and voice acting were great and really fit the noir vibe. The art was decent. Pixel art is always going to be tough as it is hard to show off good detail. I can say that I have seen far worse than this. The game play itself was in many ways good. I liked the hacking mini game as well as the general level layout. It was good that the game showed you where each elevator went. I liked how the game objectives were there but didn't get in the way of the screen. I think the indicator of whether you were in light or not was well done. I didn't like the roll mechanic. Whether it was me or the mechanic it got in my way as much as it worked. I would have preferred alternative options to get past guards. The game did this in some ways such as allowing me to hide behind furniture but this seemed sparsely used. I also liked how you can choose to skip the audio and if you have already heard it once the game auto skips it for you so you don't have to keep rehearing the same things if you have to replay a level a lot.

I played Catburglar on Linux. It didn't crash on me at all and I didn't notice any spelling errors. The biggest issue for me of all was the complete lack of any save feature. I don't just mean having to restart a level if you're caught, which you do, but I mean that if you exit the game you lose all progress and start from the first level. That is a deal breaker for me. There are also no graphics options at all. There is robust audio menu where you can alter the volume of various types of sounds. One last thing I didn't like about the game was that the mouse doesn't work even on the main menu. I get the game being geared towards game pads but to have no mouse support at all is strange. My Logitech F310 did work perfectly though. The performance was fantastic which given it being a pixel art game isn't shocking but still worth noting. I also think the game supporting Vulkan is awesome.

Any plans to release the full version on Itch.io ?

The store page shows this as "in development" but it shows the latest version as 1.0.3.  I would suggest changing to released, may scare off potential customers if they want to wait until it's done.

Is the Itch version as up to date as the Steam version ?

Thank you very much. I noticed that it was going to allow me to download the new season as part of my old purchase so I gave you a seperate purchase under my spare account . Not sure if you meant the payments to give us both seasons for the one time payment and it was worth it to me to pay twice.

I saw you post about this game on Mastodon by chance. It isn't my usual cup of tea but since you made a Linux version, used FOSS tools to make it and released the code under GPLv3 there is zero reason for me to not take a chance and support you. Thank you !

Will Muri: Wildwoods be released on Itch.io as well ?

I did play in English.

Will Season 2 be released on Itch.io ?

I really liked the concept for Death Stream and think it's core ideas are solid. It has well thought out rules and a good tutorial. One of it's strengths is also one of it's weaknesses though: luck. On any given play through you may have terrible luck or fantastic luck. I had times where I had multiple health injections available to me and was wearing a shield while other times I was killed within about 5 turns because it was all arrows and electrocutions. The main downside to Death Stream that affects many other parts is the lack of a save system. Once you eventually get lucky enough to get free of your locks you are put through a test of memory which if you fail means death. To further make that difficult the developer's interpretation of how many doors I unlocked was different from mine which meant a few times of dying and starting over before I got the hang of it. The next downside is the movement when you are walking around felt very unnatural and weird. Couple this with the fact that much of the later game involves movement and that if you fail this you die and start from the very beginning and it got very frustrating very fast. Add to all this that there is little to no story and there is little holding the game together outside of a good concept and rules. The game does give a good summary at the end showing your results as well as a tiny bit of lore but overall you are given little to no info. The graphics were decent enough. They seemed to be going for some kind of comic book or cell shaded style but to be fair the game takes place largely in one room so it is hard to judge the quality from that. The music was good and helped upped the tension, especially during wheel spins. I will also say that I liked how many different things could happen to you based off of the wheel spins.

I played Death Stream on Linux. The game never crashed and I didn't notice any bugs. I did notice five spelling errors though. Given that this is a game where you die often and repeat the same things over you will see these spelling errors frequently which makes them seem even worse. There was a resolution option but the drop down box was empty so I am not sure if this was intentional or a bug. There were no other graphics options. This included not having a v-sync option which meant that the game ran at crazy high frame rates and had much higher GPU usage then it should have based on graphical quality.

