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Langosh

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A member registered Feb 19, 2022 · View creator page →

Creator of

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Same :(

Thank you very much! 

Guys, what the.. I didn't think I could enjoy a game made in 48 this much :D In the end, when I tried to pick up the hair, the game lagged for like 4s and I prayed it would't crash.. it didn't!! :D And my guy was not bald at all, I'll tell you that. Now I'm at the top of the leaderboard with the score of 17 344! (this never happens to me, I'm not good at competitive stuff)

I love the concept of the game. I do not understand how you managed to implement asynchronous multiplayer in such a short time.  Sometimes I struggled with the camera, but learned to overcome the problem. I wish the grown hair had a sligtly different color to the small ones, as it was kinda hard to differentiate between the two. I would also appreciate if you visualised whether or not I can cut hair at the moment. And also when I accumulated a large sum of money it was kinda time-consuming to spend it :D I wish there was an option to place like f.ex. 100hairs at the same time. 

Everything I now critiqued are small adjustments that would make a great game even better. I have no words left now. Just want you to know this is a masterpiece for me. Great submission, keep up ther good work :))

I accepted every cookie, cause that sounded like what a sane person would do :)). Was killed by a last blue-man standing.. my katana skills are not good. Overall I wish there was some kind of music, and also maybe indication of where the living enemies are? In the level where I was slowed down I couldn't find them and had to spend a long time just walking, slowly. But I enjoyed being a spherical samurai, felt like I had eaten many cookies before :D

I really like the art and the overall vibe of the game. I am not sure if that's intended, but when shopping with mafia, I was only able to buy like 3 cards, but with the reporters, I bought like 10 or 15, which made me feel like there was no point in shopping anywhere else. Lastly, I appreciate that I can see how you implemented the theme into your game.

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I wasn't able to beat the third level at first and I wish there was an option to repeat the level itself, not the whole game when failing. Other that that, I appreciate you have (i suppose) created your own art assets. It would be cool if you had some satisfying sound effects when you collect the nectar, to reward the player and make them want to collect more. I see the use of the jam theme here, and it fits nicely, well done :)

EDIT: Just thought about another idea - I do not see it as "necessary" to be bold in the game as I can continue to another level by just collecting one of the nectars. Maybe it would be nice to tweak the necessary amount of nectar to continue to the next levels?

Simple game with many animated alie- *ehm* pingvins. Sometimes I had trouble with reading the text in the manual, but always figured it out :D. I appreciate the sfx and vfx added :) 

I finished all the levels while trying not to cause chaos, in which I mostly succeeded. The art is nice, the audio is calming. Overall it was fun to play, because the level design is very good. :)

I like the art style; the castle environment reminds me of Slay the Princess. The audio is nice, even though it is simple. I enjoyed the different reincarnation stages, and each felt different. I wonder what the whole story behind the princess being locked there is, leading her to choose this...

I think I "won" on my first try (I have 400k and nowhere to spend it on as I filled the whole board with towers). I like that I could build the towers anywhere, and your system of computing the ideal path (and also stopping me from completely blocking the path) works nicely.  I would appreciate more levels, or something that would make the game "longer" for the player to enjoy it more. I also miss the third ingredient, maybe it could be added in a way that you could destroy (sacrifice) a tower, which would deal a great amount of AOE damage? Last, but not least, I appreciate the handmade simple graphics, and the soundtrack.

I found the game very challenging. Really like the cable drawing, and the sound effects are nice!

I really appreciate you drew your own assets, they give the game a personality. I did not read the tutorial at my first playthrough (haha), but had to read it as I had no idea what the goal of the game was - really appreciate the tutorial being there. After that, chaos has begun... Fun stuff, like your take on the theme :).

I did not understand what the goal of the game was although I read the game description. I tried picking up the vegetables, eggs, and ores, but they did not serve any purpose (? - at least what I managed to discover). The hordes of enemies eventually always stood around the garden and I had no way of escaping them, they simply surrounded me and because I couldn't push them away, they ate me alive. The art is nice, but I'd prefer the texts smaller, as they are hard to read when spread all over the screen.

I like the color scheme and the art overall.  The sound effects are nice. However,  I wish the controls were more responsive in the sense that I had to wait for a relatively long time to press a button to move again, which got somewhat frustrating/boring. 

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Awesome visuals, very polished simple game with various mechanics (everything changes every level :) ). I wish there was some music playing on the background, but maybe this was intentional?The sound effects were nice and fit the blackboard-aesthetics.

