Thank you so much for the kind words!
subwave
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Thank you for the great analysis! Not sure about the audio recording issue, but hopefully you enjoyed the music during the gameplay.
About the memorization, that has indeed been the primary point of complaint about the game. This was something of a tradeoff for me during the design because I didn't want a level to become unsolvable (if the player lost resources upon death). The other idea was to change the level if you failed "too many times", for which you need a random generator of levels. I do have one, but it is not yet at the quality I would like it to be.
Also, yes that is great point about the teleports. They incentivize you to explore (since the game might be unsolvable if you don't find the teleport), which sometimes incentivizes careful risk in places which you would otherwise avoid in fear of a mine.
I am definitely considering making some changes to the game after the jam (and will address the tutorial spam you point out), and your comment is very helpful in that regard.
Thanks again for leaving such a thoughtful comment!
Thanks a lot, and glad to hear you liked it.
About the movement, it is one of the points I am not fully satisfied about although I did spend quite some time tweaking it (there is also a sensitivity option in the menu as a stopgap). Sad to hear that was a problem, and maybe I should try out some other solutions.
Hi @Jambuckett, I would love to hear your thoughts on our entry Perilous Escape : https://itch.freezing.top/jam/game-off-2025/rate/4071615 .
Yes! I love when my playtesters broke sequence, since you have to be somewhat confident about it to devote a costly resource. My procedural generator is "almost good", but not yet at the standards I would love to have. I will definitely think more on if an "infinite" mode is possible. :)
Thanks again!
Haha yes, thats definitely a strategy, and I would love to hear about interesting "punishment for dying" mechanics that would not block the player from solving the puzzle. Perhaps a randomizer for the level would be good, and I do have a randomizer (although unused in the game), but the risk is of generating low-quality puzzles.
Thanks a lot for playing and for leaving a thoughtful comment!


