Watched the stream. Thanks for playing!
quietcoro
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Yeah - you're right about the lag spikes on web version. Are you using object pooling for the bullets?
Also does the hit box change on orientation of tank? If so, that's an interesting quirk.
Anyways, forget the tech, this was great fun. Have to hand it to you, the last boss was tough. Made a few moves that made me face palm. This game has a certain... i dunno, can't put a finger on it, a je ne sais quoi if you will...
Loved it. Great job!
There should probably be a confirm button on choice, so you can skip the 5 second timer for confirmation. Call it the "FINAL ANSWER" button from Who Wants to be a Millionaire.
I think odds are a weird thing for people to grasp. What's the difference between 1/37 and 3/74ths? That does make it harder to judge the effectiveness of a card.
Otherwise, nicely executed and no obvious bugs or anything. Good job!
Will disagree with my colleague Kappa, 60 is great for me.
I actually had a hard time with flipping cards, I felt like there was a card pos not resetting after certain match conditions if I'm hovering. I liked most of the debuffs, but the positive cards didn't feel very powerful to me.
Really liked the game, well done! Reminds me when OneMan and I made a memory card game ages ago.
Interesting concept, but the execution needed a little bit more time. The fire sounds and effects and spread was great.
Now, the stuff I didn't like: My plane can fly off screen and disappear forever. Not very intuitive how to refill water. The plane that shoots water to side was hard to control. The big fire suppression plane was my favorite.
Needs an endgame. If not an endgame, an actual practice dummy that measures DPS. Loved the take on the usual pick 1 of 3 card mechanic, but with extra layers of risk. You might need to look at number for crits, because it out scales every special red weapon. Once you're upgrading crit mult +72 every turn for a few turns, the HP scaling of the dummy can't catch up for a looong time.
That said, loved the game, as you can tell from the screen shots. Did two runs where I think I effectively "beat the game"?

Got it - I like what you're putting down but in my opinion, there's an inherent flaw in the design itself. If you screwed yourself with the pot, the multipliers don't save you. I do wonder if there's some floor mechanic where your base score will be constrained to a positive integer, albeit small, so the player has more incentive to take bigger risks to catch up in the leader board.
That said, great sounds and graphics and presentation.
Might be my last rating for this jam. Great work. The cloud dispersal is great. Flower Duet is one of my favorites! The accordion version at the title screen was perfect for... atmosphere.
I didn't fully understand the scoring system, is it fill or path based etc. Whatever it was, it was close enough for me haha.
Joke at end was great.




