The easter egg was GOLDEN. The controls were a little tough at first, but once I got the hang of it, everything clicked. The audio was a little hard to listen to, and subtitles would have been nice to go along with them. Overall, ambitious entry and nicely done; the scale is huge!
TheAverageGoob
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Other than me closing the game with Ctrl+W, I enjoyed the BC Sim vibes. It was a little confusing what I could have the people do, but I figured it out and started harvesting right away! Until they all died... I can see the vision here, and would come back and play a more polished version of this game. I want to make a hunting party, haha!
I was able to become the tiger king. THEN the rhino king. I didn't quite make it to becoming Goob of the Jungle, but I had a blast playing. Some of the handheld UI was covered which made some of the reading difficult, but everything else was great. I wish the browser version had all the volumetric fog, but it still played well without it. I couldn't believe the amount of features packed into this game (including the cinematics). The gameplay felt a little repetitive, but I was invested!
Juicy SFX, fun and cute gameplay. I love the platforming mechanic overall - the light/dark setup was cool to see again (can't remember the last time I saw this). I think it would be nice to see the player health, and when I died (lost all lives) the game wasn't restarting properly. Overall, amazing entry!
This was so cozy, and I'm so surprised to see it was made in Svelte! Great entry, and thanks for the vibes. I liked the core mechanic here and would like to see some variety of themes via different plants from different biomes. Like a winter theme, jungle theme, ocean theme, etc. If you plan on expanding this, of course.
The polar bear was my least favorite animal LOL! This game was my favorite, and I really enjoyed the effort here. I feel like a little more early integration with your animal facts would have been nice to see. It was a shame they were all at the end. It's totally what kept me from getting a hole in one. My par 26 on a par 3 was not the issue...
Seriously, amazing game!
You know how I felt about the voice acting. Solid match game. 10/10 would help this wolf again!
I only won once, but I feel like this could have benefited from various level designs and different initial puzzle layouts / hazards like car rubble or things that keep the tiles from coming together nicely every time.
This was a fun game! What I found most impressive was the devlog you kept while working through your learning adventure. I'm very impressed with the level of detail, and I learned quite a bit from going through your content. Thank you for sharing and great submission!
Edit: Oh yeah, the UI was VERY impressive. One thing I wanna learn more about in Godot :)
I know it's a little bias, but I love the survivor's gameplay so much! I would love to see this game fleshed out a little with some more level art and talents! This is a great jam game, and I loved the characters :) The devlog was robust and I even learned a little from it since Godot is my next challenge! Great work!
Awesome job on making 3D art and animation! Your perseverance will pay off for sure. As much as I don't like isometric games (the movement frustrates me) this game was great! The hardest running jump was that long platform that falls, but I made it! My only suggestion would be to add some kind of indicator to let the player know what kind of coffee they have (jumping/running, etc).
Thank you for playing! I appreciate the feedback!
Yeah, the boss is ranged only because kicking him is futile - he's so "buff" :D Magic is the only thing that gets the big guy. Collisions were a nightmare because I think I needed to setup a collision mask in Spine2D rather than relying on the one in game maker with Spine2D animations; that's why the lightning bolts only hit the upper body on the sales people :(
I am thinking of a way to make it more obvious about being spotted vs. being heard by coworkers. Right now ! = spotted (raises sus level, making managers appear more often), and ? = heard but means you are sneaking properly. Sprinting will always get you spotted, but worth it in some cases. Once the leaderboards are added, there will be runs for the least times caught by co-workers.
I hope that clears some of it up! Thank you for playing!
That's great feedback; thank you! I did the stop when you charge again to help stop before the manager catches you, to add a little more control if you will. I was thinking about making the movement based on holding the charge, so you can sneak the whole way, walk, or sprint, but then when you let go, it stops you.