That would be a very stupid reason if it's really like that. In my opinion, the theme was fungipunk (nothing eco/green in that) and the goal of the game jam is to make an innovative and fun game, which you did and all of the participants of the game jam agreed on that as can be seen from the votes.  (Sorry to write my frustrations here, but I feel like it wouldn't be wise to write them on the official Discord server :D Just wanted to say I am really confused/angry with the results from the judges and that I feel they betrayed you and gamedevs in general by not including your game among the honorable mentions, even though you deserved it.)

Guys, you should have won. I don't understand what happened during the voting of the judges, but that was total bull@&!#.

Oh, okay, that's nice :D

I liked the heartbeat effect, but the tutorial was a bit confusing and I got eventually tired of waiting for the spores to accumulate. I feel like the concept is good, but needs some small changes to work smoother.

I think you could have chosen another music to support the shooting action, this made me feel confused at first about whether the mushrooms are dangerous or not :D Cool game otherwise, the mushrooms are cute.

Thank you for playing our game and posting your walkthrough here, we appreciate that! Hope you enjoyed it :)

If I understand it correctly, the game cannot be won/lost, because you always end up buried under so much trash. The message is clear, the game is easy to control and the sound effects are fun *burps*. Very nice entry!

I tried to make some potions but had problems with the colliders on the pot and sometimes threw the mushrooms on the floor. I also didn't understand how to make a correct potion - whatever I mixed, nothing appeared in the recipe book and my customers died. It looks like you worked hard on the game and it could be fun once you correct some of the bugs, nice jam entry! :))

We're glad you like our game! Thank you for your feedback - we are aware of a few mistakes that we were not unfortunately able to correct on time. We will try to fix them after the jam rating period ends, so that the game can be even more enjoyable :)).

Your comment made our day, thank you!  Let's do exactly that. :D

Thank you so much!
We were unfortunately very aware we wouldn't be able to make anything bigger on time - some of us had slept like 4 hours during the whole jam  so there was not much more we could sacrifice to make it longer :D

Thank you very much! Our VFX designer Filip is really glad you like the jiggle :D

Thank you! We really appreciate you see our hard work and that you like like the story :))

Well, I'm gonna puke now :D Fun stuff, simple but very cohesive and fitting graphics, and trippy audio supporting the gameplay.

The art looks so nice, but in the game, I wasn't able to jump on any other platform than the first one and the machine did just a sound effect, when I interacted with it. What am I supposed to do?

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I felt like the game sometimes messed with me and ignored the input. Glad I was able to see all the levels without having to complete each one, I had problems with some of them. The music was good and the game had a calm gameplay, which is nice,

The controls could be improved, I was continuously stuck on walls. I also think I died once and nothing happened (the HP bar was fully red). The art was fun and fit the theme.

I completed some of the recipes, but did not understand why I am doing it or what is the goal of the whole game. I would also recommend rotating the camera around the player, not the other way.

Mushoroomy puzzle game with calming music and environment. Sometimes the spawned mushroom floors weren't exactly placed and I had problems going over them, but the effect was really cool! Finished the whole game, it was fun.

The game feels/sounds/looks very polished. I don't see the punk in it, but fungi - there's a lot of those (depending on how many friends you have).

Took me back to my childhood - I remember a horse choir like this. Very nice art, cute simple game.

Hello, Tereza here :D! We are thrilled you enjoyed our game and really appreciate the feedback on what you enjoyed the most. The fun thing is, we (not me, haha) ALWAYS  forget about the Z-rotation, so whenever we press "play" for the first time after having some basic movement implemented, this is EXACTLY what happens - as if we haven't made a platformer before. 
Thank you again for the kind words, they made our day. :)) 

I may have found a bug, or I completely misunderstood how the cards work. I am at the (I think?) last stage in the last level and when I have 2 emotional, and use the card that zeroes the cost of two next played cards. Then I wanted to play the card that costs 2 emotional, it should have been free, but it killed me. Twice already, because I thought I just missclicked and didn't use the "make-it-free" card. I'm not sure if I have the energy to try again.. 

Either way - the artstyle is really fun, music is very good, too. Not sure about how the game fits the theme, I guess I would find out if I was able to finish the game.  Really nice entry though!

After selling my couch, I knew what my destiny would be. Why would I play anyway? I was already too deep, too addicted to stop.

Love the art, the attention to detail, love the parts that weren't "needed" for this to be a game, but that made this a really good game, because I lived in that world. 

Good luck! Glad you like the game enough to try again :) 
Thank you for mentioning that, we appreciate it