We Should Talk certainly has an interesting concept. I actually liked the way in which you craft responses and would like it if other visual novel type games would adapt it and build on it. It wasn't always perfect though. A few times I couldn't really find a suitable response to certain situations. It seemed liked the game was trying to force you to make a response that would inflame drama and conflict at certain points. The story overall lacked much meat to it. It is basically a short game where you are out at a bar. The game hints at possible issues in your relationship before and hints at flimsy endings but never really gives you much context or resolution. It just came off as really thin. There also didn't feel like I had much choice or control in the story despite the point of the mechanics being to change that. I also want to point out that I got one achievement which said I lied about talking to my ex which is weird because I mentioned them by name and Sam knew that this was my ex so if I used their name and my girlfriend knew that was my ex how did I lie ? Graphics wise the game had a decent style to it but at the same time it wasn't enough from feeling like it lacked either visual pop or texture detail. The music as good and lended to the bar atmosphere well but was a bit repetitive.

I played We Should Talk on Linux. It never crashed and I didn't notice any spelling errors or bugs. The game has one resolution option and one graphics setting. I did notice that every time I launched the game it would default to 1920x1080 and I would have to manually change it to 2560x1440, it did save my choice of Ultra though. The game didn't appear to have any save system. I tried exiting and going back in early on at different points and it always put me at the beginning of the game. This means that to see the possibility of any different dialog choices you have to replay the game in full. It is a short game but a manual save system would still have been nice. There is also no mouse support and you have to use the keyboard. There is also no v-sync option so the game runs at crazy high frame rates which pushes the GPU usage way higher than it needs to be. Performance was fine obviously given this issue.


My Score: 6/10

Does paying the $10 for the extra version get me as much content as the Steam version ?

Any chance the Linux version of the demo that is on Steam makes it to Itch ?

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Got my copy in case it's pulled. Love DRM free ! Looks interesting, good price, DRM free version, Linux version, made with a FOSS engine, checks enough boxes for this VN fan.

The store page has a logo indicating Linux support but the files in the demo folder just have the Windows .exe executable. Was the mistake checking the box for the Linux support or was the mistake not including the other executable ?

Thank you for being honest about not testing the Linux and Mac versions and for having a demo. The demo worked fine on my Linux systems so I bought it.

Awesome news. I just tested it and can confirm it is fixed for me. Thank you for your effort !

Thank you !

Can anybody point me to the directory for the save game files on Linux ?

Is the game complete ? The version says 1.0 but the store page says "In Development".

Are there choices or is Pieta a kinetic novel ?

I'd be happy to have the options. More choice is usually better than less.

What engine was the game made with ?

Congrats on the release. Don't forget to mark the main store page as "released" instead of "in development". People might think it's early access and pass on it.

What engine was the game made with ?

Anybody else get weird options for resolutions ? I have two monitors, one at 2560x1440 and the other at 1920x1080. The 2560P one tops out at 1920x1440 when I launch the game and see the config screen and the other monitor tops out at 1400x1050.  I'm playing the Linux version 2.6.6.

Happened to me as well. Still broken after four months it seems.

The store page on Itch shows Pools as "in development" but on Steam shows as fully released. Is Pools still in early access of some kind ?

I see that it just lists a .zip folder for download. Is there a Linux and a Mac executable in that folder ? Been burned a few times lately where they list support for Linux and then just have a Windows executable.

While the dev may not officially support it I can verify for anyone interested that there is a Linux version that gets downloaded with the Windows version and it runs fine for me so far.

What engine was Chains of Judgement made with ?

I enjoyed the demo enough to buy the game. I will credit you in that you give all instructions needed to solve the puzzles. You even give a good hint on this page saying "You'll need to think outside more than just the box". My only issue was that I didn't expect to think outside of the game as well. Don't get me wrong, I found it inventive and creative, I just wasn't expecting it. I didn't even use your full walk through, as soon as I saw the first bit I could see where your mind had been going and pieced together the rest. Kudos, now on to the full game I go.

I would only want it if your heart was in it. I have plenty of other games to play. Thanks for changing the store page to be accurate.

I saw the following issue. "seems" should probably just be "seem". As in "You seem to be making friends". Not really an error as depending on the context and sentence "seems" can be correct.



I saw the following spelling error. "Footbal" should be "Football". It is correct in other scenes so probably a one off error.