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Ross Karchner

129
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A member registered May 04, 2015 · View creator page →

Creator of

Recent community posts

Thank you for the detailed feedback! I’m not 100% sure I’ll continue to develop this post-jam, but if I do I will certainly start with the issues you’ve identified.

I liked this a lot! Same thing bryengx said, I would have liked to do fine adjustments from my last attempt, instead of starting every attempt from scratch.

I usually like to post something critical and something nice, but I’m kind of stuck: this was just excellent, good work!

I was surprised I won? It’s unclear tthe space bar was having. The spinning control was well done.

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Thank you, what a nice, day-brightening comment!

honestly I didn’t really pay mind to the theme until the game was done. Wings Against Vicious Enemies?

In the godot settings, I think you need to choose a stretch mode and re-export image.png

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Edited to say: Disregard original comment (sort of)– only the opening UI was too big, but I was able to get into the game. The game itself was nice and used the theme well.

I couldn’t quite get the hang of this, but I did like the art and overall vibe

This was fun! (and funny)

Well done!

Interesting– I’m still not 100% sure how I did it, but I got to the third level. The keyboard controls weren’t that intuitive, it might play nice if you add mouse support!

That’s a bummer– I’ll have to test some more.

That’s the “fish power” int he upper right! If it wasn’t showing up, that’s a bug. I did just fix the scaling setting, which weren’t quite right.

When will the new version be out?

Hi, it seems to have made a map that you cannot get to the door of (I got magic mapping and could see it).

Interesting– I thought I had solved it at least once. I’ll take another look.

Hello– Ross here! I’m Benjamin’s dad. The creative vision was all his, I just helped him make it work.

Very polished and enjoyable, good work!

I had fun– is there an ending you can reach?

interesting! was it just bouncing so fast it ignored the wall?

Thanks to the 2-day extension, I was able to meet the deadline ;)

Cool– is there any limit to how long after the deadline? Like would you accept a game submitted by the end of December?

Don’t you want to be cool like that? ;)

Looks like it, and I can confirm using the boring regular version does in fact work ;)

Related feature request, I guess: when you install via the itch.io desktop app, you end up with a folder containing a zip file, and not something you can just run. It’d be cool if you could make that work! Some apps that I’ve seen work this way are Ditherdragon and Crocotile3D (in addition to a bunch of games)

Hi there! I’m using the Flatpack on Fedora 41, and the “Save As” dialog never appears. Other File menu choices all seem to work.

I played this at the meetup yesterday! I’m also working on a recreation/homage/spiritual successor to an old mac game (spin doctor), though it isn’t ready to share yet.

Confession: I couldn’t manage to finish the tutorial, but I blame my potato of a laptop. Really cool idea and interpretation of the theme!

Thank you for mentioning Capsella– that was an important part of my childhood!

Yeah– can you share a screenshot?

Best thing I can think of might be trying a different web browser

ALSO– the Linux zip file was missing the .pck file, but I grabbed it from the Windows file and that worked fine.

Amazing, art, music, and overall vibes! It was a little frustrating trying to find the original cave once we had all of the ducklings, maybe a little wayfinding help would be nice.

You’re definitely on to something– this could be fun with more levels, maybe a less generous timer.

It took some time to understand what was happening, but I really love this idea!

This is really cool and ambitious, but– I couldn’t manage to get out of the tutorial zone?

I like the visuals, and found the experience really intriguing– but I couldn’t figure out how to proceed once I’ve explored the TV, Computer, Lamp and environs/

I had fun with it. I saw references to swords, but I only figured out how to use the guns?

I liked this! I think the platforms and collectables could be a little more forgiving, and maybe were missing coyote time– but it was enjoyable when I wasn’t falling to my doom.