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Sleeping Chaser

8
Posts
1
Following
A member registered Sep 06, 2018

Recent community posts

Took me 458.05 seconds. Good game!

The enemies deal damage too instantly for the player to get close enough to attach them. A simple improvement would be to make it so that the enemies need a second to perform their attack animation before damage is dealt by them, which would allow the player to get closer, attack, and then dodge before the enemies' hits land. That said, the enemy sprites were really cool!

Great artwork! Especially loved the sprite for the main character! I was able to escape without ringing the bell. One of the hints had indicated there was a way to cast a spell to make the path to the bell visible, but I wasn't able to figure that out, and so I gave up trying to figure out how to get to the bell after a few tries and just navigated past the final guards instead. 

This was a fun concept! With some polish and minor tweaking, I imagine this would lend itself well to the mobile device format!

I loved the vibe of this one! Not sure if there was meant to be a way to reach an end, but I would love it if there was more to this!

Genuinely couldn't figure out what I was supposed to do on the second level... Liked the art style though!

Currently having fun playing it, but just figured I'd let you know I found a bug that causes the game to stop working if I pull the lever after locking every room possible without destroying any memory crates. Other than that though, I'm still quite enjoying it!

This is hilarious, and very creative! Good job!