I 99.9% agree with you, and of course this is more of a "theory" thing rather then something that should be applied "in practice".
But this is the first time that I'm approaching shipping a game "for real", and realizing just how much work there is to do even at a stage where I can confidently say "there's just content missing now", can be daunting.
Just wanted to share the feeling that saying "Oh wow, I'm _mostly_ done" doesn't mean _at all_ that you're ready to ship :)
TripleL0
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The Pareto principle, gamedev edition comments · Replied to NobodySpecial in The Pareto principle, gamedev edition comments
Hey there! Just discovered this promotional thread.
I'm the developer of https://triplel0.itch.io/the-dream-crawler, currently still in an early prototype stage but slowly approaching something that's demo-able :)
If you like games like Diablo, The Binding of Isaac, Don't Starve, this could potentially interest you.
