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Sherwatt

26
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1
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A member registered Feb 14, 2025

Creator of

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Cool looking game, but I can't really get it to work. There's no audio and the minigame seems to have a programming issue where it's not erasing the completion progress in between orders, so I take an order than try to play the minigame again, and immediately complete the order. It's pretty fun to play the first time, so I'm not completely disappointed, but it leaves me with nothing to do after the first order.

I think if you could continue to work on this and possibly have someone come in to help with music and sound, this would be a worthwhile experience, but right now it seems to be incomplete.

Pretty good, and a good choice of focus with the whole leaf thing, but the game doesn't seem to really begin until about halfway through, and then the second part of the chase felt way too hard.

Personally I was kind of hoping that the whole game would just be about jumping in leaf piles, I feel like the dive jump you implemented was perfect for that, but the change in direction was alright too. I just wish the character felt a little less sluggish.

Really nice game, just very good all around, although for some reason the music didn't loop for me.

Very nice presentation but I can't understand what the main point of the game is. Do I just run around and collect things off the forest floor? That's fine, except there's no real challenge there, you have plenty of time and there's no obstacles besides those mushrooms, which you collect once and then know to avoid them for the rest of your playtime. The mushroom effect is really cool looking, except it's not actually disorientating enough to be a challenge (I would've liked it if it like flipped the screen or changed the controls for a second), so there's nothing really engaging for me besides nice visuals.

The visuals are great, and the audio is pretty nice, but I feel that you haven't quite found the game just yet.

Also this is more nit-picky, but the audio sliders in the options menu don't seem to be set quite right. Any time I adjusted them at or below the middle the audio seemed to disappear. Maybe I've got my computer audio set much lower than you, but I think something's wrong.

Cool!

Really fantastic. I have no real notes other than that, just a great little game.

You can just put an empty pie pan in the oven and it doesn't come out again, thus locking yourself out of one of the ovens.

The game doesn't seem to begin. The first animal doesn't say anything and I don't know what to do. Also there are 2 audio clips, the poof sound when you click the cauldron and one of the cat meows, that have a noticeable crackle in them. 

I did appreciate the easter egg with the cat's meow though, that was nice.

Perfectly decent, but I wish there was at least a little bit more to it, even just adding a points system and a timer would be enough to get me playing for longer than 3 minutes.

Absolutely fantastic music, good visuals, and a neat idea that helps spice up what is essentially just a clicker game. However, the ants have serious trouble navigating the last tree, to the point where I restarted to see if they would get unstuck. The only thing I found that works is going out of fullscreen, scrolling down the page (which causes the audio to stutter for some reason) and scrolling back up, over and over until the game ended. This needs to be fixed.

Seriously though, the music is amazing. Is there any way to listen to it outside of the game?

Cute little game, although I didn't much care for the gameplay. I kept having to crane my neck to read the letters and that got uncomfortable after a while. I think that the letters should turn the right way up when you hover over them. Also the music was way too loud for some reason, I had to turn the volume down a lot for that (also why is there a slider for music and another for background music, aren't they the same thing?).

A few other, more minor, complaints:

  • I got very confused because the letters say they're "from" the person who's receiving them, rather than being "to" that person. I thought that the puzzle was figuring out who would send the letters to each person.
  • There's dialogue included in the game to reflect how many letters the player has left, which is cool, but it's dependent on what house you're dropping the letters at, not the # of letters in your bag. I would change this.

But with all that said, this was still a pretty cool submission.

Great visuals and theming! Audio was good and the gameplay loop was engaging, though I really do wish there was a more involved minigame than a roulette. Maybe something where you have to trace a shape? But besides that this was really good.

Great art and cool idea, but it's unfinished. Hopefully you can find the time to finish it up later.

Cool game! The opening cutscene was great, and so was most of the rest of the game. 

Just a few problems: 1. The rope mechanics were hard for me to grasp (why does it sometimes just seem to act as a boost and other times it actually clamps on?) and retracting the rope felt way too slow in the final chase scene. 2. As a lot of comments have stated, the ending chase sequence is way, way too long and really hard to get through at some points, which wouldn't normally be an issue, but having to navigate that maze of spikes multiple times was awful. 3. Minor one, but there's some sort of movement bug on the moving platforms. They don't seem to allow you to change direction unless you jump for some reason.

Overall though, this was a really cool idea and with a bit more time could really be something special.

Fell in love with some demon because I gave them a Valentine's Card. This is the best game of the jam.

Pretty fun and visually impressive game. I love how if you pull the same clothing item, the cat will just wear it over the item they already have on. 


I did struggle a bit with this game's movement though. Especially the jump forward which always does a set distance, rather than stopping when I take my finger off the key. And I didn't love how the rotating platforms don't make the cat rotate too, which is really visually jarring. I hope you change that in the future.

But overall a really cool game, especially from just one person.

Cool idea and great art and music, but the game does get quite repetitive with always having to go from one end of the map to the other and then take (usually) the same route back. The first trek through each level is especially annoying because there's no actual danger until the guardian starts chasing you. I know that you're probably meant to be weighing whether or not you should take the collectibles scattered in the level during that first part, but I think it would be a lot more effective if the player is forced to take a completely different path back to the exit, that way there's an element of uncertainty that heightens the risk and it stops the player from feeling like they're just backtracking.

Also I have to say, even when I was carrying a lot of stuff I was able to outrun the guardian with ease. Maybe you could include a stamina bar to stop the player from just sprinting the whole time?

Besides that the game looks great and I think it could be really fun if there was just less monotony to it.

Amazing that you did all this yourself, but I do think that the gameplay needs a bit more refinement. For a game that's supposed to be about taking a risk, the fact that I could just hold down the mouse and basically be untouchable took me out of it a lot.

Great art and a nice idea, I do wish that the gameplay was a little more in depth though.

Basically no game so far, but I do encourage you to keep going with it.

Really nice art, decently fun gameplay, and it's awesome that you made it without a game engine, but I feel like maybe you should port this to a game engine? The artwork's too vibrant to not have animations along with it, and it would enhance the basic gameplay if we could see the dice being rolled.

Also I do think that being able to get through the later levels is very RNG, which I mean, the whole game is, but it doesn't feel nearly as much fun towards the end.

I hope you keep working on this, it could be really great with a bit more bells and whistles.

Pretty cool idea, although I don't think I quite got the hang of the game while I was playing it, partially because there seems to be a bug where if you play it twice in a row it won't go back to the difficulty menu. 
If you could just have there be an instructions list, that would help a lot.

Fun and sometimes very stressful game. I do wish that levels were a bit more dynamic though, the same rows of cubicles in the third level made it a little less fun to play than the previous two.


Great visuals, but it's full of bugs and I don't find the gameplay all that fun. I hope you can work more on this because I think it could be really great with some more time. 

One bug I want to point out: if you exit to the main menu, either after being defeated or completing the game, then try to play again, the game sends you to some sort of purgatory level where no enemies spawn, the camera is offset, and two music tracks play over each other. I'm not sure if you were aware of that one so I just wanted to note it.

Fantastic game. I love the theming and the risk/reward element of whether or not you want to keep playing when you've broken your own record. One thing though, some of these jumps feel absolutely unfair, like they require pixel perfect precision which doesn't feel right. If you could make some of the platforms just slightly closer together that would be nice.