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subwave

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A member registered Jun 05, 2021 · View creator page →

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Thank you so much for the kind words!

Outstanding choice of art style, and great communication for the controls / objectives. Jumped around too much just to enjoy the smooth animations!

Quite polished for the portion exhibited here. Also, glad to see others enjoying frameworks!

Great artstyle!

Damn, such an excellent submission. Love the ambience and the story/action interleaving, very engaging. Perhaps my only suggestion would be to allow holding down the mouse button to constantly output waves.

That is incredibly high praise, thank you for playing!

Thank you so much for the kind comments!

The short message at the screen corner is a brilliant idea, I don't know why that didn't occur to me. Thank you so much for leaving a thoughtful comment!

Thank you for your comment and feedback! I will look into making the tutorials one-time only in an update after the jam.

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Thank you for the great analysis! Not sure about the audio recording issue, but hopefully you enjoyed the music during the gameplay. 

About the memorization, that has indeed been the primary point of complaint about the game. This was something of a tradeoff for me during the design because I didn't want a level to become unsolvable (if the player lost resources upon death). The other idea was to change the level if you failed "too many times", for which you need a random generator of levels. I do have one, but it is not yet at the quality I would like it to be.

Also, yes that is great point about the teleports. They incentivize you to explore (since the game might be unsolvable if you don't find the teleport), which sometimes incentivizes careful risk in places which you would otherwise avoid in fear of a mine.

I am definitely considering making some changes to the game after the jam (and will address the tutorial spam you point out), and your comment is very helpful in that regard.

Thanks again for leaving such a thoughtful comment!

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Thanks a lot, and glad to hear you liked it.

About the movement, it is one of the points I am not fully satisfied about although I did spend quite some time tweaking it (there is also a sensitivity option in the menu as a stopgap). Sad to hear that was a problem, and maybe I should try out some other solutions.

Hi @Jambuckett, I would love to hear your thoughts on our entry Perilous Escape : https://itch.freezing.top/jam/game-off-2025/rate/4071615 . 

Thank you for leaving a comment, and very happy to hear you enjoyed the puzzles!

Thank you so much, glad you enjoyed it!

Excellent idea and style, and very satisfying to play!

Thank you for your kind words, and glad you enjoyed it!

Too good,  I have but one suggestion: please keep the prices low when you release EVAW on stores!

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Thanks a lot for your kind words, glad you enjoyed (and that the game actually ended up in your queue!). Did you get to the water waves tool and the wave-timed levels?

(I am hoping other players do not see this spoiler haha)

Yes! I love when my playtesters broke sequence, since you have to be somewhat confident about it to devote a costly resource. My procedural generator is "almost good", but not yet at the standards I would love to have. I will definitely think more on if an "infinite" mode is possible. :)


Thanks again!

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Haha yes, thats definitely a strategy, and I would love to hear about interesting "punishment for dying" mechanics that would not block the player from solving the puzzle. Perhaps a randomizer for the level would be good, and I do have a randomizer (although unused in the game), but the risk is of generating low-quality puzzles.

Thanks a lot for playing and for leaving a thoughtful comment!

Interesting take on the theme, and beautiful satisfying music! I'm curious, what did you use to make the game?

Wow this is so incredibly polished, and with some beautiful music too! Really liked the concept of magnet bricks. :)

It is, I had so many parameters to balance I got overwhelmed. It can be improved some more I think.

Nice idea, and the smoothed ball movement is very cool to look at and control! Also looks like something you could build into a full game by making the AI better. Also, simple minimalist graphics ftw!

Every game that is named ***head is so hard lol. Great idea and execution, and the ability choices are very nice!

Cool idea, and cute graphics! Also, bonus because its made on TIC-80!

Awesome game with great polish. I wont spoil it for others, but the puzzles are really fun!

Challenging game, and great atmosphere. I had a bit of hard time aiming bottom left, but maybe I am just a bad gamer lol.

Clean, simple and intuitive game. And we both share the virus theme! :)