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tfwhjkl

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A member registered Aug 19, 2024 · View creator page →

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Super fun concept. I wasn't smart enough to get past the frog - although, to be fair, why would I want to get past the frog, frogs are cool

Thanks for playing!

Not sure what happened to the resolution for you, but now I enabled the fullscreen button to hopefully prevent similar issues.

Thank you for playing and for the feedback!

I was hoping that clicking on things would be intuitive enough but guess I over-estimated that. The game definitely needs balancing, and making the enemy repeatedly charge at you when you have no critters (and allowing you to interrupt and recharge) was basically the way to prevent auto-losing if you spend all your charge inefficiently.

Poop cleaning simulator with upbeat music! It's so absurd and I love that.

Very nice concept! I enjoyed making my little vortex of death. I feel it really could use an "auto-click" upgrade, as the game loop is currently very similar to clicker games (click-click-click, then buy gems when you have enough money, then click some more).

By the way, I'd be happy to hear some feedback about our game as well!

Really great idea! Does need some balancing, as you're way too much at the mercy of RNG for which cards you get, while the enemies quickly get tough *and* stay effective, making you much more likely to lose without real agency. I'd love to play a more polished version of this.

By the way, I'd love some feedback on our game too!

Very nice spin on the theme. The time limit felt a bit tight, I wonder if there could be some time extend bonuses hidden on the wheel or something like that.

By the way, I'd love some feedback on our game too!

Aside from minor UI glitches, this looks very polished! Love puzzle games like this, very satisfying to play.

I'd love some feedback on our game too!

Great idea and nice presentation. Either it's buggy or I am stupid, can't figure out why the progress bar on top sometimes jumps to random positions instead of going forward smoothly.

By the way, I'd love some feedback on our game too!

I really like the idea! The controls are very unintuitive, it almost gave up on trying to play it, but watching the video clued me in that it's *not* a mouse-only game, despite it looking like it is.

Quickly got to about 500 money - at that point the inventory size is way too small, I wish I could stock up on seeds  and crops of different types, and sell them when convenient, while still keeping the ability to buy and grow new seeds.

Loved this game! Didn't care much about the narrative, but writing assembly-like stuff is always a good time. Dealing with faulty memory and non-functional instruction is an interesting twist, could be used to add some difficulty. I think it would be nice to have the first puzzle with some pre-written code, so it would be easier to grasp what it actually looks like (documentation page is mostly fine, but it doesn't clearly define what is "A" and "@A", i.e. it's an alias for a number and not an arbitrary identifier).

I would love to hear some feedback about our game as well!

My Mr. Frog started really losing it in the second half of the game, but I love him anyway

What an interesting concept! At first I couldn't figure out why "you got stuck" is different from the win condition, as I thought I just had to close the loop, not catch specifically the last body segment. Also I wish the map showed a grid, as I often missed my chance to turn because I thought the tile extended further - being able to see exact edges would have saved me some frustration.

Btw, I'd be happy if you left some feedback on our game as well!

Took me a while to figure out that the central panel is actually a button. Maybe the description should have a short explanation of how you're supposed to interact with the game.

By the way, I'd love to hear some feedback about our game too!

Nice little game to chill to. I wish there were multiple package slots (maybe assigned to different buttons) so you would be less at a mercy of the RNG - right now you can wait quite a while before your destination appears, with completely nothing to do in the meantime.

I'd love some feedback on our game as well!

The controls took a bit to figure out, but I managed to eventually drown myself in the water outside the walls.

I'd love to hear some feedback about our game as well!

Really neat idea. Can't figure out though what triggers the loop - is it touching a new box for the first time? Really hard to plan your moves without this knowledge.

I'd love to hear some feedback about our game as well!

The artwork is really really nice! Unfortunately the controls are too janky so I couldn't get past the first step :(

Love seeing another top-down racer in the jam! The car controls could use some tuning - the car accelerates way slower than it turns, which is a bit jarring. The trailing particles effect is cool!

Very nice! The game manages to convey the idea without any text, which is quite impressive. And the puzzles are fun.

By the way, I'd love it if you left some feedback for our game as well!

Losing is way more fun when I get Chared to comment on my platforming skills.

Love the controls, having coyote time for long jumps is quite nice.

Btw, I'd be happy if you left some feedback for our game too!

Wow, sub-minute is actually quite impressive!

Glad you liked it :)

Such a charming little game. The controls are a bit unintuitive, but it's still a very chill time with pretty much zero punishment for an accidental misclick. Given the nature of pictures using pixel art, I can easily see it becoming a bigger game with tons of patterns to complete.

Interesting idea, but not sure what's the point of having limited stamina. After the second reset I had not much desire to go through the motions again to get back to where I was.

Seems like you're supposed to explore, but yet you get punished for exploring in the wrong places.

Nice idea! I wish I could erase the lines with right-click instead of resetting the level entirely.

What a nice idea. And quite polished too! The controls feel very satisfying since they automatically snap to the grid so you don't need to be too precise with your movement. Well done!

In the middle of the level, it did sometimes feel a bit boring if you don't have any good blocks around and are surrounded by wrong color or bombs. Makes me wish there was some sort of invincible/boost button that would allow me to quickly move to a different part of the map while ignoring other blocks for a short while.

By the way, it would make me happy if you gave feedback on our game too! https://lisyarus.itch.io/color-fractory

Nice concept, and the visuals are quite pleasing!

Couldn't figure out what to do, would be nice if at least description said what I should be doing.

Plus, looks like the UI doesn't fit on my screen, and I only get to see the red bar before the rest of the UI is cut off. Would be better if the game had more flexible UI that places items relative to the edge. (since you're using Godot, consider looking into Control nodes and their anchors)

It's infuriating, I love it!

Nice and quite polished! I wish there was an undo button, as I was too lazy to restart the level after getting stuck in a corner.

This really needs some sort of minimap, zoom, or another way to quickly navigate the map. Without any hints to locate the scales, you kinda just have to send your ants in various directions and hope they stumble upon something, and with no quick way to move to another ant it becomes a game of slowly scrolling through the empty map :(

A fun spin on the jam's theme. Somewhere between classic tetris and Tricky Towers, with literal scales in the mix. Nice!

Really nice and polished. Feels just difficult enough to not need too much thinking while still barely succeeding.

I got stuck immediately after tutorial, somehow I immediately forgot what buttons did I just press and what they did.

Really cool idea! Mind bending, I love it.

It's quite fun to defeat the enemies by throwing goo at them from afar. I wish there were more mechanics tied to taking the slime away, like narrow doors you can't fit through otherwise.

Perhaps the game (or the description) could give a hint about what you should actually do to succeed. Given the option to enlarge objects, my first instinct was to enlarge rocks to block the way of the enemies - which, as noted in the description, crashes the game.

The visuals are really pretty though!

I feel the map could use a bit more variety, so you would actually need to go out of your way to find food and new shells.