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WayneMadeAGame

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A member registered Nov 21, 2023 · View creator page →

Creator of

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Thank you so much!

Hey, thanks for the feedback, it's really cool to hear how deep you've gone on the game! We can't make any changes until the ratings period for the jam ends but after that I'll have a look at tuning the balance, it was a bit of guesswork for this version because we didn't have much time to test it.

The card removal and upgrades are intentionally too expensive to buy early as keeping your deck small makes thing much easier, I wanted to force players to bloat it up a bit before they started slimming it down. There is a bit of smoothing on which cards show up in the shop too but this could definitely be tweaked a bit more to be less swingy.

Thanks! I think

I've been thinking about doing a racing deckbuilder for a while but never figured out how it would work, this is a really great implementation of the idea! With some more content and polish this could be incredible! 

Cool concept, punishing players for looping through the deck is a great way to upend the traditional deckbuilder logic that you want to make your deck as small as possible!

Ha, it was a pretty lucky run but I didn't get to play though that many times before the deadline so I didn't realise how good the score was!

Made it to the end but decided to keep going to see which would happen first between the game crashing, my ears bleeding and my soundcard giving up... but I won't spoil the surprise for anyone else who wants to try.

Great game!

Thank you so much!

Thanks, the artist really smashed it :)

Glad you enjoyed it!

Thank you, and I commend you on your strong grindset!

Great catch! Thanks so much for pointing this out, it was just a silly mistake on my part, should be working now.

That's a fun one, had it worked for you on previous versions? What browser are you using? Does this happen every time?

I'll try to get it fixed but hopefully it's just a web issue so you can try getting the downloadable demo from Steam if you're keen to play in the meantime.

That's pretty much the end game for the jam version I'm afraid. We're working on fixing it up for a full release, it's been put on hold for now but watch this space for updates :)

Thank you for the lovely feedback, I'm really glad you enjoyed it :)

Cool game, it gets really frantic but the rings and shields are visually distinct enough from the traffic to avoid situation where you get caught out by not know which lane you need to be in. Looking at the other comments I suspect the difficulty has come down in the update because I made it to almost 450k on my first go, my only criticism would be that it occasionally felt too generous as I think there were times where I pressed the button too late for the sprite to switch lanes in time but still didn't seem to get punished for it.

It's definitely tough but I'm generally pretty mediocre at these kinds of games so I figure if I can beat it it's not unreasonable.

The level design is fantastic, it's difficult without ever feeling unfair, great job!

That was great, it felt close to uncontrollable at first but by the later levels I was pulling off trick shots, really enjoyable sense of progression! I also really love the clean aesthetic and the music fits really well.

This is great, I had a bit of trouble understanding what I needed to do in a couple of the games but for the most part they were really intuitive and having the option to play individual ones is a great way to figure them out. 

This is fantastic, simple controls that feel super satisfying to master (not that I did), very readable sprites and good pacing on the waves, well done!

Great art and satisfying gameplay! I started doing much better when I realised there was no reason not to just shoot constantly, having that discouraged somehow would make it a bit more interesting.

Really cool concept and I love the clean visuals but I found it almost impossible to control, I think it would benefit from either slowing down the player movement considerably or having it move towards the cursor rather than away from it.

Nice chill experience, it could be a great starting point for some kind of idle/incremental game.

Great little puzzler, managed to make it though without completely breaking my brain. The controls are unintuitive at first but satisfying to master, if you added a timer this could be a great speed-running game.

I made it to 217 second but then it jumped from fairly difficult to completely insane. I like the simple control scheme but they can feel a bit clunky at times, especially since there's no full-screen option which leads to annoying behaviour when you drag the mouse outside of the window while trying to rotate things. The hitboxes on some of the smaller items make them feel like it takes more luck than skill to grab them when the belt really picks up speed. All that said, I still had a lot of fun and I could see this being great if you can smooth out some of the rough edges.

Looks great and plays well, I'm not very good so I didn't make it very far but what I did see was excellent!

Like others have mentioned, the amount the ball slows down feels a bit jarring, it detracts from that feeling of fluid motion that makes endless runners satisfying. Aside from that the game looks and sounds great, with plenty of subtle little touches that make it feel nice and juicy.

The difficulty balance feels a bit off, the character moves a bit too fast to feel like you have fine control over it while there's a lot going on but then you frequently have periods where you don't really need to do anything because nothing is coming at you. It is fun to master but a minute might be a bit too long (especially with no visible timer to track your progress), it might be worth making the levels shorter but more action packed. 

I bumbled my way through the first level without realising there was a tutorial at first, which meant I got stuck on the second level because I had no idea what I was supposed to be doing. Something as simple as putting 'click to continue...' on the bottom of the info boxes would help avoid players missing them. That aside, the puzzles are clever and the visuals are excellent, well done!

Huge skill issue on my first attempt when I accidently minimised the game by hitting the Windows key, made it to the leader board eventually though!

The movement feels a bit off, it seems to jump from unresponsive to uncontrollable very quickly.

The card effects have single sentence explanations, if that's too much for you then you'll probably want to avoid card games in general 😅

Really great concept for a puzzle game, it could benefit from some way to visualise or explain how things move in order to avoid the trial and error, but once you've figured that out it plays very well!

Great use of the limitation, the difficulty (and that squelch sound) make it really satisfying to get a hit.

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Cool game, the difficulty ramps up a bit too quick for me to get far but I can appreciate how hard it is to balance these kinds of games in a weekend.

The art is lovely! It would've been nice if there was a score or something so you could see how well you're doing.

Great vibes, it would be nice to have an option to speed things up as it can be pretty slow when you're just waiting to build up money.

I restarted a bunch but I couldn't get it to work, best I managed was 20 points but the little guys just always end up standing on top of one another not attacking. I choose to read this as a poignant critique on the futility of violence, great job!