Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ranarh

389
Posts
6
Topics
210
Followers
337
Following
A member registered Feb 08, 2024 · View creator page →

Creator of

Recent community posts

I was lucky to get this game in a raffle Jason Pickering was holding on Bluesky. Besides hilarious and fitting illustrations, it is a well-made little game in a vein similar to Mausritter – minmal rules that solve RPG problems on the fly, without bogging things down in detail, and still managing an astonishing lot. A great small game I will happily mention anytime players want a rules-lite, adventure-first TTRPG. 

It's an adorable idea. Also, your game page design is fantastic. Will give this a go!

The world premise is more than exciting. For the art alone I will look further into this!

And finally, Campfire Quilt, a storytellign game that was my first that got covered by an RPG blogger in a very kind article, which really made my day then. https://ranarh.itch.io/campfire-quilt

This one is kind of a set of small single supplements for my setting the Elders. There are name lists (obviously), character careers, and a few bookmarks with tables to roll on for creating wolves - characters have wolves, not dogs.

https://ranarh.itch.io/character-helpers-for-the-elders

There are  a bunch of staple jams around itch.io,  like the One-Page RPG - I tried to catch as many of them as I could this year. I made an entry for it after I had watched the film The Accountant 2 about someone with acquired savant syndrome - being able to do quite extraordinary things after a head injury. I made that into a game where the player characters deliberately bash their heads in to get superpowers :D

https://ranarh.itch.io/asasyns

Grimm Forest is a scenario that can be played with the aforementioned Closed Mondays. It was written for the Fear&Fantasy jam and I am told it was chosen to be part of their bundle!

https://ranarh.itch.io/grimm-forest

This is has a touch of local patriotism: it's a Mausritter NPC on a bookmark for their jam. The NPC is the black mouse from my city's legend!

https://ranarh.itch.io/the-lubice-family

I had found a template for Affinity to create infinity foldies. Those paper where you fold, fold, fold, fold again and end up a the beginning. It's very cool. I have yet to print this solo RPG but I am happy with the questions I designed for would-be dragons.

https://ranarh.itch.io/grandest-of-dragons

This one is a set ot tables for cosy fantasy for a jam with exactly that theme. I had a ton of fun immersion mself into the subject and coming up with all kinds of gemütliche things - rooms, villages, clothing, tools. And I even found the time to do some very small illustrations for it. You know, croissants and other important things.

https://ranarh.itch.io/comfort-tables

The Dark Heart of the Cosmos was a submission for the Appendix N Jam. It was funny, because while I keep an eye on the jam calendar, I only notcied this one when a dev I follow entered soemthing. We were all given a fake book from an imaginary library to create an RPG supplement for. Mine is about cosmic horror, it placed fairly badly but is still one of my most viewed things.

https://ranarh.itch.io/the-dark-heart-of-the-cosmos

Tempestkin is another duet RPG I made for the Eternal TTRPG Jam in April. I had a few copies printed at a local copyshop but the quality wasn't very impressive. I also translated it to my native German.

https://ranarh.itch.io/elders-tempestkin

Closed Mondays si my proudest moment this year. It's an open source dungeonbuilder and won an award (third place, but my first on my first try! Yay!)

https://ranarh.itch.io/closed-mondays

One I am quite happy with is Winter Games, a playable zine for an Australian zine distro jam. Living on the Northern hemisphere I had to remebr July is Winter there. I collaged an A3 page with newspaper snippets and gift wrapping apper to suggest how to create winter at home all year round.

https://ranarh.itch.io/winter-games

My first is Interview with the Wyrm. It's a duet RPG as a minizine foldie, and I drew the dragon for the background in inks in an hour.

https://ranarh.itch.io/interview-with-the-wyrm

I am happy to announce that in this first week of December I submitted the twelvth game! I did want to do video games this year and there were  a ton of jams but I ended up submitting mostly RPGs to this jam (they are less embarassing).

Thank you! It is an expansive subject. I was mostly thinking of the people who either think any supply will do, and those that think the expensive stuff must have an Art Quality +3 Booster!! built in :) In art class at uni the prof said very clearly: get three paints. EVERYBODY showed up with the Schmincke 24-colour box. Then failed at cleaning the colours (becaues using a wet tissue on them was out of the question) and ending up doing studies in magenta "because it was the only colour not mucked up". Which I thought looked nice but wasn't what they wanted. Well, they weren't there for the art, but still.

"Still you assume my ind is a palce where thinking dies" it powerful stuff. It's true for any language. If people do not understand, they assume stupidity. We need to stop that.

Great! Glad to be of minimal help! I did leave out that whining about it online and never blaming oneself is crucial to the process.

Haha, there is so much more to fail at than just picking art or artist indeed. Thanks for the reading suggestion!

Sure, pick one from here: https://linktr.ee/ranarh

Let me know when you are ready to do business then.

If this is only about advertising your own game, there are better ways to do it.I charge per piece. 

Thanks a lot. Yes, I am self-taught. I have however started over twenty years ago. This title illustration took me about three hours to finish. I do take commissions if you want art for your own projects.

Half and half - I programmed everyhting but the page flip effect which is an open source JS library. Help yourself to it if you like it!

(I might upload a template one of these days.)

It seemed appropriate :D I often find that telling people how other people do things The Hard Way™ they find it a little easier to just follow the bloody advice everybody has been giving them all along

Got it!

Fantastic! Can you give me  away to contact you with a secret link?

Thank you. I have made  a single quilt in my lifetime and learned I do not have the patience, but sometimes I dream about making one. Now I can roll one.

The saint Catherine is most likely made up. I love her "powers"!

Nice! A great blend between clichéd heist stories and revenge on ... educational tv.

I like both the dice stacking and memory effort to recount the entire stack. Definitely going to try something along those lines. Good job!

I love this idea. Not to toot my own horn (and now I go ahead and do it anyway) I made something similar about breakfast items. This one is even cooler! I will absolutely see how my felted kodama meet my erasers. Epic battles! Political plots! Romance! Anything can happen!

Looking forward to the full version! I am working on optional rules for using other card sets for CM as well - UNO, Skat cards and others. I am not well versed in Tarot, so you will fill a gap I couldn't, thank you so much!

Die Idee der umständlichen Erschaffung finde ich sehr witzig, das muss ich auch versuchen. Deine Lösung gefällt mir sehr gut weil es immer toll ist, "Brüche der 4. Wand" ins Rollenspiel einzubauen. Die Darreichung gefällt mir auch sehr gut - sehr schön druckbar, nett illustriert. Super Arbeit!

Of all things great about this I love the FTL effect most. Thank you for making this, it's amazing!

Thanks! Haha, I get it - I have favourites ciphers I solve easily and others than I run from. Good job finding the killer! 

Good and effectful art and game design. There is a bit of boredom involved in such concepts and your game has about the right length for that. Even with that though, I wished for a few more possible actions. The tutorial notes need to be bigger and have a less aliasied font, that is my biggest gripe here, which means I obviously liked it! good job!

That's a lot of game for just one week. The design is pretty cool, I loved the humour of the patient sheets. The nurse's monologues, especially at start, are too  long, bith in linecount and speed. I did not get to a point where more than one patient needed my attention so it felt a bit mor relaxed than I assume it should. Great job!

It doesn't for me either, Firefox has opinions about input in iframes. I don't know what to set to solve that but I know Chromium browsers don't have the issue apparently.