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Toaster_on_mass

228
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A member registered Nov 18, 2020 · View creator page →

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Thank you :D

Thank you so much :DDDDDD

Thank you :)))

Thank you so much :D

I only noticed that I forgot the set the music to loop after I already submitted to the jam 😔

And yes it is a shader, it is this public domain shader: https://godotshaders.com/shader/random-displacement-animation-easy-ui-animation/

For the shadow, I just copied the sprites and put a darker version behind it.

Thank you :)

Fun gameplay, I like how slippery it is, makes it a nice challenge.

I would recommend making the different colored blocks different shapes as well for accessibility, because while I am not colorblind, it is too much of a trope that colors are the things needed.

Good luck in the jam.

Very fun game and cool concept, couldn't beat the level after the winding level. I would recommend some way of skipping levels when it comes to game jams, weather that be a skip button or a level select.

Good luck in the jam :D

Super fun gameplay, the rolling mechanic is amazing. There were a few scenarios where death was inevitable and there was nothing I could do, but overall super fun game :D

Nice concept and lore, and once I figured out you could triple jump, the platforming was solid. Removing all progress off of a single rat mistake seems excessive though.

Good luck in the jam

Really fun game, the base gameplay was fun, although the hurtbox felt too big. Wish I was able to experience more of the progression system, but after taking few of the "you can take another hit upgrades" it was just a bit of playing to get the beat the game potion, so I didn't get the different abilities experience.

Good luck in the jam :D

First off, majestic name, 10/10.

Secondly, it was a fun lil game, I really liked how the points were acquired by doing actions, and not just surviving. Definitely made it more interesting.

Just kinda missing audio

Very solid arcade game, and I really liked the art style and bullet hell feel. The dashing felt inconsistent, some sort of marker of when the dash is active would be nice.

Good luck in the jam :D

MUNCH!!
Very nice deformable terrain, shame that you didn't have enough time to add a gameplay loop, was a very cool concept! 

Quite the silly concept. I really like the art, also it was quite cool to include an in-engine screenshot

Super cool and unique mechanic, and a great take on the theme :D

I could kinda spam the echo location, making a bit too easy, some small cooldown would be nice.

Really nice twist, but during the switch to 3D I didn't realize that it switched to mouse controlling camera so I spent way too long running into walls (that I climbed, that was a very cool mechanic). Possibly some text prompt telling the player they can control the camera with mouse, as, at least with the web version, you have to click the screen to get the camera mouse controls working.

Lovely game overall :)

Love the art style and how the level randomly generates in the beginning :D

Sometimes I was unable to pick up one of the blue thingies, usually one or two per level. 

Missing some audio, but overall this was great, and great job making the main concept and controls clear even without any description on the itch page or in game (although you probably should still include some itch page description), it is quite hard to pull that off effectively, and you successfully did that :D

Don't like the vast amount of ai usage, but the controls were extremely silly and quite fun

Once it figured out that I had to be full screened to see what was going on, it was a solid lil experience.

Loved the silly lil designs of the rival snails

Solid incremental game. Thought that move the flag closer was going to be just the player's flag, but alas it wasn't blatant snail racing cheating 😔. Also the racing leagues was a nice way to up the challenge and reward :)

Thank you :)))

Thank you so much :D

Thank you so much :D

This was a very fun game once I got the hang of it.

The loop (no pun intended) was very satisfying, and once I got the strategy of expanding the railroad loop it feel into place. I love the mini motorways inspiration, and this could totally be expanded to be a full release. 


Good luck in the jam :D

Cool game

The controls felt inconsistent due to the fact if you went one over a turn, you had to redo the entire line instead of going back one tile. The game broke for me when it got to the two bus level, where some riders wouldn't go into the buildings they requested for whatever reason getting stuck on the bus forever and soft locking the game (one of the two buildings with this issue wasn't adjacent to any road).

I like the concept of the game and the core loop is fun, but it definitely needs polish


Good luck in the jam!

Really cool game :D

The art style was lovely and I did like the voice overs (even though they became repetitive after a while). While I know this was the point of the theme, but restarting at the very beginning for making any mistake became quickly annoying, especially because there wasn't anything new to do except walk. The new mechanics could've make it faster, but it was usually a just walk back. I would suggest making the way back faster and/or have more things. Also it was unclear when the dash recharged, leading to a death.

