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willgarrett5

48
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A member registered Feb 02, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing, I did notice the conveyors couldn’t handle large amounts of eggs, sorry about that.

Thanks for playing!

Sorry about the music, it was last minute. Thank you for playing!

Thank you!

Thanks for playing!

I'm sorry about any confusion, but thank you for playing!

thanks for playing, I have gotten some other comments about this so I do think that I could have improved it, But thanks again for playing !

thanks for playing, I did have some trouble balancing the conveyor force.

Thank you!

Thanks for playing, the music was something I did last minute so I’m sorry it wasn’t the best.

Thank you for your feedback, And thank you for playing

this was fun once i started automating the farming, though i did feel it was easier to just make large wheat farms because the chickens roamed and were harder to automate the farming.

this was fun

I’m glad you enjoyed the game! I did notice the conveyers built up huge piles of eggs, and given more time I could of fixed that but when I increased the force many eggs would spin rapidly and go flying but I’m sure there is a balance. Thank you for playing😄

The movement and sound was great. It was short but still fun to play. 

The Game was cool but I couldn't figure out how to get the 3rd ending

I wish everyone the best of luck!

I’m just going to try to make progress on my alien exploration game

But more specifically:

1. Improve image taking layout

2. Add more aliens

3. Improve alien interactions with each other to make it feel like an actual world

4. Make the planet bigger, more to explore!

5. Add more environmental factors

6. Simple background and foreground to polish the experience 

7. More polishing

Thank you for the feedback. The idle animation is a placeholder aswell as the attack(it looks shorter than it actually is). Through playtesting i did notice that excessive jump and slash was OP so i will try to balence it out. I have been improving the game whenever i can and have already changed the layout and feel a lot. Looking forward to joining the next jam!

This was very fun to play and i enjoyed it overall.

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Also about the attack i am planning to redo that animation but the actual swing is much longer it just doesn’t look like it. But there is nothing past the boss anyway.

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thank you for playing! The idle animation is just a placeholder i have been reworking lots of things and making the map bigger the idle animations are my next point of revision.

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I'm not sure how do respond to slymy directly but the arrow keys work for me along with z and x. it does not have controller support, if the problem persists please comment again with more specifics so i can fix it in future updates.

its out to play now with a boss.

I just released it.

I will be releasing the demo today i only added this version for testing

i hope to have it posted with enough content for playtesters in the next week

i didn’t expect people to reply this fast lol. It will be posted soon but is still very early on

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i've recently been working on a Metroid Vania based on mushrooms and a kind of hollow knight like art style , if that sounds cool i'll have the game posted on my profile soon(once it has a bit more content). just a warning though the game is still very early in development so it isn't very fleshed out(no full bosses just a couple of enemies and a simple miniboss). Also, if anyone has suggestions of things to add(bosses, enemies, areas, ability's, etc) those are always welcome.

with a zip file you could make it run in browser i think as long as you select that in your engine

Mini Jam 180: Refresh community · Created a new topic jam

Shameless promotion lol but if anyone wants to join I hosted a new jam.

the movements were very responsive so sometimes I would fall off

very fun but the controls did feel a little hard to control.