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SheerAweso

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A member registered Jun 11, 2020 · View creator page →

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I beat it! I really liked how the environment changed to be more beautiful as you unlocked items! Was a really cool way to showcase where to go as well (even if the game felt a little too linear ;) ) Final boss fight was cool as well. Definitely felt hollow knight and souls inspired. I wish the abilities were a bit more interesting but you can't go wrong with a double jump and a dash! But overall, good job!

I'm really glad you enjoyed it! Thanks for playing!

Glad you like it! Thanks for playing!

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Woah this is super cool. Gives me a lot of minecraft parkour nostalgia, and the movement is a lot of fun. That post room secret is HARD but I got so close. I might come back to it. My only gripe is that I wish it was longer, with more abilities! A parkour metroidvania as a full game is actually a super cool idea, I feel like you could do a lot with that. 

I really liked your game, I beat it!The concept is really cool for a metroidvania, It's super cool how you were able to fit so many clever puzzles into like 8 rooms lol. A lot of the puzzles were very neat, and I really liked the concept of the star orb. But it kept glitching out which was a bit annoying! The web was bit janky to work with too, but I liked the concept! And in one of the rooms one of the swinging boxes kept glitching into the wall. And the last room was cool, but I thought the tongue attack was super annoying. like I could be so close to beating it then suddenly I have to reset if it takes one of the harder boxes. But, I guess that's the point. But I thought it was really cool how you incorporated (almost) all the mechanics into the boss fight. I wish you had to use the magnet more. But overall, my favorite game so far! Seeing such a cool mechanic implemented in Godot is inspiring!

I'm glad you enjoyed the music! I could definitely see myself expanding the world to be much bigger in the future!

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The movement took a while to get right- I'm glad you liked it!

This really was an odyssea huh...

Thanks for playing!

Thank you for playing!

I'm really glad you liked it! You actually can jump while boosting, but I admit it sometimes doesn't work like it should 100% of the time haha. Fair point about the anchor! I could definitely make it more intuitive in a future update. Thanks for playing!

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I beat it! I thought the game was really cool. the music matches the vibe pretty well, and the environment is really intriguing, I wish I knew more about it! The worm ability was cool, and I thought the level design around it once you get it was pretty cool. Wish you got to use it more later though! I also wish there was a boss of some sort at the end. Would have been a pretty cool moment! Though I do like the ending. The map is so big for a jam, good job!


Also, is there a point in collecting the green orbs?


Some nitpicks:

-Movement feels a little stiff. I feel like if the controls were a lot tighter, I'd have a lot more fun moving around the world. I think turning down the acceleration when you change directions would help

-what's the point of health if almost everything instakills you?

-I wish you could look down! especially if spikes one shot you.

-The Mushrooms should stand out from the background more! I didn't realize they were usable the first time I encountered them.

-I feel like the Heart(?) boss should have indicators for the falling stalagmites

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as an avid Mooncat enjoyer I love the concept of cool control schemes, so I was ready to really like this one! However, these controls feel like an extreme version of mooncat, to the point where it can be super frustrating to do anything. There were often times where I thought I input the right input, but got a different result. Could be a skill issue on my part, but it was very frequent, even happening when I thought I had the controls figured out. Plus with the controls, the enemies feel very punishing. I feel like the game is hard enough as is to get used to the controls.

But overall, its a really cool interpretation of the theme, and the artstyle is really neat for being so simple!

I really really liked the artstyle and aesthetic of the game! I also found the clarity mechanic pretty cool, and the level design surrounding it was neat! Although, I wish the clarity recharged faster, as I was wanting to use it so much to find secrets, so I constantly had to wait around to get my meter back

One thing I noticed was that the combat felt a little janky. The hitboxes of your attacks and the first enemies you encounter felt very unclear, and the sfx felt a bit jarring. And I was a little confused using the clarity mechanic during combat, I wasn't sure if I was doing it correctly.


But overall, super cool game!

Thank you!

I'm glad you like the music!

Glad u like it!

This post was fact-checked by real Polar Bearers. Thank you!

Thanks, but it was already awesome!

thanks! nerfing cannon would be tough...

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The art is sooo soo sick, and this was a super creative use of the theme! I was wondering why the skydiving part was taking so long but then I realized it's because I was hitting all the birds on purpose lol. Ending was really well done too!

The art and theme is really cool! I like that I can make notes in game lol. I found it a bit hard to figure out how to use my tools and find out what they do though.

I like the art! Unfortunately I got stuck on the keypad part, I couldn't exit out of the keypad when I wanted to

Yooo I’m glad you thought the music was good!!

