I like the art and overall setting, but I don’t think the game matches the jam theme—maybe I just don’t get it. Also, the browser version won’t start for me, and on Windows, sometimes after interacting with an NPC, the game stops responding to any other clicks, so I wasn’t able to beat it. I would like to see a post-game polished update that fixes these issues, because I found the story interesting, but it’s up to you.
vlmk
Creator of
Recent community posts
would appreciate feedback https://itch.freezing.top/jam/patch-notes/rate/3881464
Interesting puzzle concept with http request statuses, however the ui was a bit confusing for me: sometimes when I pressed the phone it wouldn’t pop up (mb it just me i used chromium based browsers btw). And in general it’s a bit unclear whether I clicked on something interactive or not. Maybe you should add an outline when you hover an interactive element and/or sound when you interact with it (as you did with locked gates).
+bonus point (using Audius API)
thx for playin bro,
At the level where you first get the console, there’s a wall of files in front of you. You can read them with “E”, and that’s where you’re supposed to figure out the command:
set <filename> pushable
But as I wrote in commentary I realised that it’s not clear after i gave game to my friends. So “the game design failure” here is simple. I wanted to make every file readable but there was second level with “file maze” at which you could read only “readme.md”. I ~~just got lazy~~ didn’t have enough time to write unique content for each file in that level. On the other levels though, you can read all the files, hah.
Also, tip: when you open a file, the filename appears at the top of the window. So you can grab it directly from there.
I will check your game once I get home!
Sup. So rules are simple:
- ⭐ -> ⭐ 1 rating on my game = 1 rating on yours.
No hidden fees or interest. Just pure jam economics 🫙💪
Oh I’m almost forgot about special deal, silly me:
- 💬 -> 🗨️ 1 comment on my entry = 1 comment on your entry.
Don’t be a stranger, we all in the same boat. Drop your link I will drop mine.
Together we keep the Rating Exchange Market™ alive 😜
https://itch.freezing.top/jam/patch-notes/rate/3881464 - my second jam, i would appreciate a honest feedback)
So I tested the game on my friends… and in case you miss the hint about how to use the console when it becomes available at a level:
spoiler
set file pushable — makes the file pushable.
Example: set file.md pushable
check filename — checks the file’s properties.
remove filename prop — removes a property from the file.
I really liked your character design, but environment seems too bright to me (though maybe it's only to me + maybe that's your idea, idk). I can't say if it is a unique implementation of the theme or not, because I heard about the "Lift Ritual" urban legend for first time.
Overall: pretty interesting!
I'm thinking about continuing developing that prototype into a decent small game, but I’m currently facing some life difficulties , which, I believe, I will overcome soon. Anyways, I'd like also to challenge myself with few more game jams before the long, full development of any one project.
And yes, about the visual effects. it’s all about working with cameras and shaders. I used one camera to render frame of game console, another one to render a game itself (what player sees), it gives me render texture. I then used this texture in the shader which pixalates it and limits the colors. Finally, I used third camera to render UI.





