1. The segment where all Alex's friends chime in against John is meant to be metaphorical - they're not actually breaking the rules of the chat program to talk to John, but instead it's Alex speaking using the lessons and confidence she's gained from them. That's why their icons are underlaid beneath Alex's icon and why John still says it's Alex speaking. As for John, that's a fair point - I know that in real life, people like John don't become better people overnight, and often double down on their bad behavior. I wanted to give Alex a happy ending to give hope to trans girls who needed it. The player doesn't need to forgive John, and it's left ambiguous whether or not he will actually become a better person.
2. In the emails on Alex's profile, it says Alex works at a pharmaceutical company.
3. I think you're reading a bit too much into that.
4. I admit, the terminal puzzle was a bit much - sorry about that.
5. Yes, it is - but secrets are more fun to figure out on your own. :)
6. I'm not sure what to tell you here - this doesn't have anything to do with the game, and I'm not sure why you brought it up. I'm sorry your dad is a jerk, but I can't give you a meaningful solution. :/
Victoria Dominowski
Creator of
Recent community posts
Hey, thanks for playing the game, I wanted to address this bit about the ending in particular. The issue of John's arc actually weighed pretty heavily on my mind before releasing the game. I wanted to try and make it so that neither John nor Andy were forgiven by the protagonist, and to also give the player the option whether to extend any sympathy to them. I hoped I had made it apparent in the writing, but admittedly having any ambiguity on such a heavy matter can lead people to think that I'm excusing his behavior. You're absolutely correct that in real life, people like John don't get better after someone calls them out on their abuse. I didn't want the ending to be perfectly happy and make John suddenly better, or suggest that people in real life would be the same, but I did feel responsible for at least making the game end on a hopeful note in the sense that Alex would be able to eventually make things better for herself. That's why the tagline of the game is "You'll figure it out" rather than "Everything will be okay".
So once again, I apologize that there was enough ambiguity that it appeared I wanted to excuse John's behavior - I certainly didn't intend that, and I really hope that no one took that as the main message from the game. I just felt responsible to give the story a somewhat happy ending on Alex's terms to maybe give struggling queer kids out there some hope.
oh shoot, I must have forgotten to include that I the latest Itch update of the game >.>
In the meantime, here's the image uploaded elsewhere! https://imgur.com/sQYrjJE
That's correct, you can only save at the end of the day. The reasoning behind this is that it would have required a significantly more complex save system able to account for saving each individual dialog choice and repopulating each of them every time the game loads in, which could create a good deal of technical issues given it loads everything in at a scene's construction.
Like in a real Unix terminal, the command is ls (LS, as in LiSt) - you can see the explanation in the "help" command. :)
Also the bracketed text is meant to be an example - you shouldn't actually type in the brackets. So an example command for listing the contents of a directory would be:
ls /Alex/Applications
And an example for executing a program would be:
./Alex/Applications/Gem_Writer.play
Hope that helps!
Of course, here are all the wallpapers for SanctuaryOS! ^_^
https://imgur.com/a/Hk8DxW3