I’m glad you enjoy the battle theme! I had a lot of fun making it

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I’m happy you like the music, i spent a long time on it! I really like your suggestions saying that maybe a good “debuff” would be to buff your opponent. We’ve received a lot of feedback on the balance, so we have a lot to consider! Thanks for playing and the thoughtful write up!

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As a metalhead, this is tight. Really well done on the music, definite Slayer and Testament vibes I feel! I'm trying to get a lot better at guitar so I can start incorporating riffs like this into the music I make for games as well!

Love the boss design too. I wish he had more attack patterns! Would've made for a super cool finale. Good work!

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I really really enjoyed this one! The tutorial is slick, and the graphics are simple but very appealing! Normal was the perfect difficulty for me, finally outsmarting that goddamn cat was so rewarding lmaooo. And the vents, traps, and cockroaches are a nice touch. Keeps the gameplay feeling fresh, and allows for some smart outmaneuvers. 

I guess my only suggestion would be to run your sound effects through an EQ. My ears are pretty sensitive, so I had had to turn it down. 

Really great work though! And our game has a funny cockroach too!

the idea is very cool, good idea! Though, I wish there was audio! 

Maybe there should be an indicator when the dough is in the bowl, cause I didn't realize it was in there a few times! And maybe you should be able to queue up more tasks in the process while other things are happening? Its a bit disappointing that all you can do while the microwave is running, is respond to orders.

Cool game, though!

Cool game! Though, it took my longer than I'd like to admit that W, S, A, D are all tied to unique resources, haha. Was just pushing W and was wondering why I could only see Sugar lol

Cool game! Though, it took my longer than I'd like to admit that W, S, A, D are all tied to unique resources, haha. Was just pushing W and was wondering why I could only see Sugar lol

The sound effects are super slick! Though, it really feels like it takes a long time to get a cool item in the shop! Maybe the risks should grant more points? They're pretty hard to get as is!

Really liked the thumbnail art for this game, so I'm happy I finally got around to playing it! I really liked this game! The concept is fun, and the audio and visual effects when charging and boost are super unique!

I have a few suggestions though!
-Though sometimes I felt the controls were unresponsive, sometimes pressed "W", but I didn't go. Maybe I didn't wait long enough? Maybe in that case, if you press "W" early, you should have a shorter boost?
-I reaallly didn't like how you completely stopped when you hit a wall. maybe colliding should just slow you down and/or throw off with direction you're headed?
-Sorta similarly, when you run out of boost, I feel like some deceleration, instead of completely stopping, could go a long way. As of right down it feels a bit abrupt, so some tweaking might go a long way!

But overall, really fun concept!

I'm glad you liked the music! Spent longer than I should've on it!

I’m really happy you liked the music! I spent a lot of time on the music and audio!

How tf do u even do a game jam game with 48 people?????

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wow really really unique concept, i loved the audio and visual effects! honestly i didn't realize i had to retreat back to where I started at first, but once I figured that out, it was a lot of fun! We also have a spider in our game haha, spider games are guaranteed hits!

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Hey our games are pretty similar! Great minds think alike! Game is a lot of fun. No idea how you were able to get other game jam games to work on the phone lol, that's insane. My only nitpick is that I wish there was music!

The vibes are definitely immaculate, love the visual style and music. Slot machine rougelike is a fun concept, and some of the ideas for new abilities are pretty interesting, like the +1 reel I got!


Had some thoughts tho. For one, it really felt like I was losing a lot more money than I should've been. And honestly, I really didn't feel like I was winning, like at all. Guess thats like real life tho haha
Maybe the player shouldn't be able to bet super low?

The UI feels a bit of an afterthought, which is a shame, cause otherwise the game looks super good. The text often bleeds out of the text box, and the font doesn't feel like it fits?
And sometimes it's not super clear to the player what the rewards of the pull actually mean, you feel me?

Still a really neat game though!

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Hey I like the music! I think the premise is really neat, dodging asteroids. 

-Took me a second to figure out the controls honestly, you reaaaally gotta move your mouse to turn. Game seems really really hard to master, but that might be a good thing!
-The enemies are kind of hard to spot, I only knew they were there cause they were shooting at me. Maybe make them bigger, and/or give them a more stand out color?
-Sometimes when I thought I was near-missing the asteroids, it felt like it wasn't registering. Maybe expand its radius a bit? Tho not sure on that one, cause the near-misses I did register were incredibly satisfying.
-Oh and maybe there should be an arrow directing you back to the play area if you leave it? Sometimes when I got dis-orientated it was hard to navigate back.
-Also, maybe there could be cooler rewards for risking? I feel like new weapons would be fun

Overall, I really liked the concept of the game!