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TheAverageGoob

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A member registered Feb 17, 2014 · View creator page →

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The easter egg was GOLDEN. The controls were a little tough at first, but once I got the hang of it, everything clicked. The audio was a little hard to listen to, and subtitles would have been nice to go along with them. Overall, ambitious entry and nicely done; the scale is huge!

I felt useless out there, "surviving." You nailed the old school point-and-click game. This had tons of Oregon Trail feels, and it transported me. It was tough understanding what to do, but once I got the hang of it, it was easy to speed run being sick. :)

Other than me closing the game with Ctrl+W, I enjoyed the BC Sim vibes. It was a little confusing what I could have the people do, but I figured it out and started harvesting right away! Until they all died... I can see the vision here, and would come back and play a more polished version of this game. I want to make a hunting party, haha!

I was able to become the tiger king. THEN the rhino king. I didn't quite make it to becoming Goob of the Jungle, but I had a blast playing. Some of the handheld UI was covered which made some of the reading difficult, but everything else was great. I wish the browser version had all the volumetric fog, but it still played well without it. I couldn't believe the amount of features packed into this game (including the cinematics). The gameplay felt a little repetitive, but I was invested!

Planted seeds, grew strawberries, was happy. Sold fruit, made money. THEN THE SCUTCH WOULDN'T LEAVE ME ALONE! Lol - fun lil game, thank you for your entry! Biggest feedback here would be to add the ability to use fire. :)

I kid you not, I asked to see what it would look like if someone got a shark bite for me to diagnose...and THEN IT HAPPENED! This game was great, educational, and fun to play. Would have liked more SFX and larger text. Other than that, great entry Hypnotik!

Juicy SFX, fun and cute gameplay. I love the platforming mechanic overall - the light/dark setup was cool to see again (can't remember the last time I saw this). I think it would be nice to see the player health, and when I died (lost all lives) the game wasn't restarting properly. Overall, amazing entry!

This was so cozy, and I'm so surprised to see it was made in Svelte! Great entry, and thanks for the vibes. I liked the core mechanic here and would like to see some variety of themes via different plants from different biomes. Like a winter theme, jungle theme, ocean theme, etc. If you plan on expanding this, of course.

The polar bear was my least favorite animal LOL! This game was my favorite, and I really enjoyed the effort here. I feel like a little more early integration with your animal facts would have been nice to see. It was a shame they were all at the end. It's totally what kept me from getting a hole in one. My par 26 on a par 3 was not the issue...

Seriously, amazing game!

You know how I felt about the voice acting. Solid match game. 10/10 would help this wolf again!

I only won once, but I feel like this could have benefited from various level designs and different initial puzzle layouts / hazards like car rubble or things that keep the tiles from coming together nicely every time.

I think you found FUN! The game loop could benefit from a restart right from the death scene, but other than that, the game felt fun to play with just enough jank. Plobby did amazing on the assets, and the addition of the leaderboard was a nice touch...even if my score of 1076 never got posted :)

Best time I've seen so far.

Thank you! I used Procreate (on iPad) to draw everything.

Aww, thank you! I mean, I worked on it every day for 2 months just about, so it felt like it was never-ending! I'm glad you enjoyed it :)

Thank you so much for playing! Welcome to the Vibe Lords, hah! As long as the AI overlords are cute lil guys who automate things for us, I'm cool with it... :suspense:

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This was a fun game! What I found most impressive was the devlog you kept while working through your learning adventure. I'm very impressed with the level of detail, and I learned quite a bit from going through your content. Thank you for sharing and great submission!


Edit: Oh yeah, the UI was VERY impressive. One thing I wanna learn more about in Godot :)

This was a very polished game for the jam. Great job on all aspects of the game; it gave me major Zelda vibes and I enjoyed the puzzles. Thank you for your submission! A minimap would have made the layout a little less confusing, but that's a preference of course :)

I know it's a little bias, but I love the survivor's gameplay so much! I would love to see this game fleshed out a little with some more level art and talents! This is a great jam game, and I loved the characters :) The devlog was robust and I even learned a little from it since Godot is my next challenge! Great work!

