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sammo_4gun

74
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A member registered Feb 07, 2019 · View creator page →

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Recent community posts

Thank you!! That isn't the end at all, if you hit the confirm button on any sequence it moves on to the next screen. But I'm glad you enjoyed it up to that point :)

thank you!!

Thank you so much for the kind words, that means a lot :)

Thanks!!

Thank you, and thanks for playing :)

Fix uploaded 26/10 - The pause length was read in differently by PCs from different countries/cultures, which made the game unplayable for those in certain countries. This fix ensures that the pauses are read in correctly regardless of your engine.

Wow, this game is really promising! I love how smoothly the portal-esque effect works, entering through doors and then looking back and seeing something different is freaky... However I got stuck a few times by either being pushed down a bit or pushed up a bit which meant I couldn't go through doors anymore, which means unfortunately I didn't complete the game. The music was great though, with some more time it would be so cool to see the mansion also have enemies you have to run from, that'd be terrifying :D

Interesting little game, I can tell a lot of thought was put into the wordlbuilding and lore! The retro vibes were really on point too :) nice job!!

Sorry to hear it wasn't clear enough! If you read the console output there should be clear hints on what to do next, usually involving hitting some button or entering some sequence :)

Thank you so much!!

The art style is gorgeous, so promising and interesting. The way the characters were drawn and their dialogue made made me instantly engaged, so unsettling and weird. Its giving messed up horror undertale vibes!!

That was crazy good, so simple but really fun and effectively scary. Loved the art, and no bugs in sight which is crazy. Gonna ask for a finger next time I go to the boba shop!!

Super cute game!! Jumping around and switching between characters to solve the various challenges was fun & engaging, I agree it could've been a bit more fast paced but I also appreciate the more laid-back vibe you were probably going for :) well done!!

I really liked the level design! Fun main mechanic as well, could have used some music and SFX :)

This was so fun and polished!!

Thank you for playing <3

Thanks :) the movement is tough at the start but as you get longer it gets more and more satisfying!! Thank u for playing!

Thank you!!!

Ah I'm sorry to hear there was a bug!! How did the brambles block you? Thanks for playing either way :)

Such a beautiful vibe. The music, the art, the effects, the story.. it all works together really well. It took me quite a long time to catch all the fish, catching the same ones over and over can get a bit frustrating, but honestly I think it kinda added to the vibe as well. Really really good job for 36 hours!!

What a fun idea ahaha the rainbow laser is super fun to use!! 

So simple but actually really addictive, I like how it seems like everyone had their own playstyle :D mine was damage + move speed, I got to like 80ish :) good job!!

Very impressive design, I like the take on the theme too!!

Really cool game!! Interesting & sad story, it was a shame I got stuck towards the end cause I wanted to see the ending... Impressive to write such a compelling story in 2 days!!

Appreciate the feedback! I agree, the slow walk of the character is important for the 'vibe' of the game, but it does make it a bit boring sometimes when you have to wait. Like if she accidentally turns around, it can be quite annoying. Maybe advertising the reset button more in the game would have made that a bit easier to deal with so you can reset more quickly :)

Thanks for the kind words though!

Thank you!

Thank you so much for playing! I may polish up these points after the jam is done to make it more fun to play based on all this feedback :)

Interesting you say that about level difficulties, I think there are actually quite a few different 'playstyles' for the game, and depending on your preference some levels are a lot easier or harder. But well done for completing it either way!

Wow we made a super similar game :D I really like how clean yours is, it's fun to move around and try to save your sleepwalker's life! I found it just the right level of challenging too, well done :)

Sooo fun!! I love the vibe and the dialogue is super cute too! It's actually quite challenging too but I managed to beat the game which is a sign of how fun it is to play :)

Agree with other comments: the invisible cursor is really annoying for moving to the next level, but honestly that feels like a nitpick. I'm super impressed overall!

Hey, our games have a similar idea :) although the execution is completely different!

I like this, it's fun to think ahead to where your 'real' version will be, and the rewinding is very smooth too! Well done!

Cool idea, very smart interpretation of 'limited control', but I was annoyed that you restart all the way to the beginning when you die! Overall well implemented, especially the movement of the reflection

Very nice little game, it was very easy if I just spam placed bridges and mushrooms! If there was some kind of limit to how many you can put down it would be quite challenging I think :) good job!

Great vibe, very polished, and interesting mechanics! Pretty short but that's very fair for a 48hr jam :)

I really love that compute screen glitch effect over the top of the game, it's just so satisfying

Àctually so much fun to play! A really solid concept that works well, although the whistle sound is SO ANNOYING but I suppose that's the point :D

I would've added the explanation to the game, otherwise it's hard to figure out what's going on.

Go blue team!

Fun! Very simple but engaging :) I think it would maybe be fun if the ball got faster and faster?  Would add some more tension while you play!

I love it! What a creative way of doing the 'limited control'. I will say you can kind of spam the notes, but honestly that was kinda fun too haha

Extremely cool and well designed, but too hard for me!! I cannot get past the second level at all!

Cool idea, platforms as in trains! I enjoy watching them run and stumble to get to the platform in team :)

I actually didn't realise you could see which train was coming on the sign at first, and they kept JUST missing it... but once i saw it I got a 90% score

Fun idea! It seems very easy to skip the whole cutscene, maybe it's better to just skip to the next line of dialogue every time you press a key so you can still follow the story if you want?

Wow, this is so impressive! Really fun to play!