Sam Thul, old man, game dev.
That about sums it up.
I also have a really cool website lol.
I haven't read what others have put, but I consider copy protection more a hindrance when it comes to this stuff. Maybe in the world of applications it's something to be considered, but games, it's not worth the effort or blowback. People are always going to find a way to break copy protection. I'd rather have people playing my stuff either way lol
Changing the flashlight mechanic is one I have thought about for sure and I’m not 100% opposed to this idea of having the flashlight free form vs static. I’m still pondering it lol. 😂. I’m glad you liked the game however! It was my first game and I learned a lot making it for sure! Maybe in a subsequent refresh patch I might have to revisit some of the more frustrating parts and see if I can’t make them a bit more fair without taking away from the difficulty of course 😊
Cease to Breathe is FREE right now! 💀🩸
For the next day or so you can grab the full game on itch.io for $0.00 – and yes, you’ll also get a Steam key with your download.
That means:
If you dig old-school horror adventures, now’s the perfect time to jump in. Please consider wishlisting and dropping a quick Steam review while you’re there – it seriously helps more than you know.
Go snag it, tell a friend, and Cease to Breathe on the house. 🕯️

GET IT NOW!
Ruinwright is a dungeon mapping tool born from a simple problem: I wanted an easy, no-nonsense way to chart the labyrinths of old-school computer games—think Eye of the Beholder, Uninvited, and other grid-based classics—and couldn’t find one that felt like sketching on graph paper. So I built it.
Link: Ruinwright v2025.11.4
Hello and salutations!
I've already been releasing changelogs and updates on both my Patreon and Steam Store pages, but since I plan on bringing A Lonesome Tale to Itch.io, I wanted to catch everyone up on where I am with the project, my timeline (as of now) and various other tiddy-bits!
Here are some screenshots so far!







Right now, the game is at version 0.15.27a and receiving nightly updates. Besides the randomness you'd expect in any god-fearing roguelike, here's some of the features already working in the game:
If you haven't guessed yet, this is a rogue-like by day and a town builder/management type thingie by night..well and day. Right now, I am (hopefully) mere weeks away from a solid demo release here on itchio and over on Steam. I'm hoping the Early Access release isn't far behind that. The Steam Page is already up, so go give it a wishlist!
I have a Patreon as well that I just started, which you can join for free. It is there I will be posting the majority of my devlogs, thoughts, opinions and general nonsense.
I'll be reposting here for you all to see (or not read..whatever), but I'd love it if you became a Free member over on my Patreon! That'd be sweet.
Any ways, I hope you're as interested in the game as I am interested in getting the damn thing into Early Access!
Talk at you all soon!
Sam
Cease to Breathe v2.0
I'm proud to introduce the ICOM/Macventure inspired game I created late last year to ITCH.IO in all it's V2.0 glory!
About The Game
If you're as old as me, you probably grew up with some of the most beautifully drawn and creatively inspired games ever. I'm talking the Amiga/Early DOS days of gaming - stuff like Uninvited, Willy Beamish, Police Quest and Ultima VII. I have a real soft spot for the games of yesteryear and ever since I was a small child, I wanted to be able to build games like that.
Welp, wouldn't you know it, I finally got my wish. I give you Cease To Breathe, a game heavily inspired by the Amiga versions of Uninvited, Shadowgate and Deja Vu! The freedom those games offered was something special and I wanted to recreate that same combination of freedom, exploration and humor.
I hope you enjoy it as much as I enjoyed making it.
Features
Get it here: https://scribedskullstudios.itch.io/cease-to-breathe