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Tobosoksini Games

6
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A member registered Sep 27, 2022 · View creator page →

Creator of

Recent community posts

Thanks a lot for playing and for the thoughtful feedback! You’re absolutely right; the mines aren’t visible, and that was part of the design choice for the jam version. I agree it makes things tough, and a settings menu would definitely help balance the experience and improve performance. Because this was made under the time frame of the competition, I couldn’t implement those features, but they’re high on my list for future updates. I really appreciate you pointing this out, and I’m glad the visuals and trailer lines stood out despite the limitations!

Thanks! The game is quite short and relies on changing your route. You’re meant to depend on memory and careful steps rather than sight. It’s all about learning from each explosion and trying again. Sometimes I find it hard to reach the end myself, and other times I make it in a single run. I’ll work on making it a bit easier in future updates.

Not bad!

Hey! I managed to find a way to edit my submission, so I’ve replaced the downloadable link with a YouTube video instead. It should be much easier to view now! Thanks for the heads-up.

Thanks for checking out the game! I’ve included gameplay footage as a downloadable file via Google Drive, but I realize a YouTube link might be more convenient. I’ll work on uploading it there soon to make it easier to view. Appreciate the feedback!

This game feels complete in every respect; I genuinely enjoyed every second of it. If it was truly developed in just three days for Game Jam 13, it absolutely deserves to win!