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thewarlock

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A member registered Aug 09, 2022 · View creator page →

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(1 edit)

Thanks for the feedback, and the praise <3 I like your suggestions! I added the honk cooldown somewhat begrudgingly, thinking it would be less broken, in the game balance-sense. However, no-cooldown honking was a fun way to express the frustration, and how “aggressive action” affects the locals more than the tourists.

Adding score penalty to waking the neighbors fits with that, and so I think I’ll make some changes based on you suggestions :)

Lovely, simple, well done!

The theme interpretation couldn’t be more spot on :D

Nice

I was really intrigued by this, but I just couldn’t play it to any meaningful degree. A lot of the text was very blurry, and some of the buttons didn’t seem to do anything.

The intro, the sound and graphics all felt very cohesive.

The drone gameplay feel was also excellent. It reminded me of the games I grew up with.

I really respect the ambition here!

Awesome :) super nice work! I like the nostalgia take on the theme :)

Solid tower defense :) Looks quite nice, and was self-explanatory. Good work! :)

A few nitpicks/bugs:

  • The music stopped after playing once(?), leaving only silence
  • The CRT effect made the UI difficult to read. Maybe icons, or larger text could alleviate this.

That’s very nice to hear :) thank you for playing <3

I was pleasantly surprised by the weapon mechanics. The second swing was fun to play with :)

It got a bit repetitive after a few minutes, but I think this was a solid game. The graphics were perfect

Fun game :) I almost wish the camera was closer, because it looked like the character had nice animations and model.

Nitpick: There were a few very long frames, especially at the start.

Well this is pretty crazy! I’m in awe of the quality.

It got a bit choppy during the waves, and the font is a bit small, but other than that, the game looks and feels great.

I appreciated the tutorial, and that the interactions were in world-space, instead of flat UI.

Stunning!

The game got a lot easier when I realized I could ram enemies of my color, while gaining health.

I think the purple projectiles disappeared into the background.

It was refreshing to play something that’s so self-explanatory. I appreciated the tutorial in the beginning.

I was a little bit overwhelmed by the interface, but I think I got the hang of it after the first wave. Though I’m not sure how the turn-order worked.

Does it make a difference which of my mages turn it is? I feel like this would be cleaner if it was just a binary turn cycle (my-turn, enemy-turn). It wasn’t clear to me how many cards I could play before the turn ended either.

Anyway, the only reason I’m giving this feedback is because the rest of the game seems promising!

Interesting take on the theme! Everything fit together :) The robot/rover looks very original too!

I sadly only found water before I gave up x) I wasn’t sure if the blue dig markers indicated water, or if they could be treasures too. Anyway, this uncertainty of what I was supposed to be doing as a player was a bit frustrating.

Fantastic :)

This was fun :) The sonar mechanic worked really well, I always knew where to go :) I also enjoyed turning off thrusters to turn around and toast any pursuers..

If anything I would like more varied weaponry, and I wish it was easier to maneuver.

I really liked that fuel/energy was a finite resource, it added a nice dimension to the combat and movement.

This is very polished, the dialogue, music, tutorial progression, main mechanic. Everything flowed very nicely. I liked that I could spam the emitter as much as I wanted to.

Controls were nice, though I almost got stuck at the first seagull on the transmitter. I had to open the “how to play” in order to understand that I needed to match the frequency of my target.

I got to the hostile seagulls. I may get back to this one after I’ve reviewed some more games. I would like to see who my 4th dimensional neighbor is :)

I really liked the graphics, and the writing was funny too :)

But after the intro, I didn’t understand what to do. I finally managed to hit the red arrow (target) and use the device, but I don’t know if I did it correctly or not.

That said, it all looked very cool :D

I didn’t understand what to do in the game.

The “tower” AI was well made - it aimed well, and didn’t waste too many bullets. The speed-up button was nice too.

However I didn’t feel like I was making any choices until cycle 4. When I needed to make room to combine the new items, it was a bit frustrating that I couldn’t delete/sell my existing chaff gear.

Maybe I’d be a bit more picky about which items I’d take on the next play-through.

Also, I couldn’t tell if the enemies were doing any damage.

I’d have liked to see the mini games for each “wave” :) The music was nice, and the theme interpretation too.

I hope you get to submit something after the deadline :) I will return and update my rating in that case

It’s very promising! The game is beautiful, and the story gives a nice motivation for getting to the top.

I really liked the monologue at the start :)

Looking forward to 2028!

It’s pretty good! I really liked the temporary game changers like swipe mode and the trip sequence, feels like you could keep adding more and more of those. The sound and graphics hits a nostalgic nerve within me.

I got 23 years of being yes-captain. My only rule: No shooting the guns for fun. I tricked the onboard computer to give me eternal life, but eventually the crew jettisoned me.

I haven’t played REIGNS, and I wasn’t completely sure what the decisions meant, but I felt I deserved the mutiny I got.

I don’t know Double Dyad, but this was very compelling :) Kind of reminds me of Inscryption somehow, which is one of my favorite games

I think this was a nice start to something :) I haven’t played the Elite games, but I Outer Wilds came to mind :D

You’re not alone there xD It’s basically your lives, plus the basis for scoring. I wish I had time to do more with the deck, but I had to leave it there this time.

Thanks, I appreicate the feedback :) I focused on juicing the UI in order to describe what was happening, but I think I left some gaps, especially around the deck of cards (which might as well have been a bag of cubes).

I was trying to mitigate the instant death when revealing a mine, because you inevitably end up in 50/50 roulettes in games of minesweeper.

Thanks for the feedback :) I appreciate it :pray:

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Yes, that’s exactly it. The cards also get used when scoring, but I don’t think I communicated it very well xD

During scoring, cards are drawn from the deck, then put at the bottom afterwards.

Mines destroy 2 cards each.

When you click the deck you shuffle it, which was just a little extra thing I added.

I really appreciate the feedback :)

(1 edit)

Thanks for the detailed feedback :) the cards ended up a bit more as an afterthought than I’d hoped. The scoring works like this:

  1. Click a cell with check mark
  2. Draw a card per flag(mine) you score
  3. Sum all the value cards, then multiply with each multiplier card

Oh right, there’s a game breaking bug with the restart button. I noticed, but forgot to fix it in time.

The cards are just used for scoring (which happens when you click a cell with a checkmark). I see I should have tutorialized this a bit more.

I appreciate the feedback :D

Gravity was a nice addition to Suika, easy to understand :)

Got to 17 or something. Really well done game, fun concept and good characters :) The only nitpick I have is that the font was really difficult to read.

I never played the classic, but the game felt crisp :)

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This was nice, I appreciated interacting with the dog and the goose. The knight never got me, because I always had the trusty dog by my side.

One tip: adjust the pitch ever so slightly by a random margin of sound effects that repeat often:

In GDScript, you can do this:

audio.pitch_scale = 1 + randf_range(-0.1, 0.1)
audio.play()

I don’t know what a pico-8 is, but the UI is great. It reminds me of really old, nameless games I used to play as a kid.

I’m really bad a this game, but the kitchen looks impressive :)

I burned a burger and put some salad and tomatoes on the counters around the kitchen. I spotted the buns eventually. I got 0 meals.