Took me 458.05 seconds. Good game!
Sleeping Chaser
Recent community posts
The enemies deal damage too instantly for the player to get close enough to attach them. A simple improvement would be to make it so that the enemies need a second to perform their attack animation before damage is dealt by them, which would allow the player to get closer, attack, and then dodge before the enemies' hits land. That said, the enemy sprites were really cool!
Great artwork! Especially loved the sprite for the main character! I was able to escape without ringing the bell. One of the hints had indicated there was a way to cast a spell to make the path to the bell visible, but I wasn't able to figure that out, and so I gave up trying to figure out how to get to the bell after a few tries and just navigated past the final guards instead.