Awesome job on making 3D art and animation! Your perseverance will pay off for sure. As much as I don't like isometric games (the movement frustrates me) this game was great! The hardest running jump was that long platform that falls, but I made it! My only suggestion would be to add some kind of indicator to let the player know what kind of coffee they have (jumping/running, etc).

Thank you for playing! I appreciate the feedback!

Yeah, the boss is ranged only because kicking him is futile - he's so "buff" :D Magic is the only thing that gets the big guy. Collisions were a nightmare because I think I needed to setup a collision mask in Spine2D rather than relying on the one in game maker with Spine2D animations; that's why the lightning bolts only hit the upper body on the sales people :(

I replied on Youtube, but I wanted to thank you so much for playing! Loved the video, and it inspired me to make some updates as well. I hope you come back for the 1.2 update where I add leaderboards.

I enjoyed the style, the composition, and the variety of the games! I would like to see a racing game with that bike scene; I enjoyed that a lot. The sounds/audio in general were a little loud and higher pitch, but still very enjoyable! Thank you for your submission.

I am thinking of a way to make it more obvious about being spotted vs. being heard by coworkers. Right now ! = spotted (raises sus level, making managers appear more often), and ? = heard but means you are sneaking properly. Sprinting will always get you spotted, but worth it in some cases. Once the leaderboards are added, there will be runs for the least times caught by co-workers.

I hope that clears some of it up! Thank you for playing!

PERFECT! I felt like it was missing the sfx for a gavel. This is pretty great haha! I love it!

Thank you so much for playing! I'm going to polish a bit and make some updates. This jam inspired me to make games again :)

That's great feedback; thank you! I did the stop when you charge again to help stop before the manager catches you, to add a little more control if you will. I was thinking about making the movement based on holding the charge, so you can sneak the whole way, walk, or sprint, but then when you let go, it stops you. 

Thank you so much for your feedback! I appreciate you taking time out of your day to give the game a shot :) I have updates on the way already to improve some of the visuals and fixing a few bugs I noticed.

You didn't get caught once?! Gonna have to make it more difficult :D Thank you for playing!

Careful! Don't get caught! HAHAHA

Thank you for the feedback :)

Thank you for the feedback, and thank you for posting your success screenshot! I will be adding leaderboards and other features after the jam :D

Loved the music. Loved the art. Loved the mechanics. It gave an old-school donkey kong vibe with a little bit of urgency when enemies spawned. Thank you for your submission!

The game was a little buggy when you hit that speedy spot. It took me a few tries to understand how to win the race, but it was a fun concept. The camera angle is something different...it would have been nice to see the angle change if you were winning vs. losing.

Thank you so much! I'm glad you enjoyed it. Have fun playing all the games!

A good ole' classic. The sfx were pleasing. As most game jam games, I wish there were more levels, because this was a lot of fun. Thank you for the submission!

Wonderful game! I loved the music, but I wish there were more levels, it was that good.

Nice and simple. Loved the vibes and the great art and the old-school music. Thank you for your submission!

When the gavel came into the picture, I laughed. "I was born for this." The game was really cute, and I enjoyed seeing the stories...even if I cut some short with a bad judgment, muhaha! I do wish there was a gavel smash at the end of the trials when you make the decision :(

The art was cute, and a little creepy (the hands lol). The music seemed really loud and I couldn't disable it to be honest. It would have been fun to have 3 lanes to switch between for added difficulty. Thank you for your submission!

It gave off some creepy vibes, but I'm a little confused with the gameplay of the cultist game. I couldn't find a way to get the keys, and it gave me a little motion sickness when it started spinning faster. I like the idea though. Thank you for submitting!

Gameplay 10/10, I absolutely love seeing what it would be like to win toys out of these darn machines! The pop sounds of the items spawning in could be varied to make it less repetitive. I loved seeing the pokeballs, and the art was nice. Thank you for your submission!