I was lucky to get this game in a raffle Jason Pickering was holding on Bluesky. Besides hilarious and fitting illustrations, it is a well-made little game in a vein similar to Mausritter – minmal rules that solve RPG problems on the fly, without bogging things down in detail, and still managing an astonishing lot. A great small game I will happily mention anytime players want a rules-lite, adventure-first TTRPG.
Ranarh
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And finally, Campfire Quilt, a storytellign game that was my first that got covered by an RPG blogger in a very kind article, which really made my day then. https://ranarh.itch.io/campfire-quilt
There are a bunch of staple jams around itch.io, like the One-Page RPG - I tried to catch as many of them as I could this year. I made an entry for it after I had watched the film The Accountant 2 about someone with acquired savant syndrome - being able to do quite extraordinary things after a head injury. I made that into a game where the player characters deliberately bash their heads in to get superpowers :D
This one is a set ot tables for cosy fantasy for a jam with exactly that theme. I had a ton of fun immersion mself into the subject and coming up with all kinds of gemütliche things - rooms, villages, clothing, tools. And I even found the time to do some very small illustrations for it. You know, croissants and other important things.
The Dark Heart of the Cosmos was a submission for the Appendix N Jam. It was funny, because while I keep an eye on the jam calendar, I only notcied this one when a dev I follow entered soemthing. We were all given a fake book from an imaginary library to create an RPG supplement for. Mine is about cosmic horror, it placed fairly badly but is still one of my most viewed things.
Thank you! It is an expansive subject. I was mostly thinking of the people who either think any supply will do, and those that think the expensive stuff must have an Art Quality +3 Booster!! built in :) In art class at uni the prof said very clearly: get three paints. EVERYBODY showed up with the Schmincke 24-colour box. Then failed at cleaning the colours (becaues using a wet tissue on them was out of the question) and ending up doing studies in magenta "because it was the only colour not mucked up". Which I thought looked nice but wasn't what they wanted. Well, they weren't there for the art, but still.
Good and effectful art and game design. There is a bit of boredom involved in such concepts and your game has about the right length for that. Even with that though, I wished for a few more possible actions. The tutorial notes need to be bigger and have a less aliasied font, that is my biggest gripe here, which means I obviously liked it! good job!
That's a lot of game for just one week. The design is pretty cool, I loved the humour of the patient sheets. The nurse's monologues, especially at start, are too long, bith in linecount and speed. I did not get to a point where more than one patient needed my attention so it felt a bit mor relaxed than I assume it should. Great job!






































































































