No, there's no way to export the save. But that's a good idea, I should let people download their save file. I'll add it to my todo list.
silver4
Creator of
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HOLY hell I've never simulated it that long myself. But yeah I've also had problems with the web version in that performance degrades until it crashes. Web just sucks as a platform for games especially with Godot and there might not be much I can do about that. I suggest playing the downloadable version. If you get crashes there too then that might be concerning and I'd have to check for memory leaks and what not.
Awesome I'm glad you like it. There isn't currently a way to turn off random events but I want to add that next release along with a "galaxy generation" screen where you can change galaxy scale, number of starting empires, etc. Right now tech unlocks more weapons and bigger ships but in the dev build I just added some new buildings that are unlocked with tech. Destroyers are unlocked at tech level 2 and cruisers are unlocked at level 3. Currently nothing happens when empires advance past level 3 but I plan on adding exciting stuff like capital ships and doomsday weapons past that level.
I like this game's concept and art style but the gameplay could use some work. For one, I didn't know that you could only burn small objects at first so I was just going around lighting stuff up thinking I was gonna gain score when I wasn't. I say make it so that objects you can't actually destroy don't get lit up & communicate to player that only small objects can be destroyed at first. Second, I don't like the time limit mechanic, there clearly isn't enough ways to increase the timer and it's quite anticlimactic when it ends. Maybe do away with the time limit altogether and just make the game get gradually harder and harder and have some big firefighter final boss or something.
Behold, a multiplayer shooter game where you can destroy literally everything. Right now you can either play singleplayer with bots or host/join a server and play PvP. The only gamemode right now is capture the flag. But I want to appeal to all kinds of players so a PvE/Co-op mode is in my plans for the future.
I just released version 0.3 which I've declared to be the first alpha version of the game. Declaring it alpha changes nothing but it just feels good to call it alpha.
https://silver4.itch.io/guns-blocks-and-steel







