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quietcoro

217
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A member registered Jul 08, 2025 · View creator page →

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Watched the stream. Thanks for playing!

I appreciated this so much. My only gripe was it got repetitive in throwing dice into Thrall.
The game design itself was spot on, and felt pretty fair, at least until the end, right before ascension, it didn't spawn any dice. Did I miss something?

This was a great game. Good job

Finally won on my 2nd run. Feels like one of those youtube marble race videos, but with betting. I feel like I didn't have too much player agency until I got the right cards though. Fun, thank you!

I think the game went on "Just a tad" too much. By the last round, I was too full.
Well executed and fun though.

I can't get a good digestive stateside and now I want one. Thanks a lot. heh.

Yeah - you're right about the lag spikes on web version. Are you using object pooling for the bullets?

Also does the hit box change on orientation of tank? If so, that's an interesting quirk.

Anyways, forget the tech, this was great fun. Have to hand it to you, the last boss was tough. Made a few moves that made me face palm. This game has a certain... i dunno, can't put a finger on it, a je ne sais quoi if you will...

Loved it. Great job!

There should probably be a confirm button on choice, so you can skip the 5 second timer for confirmation. Call it the "FINAL ANSWER" button from Who Wants to be a Millionaire.

I think odds are a weird thing for people to grasp. What's the difference between 1/37 and 3/74ths? That does make it harder to judge the effectiveness of a card. 

Otherwise, nicely executed and no obvious bugs or anything. Good job!

Wow. I did not expect a canto-pop experience in my game queue this evening. Not really my jam, but I'll def play some Leslie while I play more games. Thank you for exposing me to this group!

Ok - Super fun, but I would love if you went keyboard for movement, and mouse for aim OR selecting Deal or no Deal should be focused for Keyboard Input. I lost a few hit points going from mouse to shooting.

Otherwise, this is GOTY candidate right here. 

You must play blue a little bit huh ;) ? Any comparison to MTG is praise indeed, thank you!

Took me awhile to get it. Good premise. Beat the game. Still not sure what really happened, am I isekaied now?

Great idea, the execution was pretty clean. I just didn't like having to open up the drawer to get to my chip stack. The reroll card was a lifesaver.

Will disagree with my colleague Kappa, 60 is great for me.

I actually had a hard time with flipping cards, I felt like there was a card pos not resetting after certain match conditions if I'm hovering. I liked most of the debuffs, but the positive cards didn't feel very powerful to me. 

Really liked the game, well done! Reminds me when OneMan and I made a memory card game ages ago. 

I really wanted to like this. Couldn't figure out how to play. Then somehow, I think I threw my body into the water and the things WALKED ON WATER to get me or something? 

Like I said. Great stuff, just couldn't figure out how to play.

Perfectly well executed game. Not the most innovative, but the risk vs reward between levels is interesting and a good twist on the genre. Overall, I had a lot of fun with it. Might be a bit on the easy side, but that's ok too.

Ack! 12 out of 13. That was fun.

Not a bad little project. Could be a little bit more clear on when you need to leave circle, requirements for next level, etc. Still, had fun with it. Great job!

Wheel of Fortune is the essence of Risk vs Reward. Liked it a lot, but some of the intricacies were not immediately obvious, or at all. Still, I had a lot of fun with it, which is the point of a game no?

Very polished - the font could be harder to read in the smaller text boxes, but could be my old boomer eyes. Wish there was a sort by adventure rank in the available tab

Interesting concept, but the execution needed a little bit more time. The fire sounds and effects and spread was great.

Now, the stuff I didn't like: My plane can fly off screen and disappear forever. Not very intuitive how to refill water. The plane that shoots water to side was hard to control. The big fire suppression plane was my favorite.

I think you press E on the towers, then collect it when it's finished, then fly back to the landing strip. 

I loved stuff like Star Valor etc, and this piqued my interest. I had a lot of problems running the game in browser, but it eventually loaded. From one dad to another, good job! Cheers!

Loved it. Only played to level 3 because of toddler, but looking forward to more. Wish it were larger and more clear. Check out the Rookery on steam. 

Moving into check on both sides is hilarious.

Needs an endgame. If not an endgame, an actual practice dummy that measures DPS. Loved the take on the usual pick 1 of 3 card mechanic, but with extra layers of risk. You might need to look at number for crits, because it out scales every special red weapon. Once you're upgrading crit mult +72 every turn for a few turns, the HP scaling of the dummy can't catch up for a looong time. 

That said, loved the game, as you can tell from the screen shots. Did two runs where I think I effectively "beat the game"?


Loved the concept and the execution - The one time explosion and recharge is great and works well with the theme. Had a lot of fun with it. Didn't understand the scoring all that well, but I'll take it.

Got it - I like what you're putting down but in my opinion, there's an inherent flaw in the design itself. If you screwed yourself with the pot, the multipliers don't save you. I do wonder if there's some floor mechanic where your base score will be constrained to a positive integer, albeit small, so the player has more incentive to take bigger risks to catch up in the leader board.

That said, great sounds and graphics and presentation.

How do you mark a crystal? It's minesweeper. I like minesweeper. 

Pretty fun. Hitbox seems a bit wonky though. Art style was great. Well executed simple idea. Mira best girl

As a snowboarder, that was kinda fun. The controls were delightfully wonky and the music was a perfect pick.

Thank you!

Which one? Gamemaker?

Might be my last rating for this jam. Great work. The cloud dispersal is great. Flower Duet is one of my favorites! The accordion version at the title screen was perfect for... atmosphere.

I didn't fully understand the scoring system, is it fill or path based etc. Whatever it was, it was close enough for me haha.

Joke at end was great. 

Yeah. FTUE was shoehorned in at the last minute and could def be better. We're already working on it for the post-jam update. Here's my Trello card today ;)


Art was cute. I think I had problems with ranger lining up shots. Need a better visual indicator. The limitation of the ring is very interesting. Great concept!

I've never heard of that, but that's a cool concept! Thanks!

Great animations. I had a few things I didn't get until the game started. Good graphics and sound. Polished. Just made me want to play real bones with my buddies.

Seems like the beginning of a good game. It really needs a better explanation though.

Love it. The zoom in and out was great. Wish it were longer.

But wait - how does he know about the loop?

Also, bow is great. My favorite. Everything felt good except the mouse wheel to switch weapons. It wasn't working 100% had to use keyboard.

Ouch, RSI. But it means its a good game if I hurt myself to play haha

Yup. @KappajJo is doing some things around that jump as much. Also, level 4 we're going to punch out a little bit more to make sure the jump mechanic is highlighted