Something else that I liked was how quickly you introduced mechanics, as that kept many of the rooms unique and recognizable, and wasn't confusing due to how they were straightforward.


Good luck in the jam!

Nice game. While I found the gameplay loop fun once I got the hang of it, I found the progression system and the colored spike things unclear and was left a bit confused.


Good luck in the jam

This game was super fun :D

It's a very cool concept and it is done well. The addition of the spike balls and the no music zones were added at good points, as I settled into a static solution of right before they were introduced, even though climbing with the note blocks was definitely far a consistent pattern.

Sometimes waiting for the music player to come back around if you missed the note by one tile was annoying, but it wasn't that big of an issue due to how short the levels and game was overall, some sort of reward for completing the levels as fast as possible or with as few music meter used up as possible would be a great addition imo, as it would hopefully reward players that play in a more risky and fast passed way, and would give more replay value.


Excellent game, good luck in the jam :)

This is a very cool concept, unfortunately it felt that I had no true direction to go with the command prompt, even after the cookie god. Either the command didn't work or it said I couldn't access it because it was corrupted/needed admin, and I wasn't sure where to go overall.

Very impressive you made this in scratch as well


Good luck in the jam!

Thank you so much :D


The beginning is definitely alot. And for the database entries I had help from a few friends, I definitely wouldn't have been able to do nearly as much without them :)

Thank you so much :D
I agree that a gentler introduction would have helped due to the nature of the game, and if I continue this in some way I will likely make tutorials that are just tutorials, and not tutorial missions to introduce the game's mechanics in a smoother way

Quite the silly game, and I like how you took the theme 

Something I noticed is that the opportunities to tell this man "ew" and get score is very RNG based, and while that does make chasing a high score hard, in theory you can have a game with not a single point opportunity and that would be extremely silly

Firstly I have to say I really like how you type to code in, and also how you included a settings menu (and one that didn't just effect music and sound, but also the speed of the snake, very nice addition and one that could have been left behind in a game jam)

I, like many people got stuck on three

Until I didn't! With the power of brute force!

I then just got stuck on level 4 right after

In a game jam it is usually best to include some level skipping mechanic so if they get stuck they can still play the rest of the game


Good luck in the jam!

Quite a good game, some things I would suggest would be:
- Some way to control your jump height, I do like how high it is as it makes it stand out and the height itself is quite fun, but at times it was too high for what was wanted. While varying the jump height based on how long it was pressed is a classic for game feel, the fastfalling mechanic found in platform-fighters (like smash bros.) might work well, as you will get the full height but the player can choose to fall more quickly if they choose.

- There are lots off falls of faith in this game, please have the camera show where you are going to fall before you jump, it would help a ton

- Checkpoints would be wonderful, as you are going for more of a story focus failing and having to redo a whole section breaks the emersion and flow, while just being annoying. Additionally checkpoints allow the game to be more difficult without becoming more frustrating.

- Hard to word as a suggestion, but the first level was harder than all the other levels. Due to the two jumps where if you bonk your head, you just die it just lead to multiple deaths that felt unfair. The other levels were alot more reasonable and I was able to get through them without a single death.


Good luck in the jam, and am excited to see what you do in the future

Firstly, I just want to say that this was a nice little puzzle game, it somewhat felt that I could always brute force a solution, but the difficulty curve and introduction of new mechanics was well done :D


Secondly I want to say I destroyed the fabric of reality!!! And I deserve at least an S+ rank for getting 208 stars nyehehehehe! /j

Turns out there is a very fun glitch that allows the player to essentially a super version of an action that repeats itself a ton, it can be done by:

- Grabbing a box on the right edge

- hovering to the left edge of the box

- and letting go

This should create two transparent boxes, that when used, do a super repeated version of the action.

This was honestly super fun and silly, and if you continue this game, an intentional version of that would be so much fun.

This also lead to a glitch where if you completed the level and died at the same time, you would get the stars and the level would reset, allowing me to farm stars.

The bug boxes also create a whole other set of glitches when moving around other boxes when there is a bug box set active that I wasn't fully able to delve into.


Wonderful game, good luck in the jam

First

Thank you :D
I totally agree a reset button should have been added (I think that there is a bit of coyote time unless I broke it  or the export broke it)

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Thank you :D

I believe the not being able to double jump is a bug with the web export

Thanks :

Thank you

Thank you so much :D