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W.L.O. GAMES

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A member registered Aug 17, 2022 · View creator page →

Creator of

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Hi, I'm a Unity programmer and I do some silly stuff. I'm still a beginner, but I can help. Since I'm kind of busy these days, tell me what systems you want and I can try to develop the scripts and create some very simple sprites.

Of course, I'll add it.

assessed

ok

assessed

assessed

assessed

assessed

assessed

assessed

Hi friend, if you want me to put your name in the description, let me know. Also, talking about the team, I'll add it as soon as the jam is over, because I don't know if I can edit the project before the game jam ends. Tell me how you want me to add it, or if you want me to leave it as I left it in the game.

evaluated

evaluated

The background scenery is very beautiful.

Yesterday I was driving my golf cart in Sons of the Forest, and today I'm driving a car in the same vein.

Very good, it reminded me of the games I used to play as a child.

I was happy with a racing game

The game looks great, but I think it needs a little optimization. It made my PC cry in terms of overheating.

I did 115k, I found it interesting, the only thing that made it difficult for me was not being fluent enough to understand what the character was saying.

Thank you, and of course I'll evaluate you too.

Thank you, I'm glad you liked it. I plan to polish it and improve the gameplay, but unfortunately, due to time constraints, I had to cut out a lot of cool stuff.

Hi guys, I ask that whoever evaluates me leave a comment here so I can evaluate you too, thank you.

thank you.

Thanks, I left a brief description on the game page, I didn't have much time to simulate a tutorial.

Thank you, I'm very happy, the credits for the songs are in the credits if you're interested and the ones that aren't there were some that I recorded myself.

Thank you, I also thought it was really good and I even spent some time just clicking to see the dice roll.

Thank you, I'm happy

Thank you, I simplified the look due to time but this white aesthetic worked well

thank you my friend.

Thank you, of course, and I will still leave a comment and I intend to give back to everyone who evaluated me and I evaluated them too.

Thank you, your idea is very interesting. I think I can use it for creatures in particular. I made the player and the creatures move independently because this way the player is forced to have a faster reaction.

Thank you, I still wanted to apply more things, the character would attack and have items, but due to time I had to cut a lot of things, unfortunately.

Thank you to everyone who evaluated me and to the organizers of the game jam. You don't win but you learn a lot. Thank you and congratulations to the winners.

HELLO FRIEND, DO YOU HAVE ANY EXAMPLES OF SOMETHING YOU HAVE DONE?

EQUALLY FRIENDLY

HI, SORRY FOR MY ENGLISH I'M USING THE TRANSLATOR, I'M AN INDIE DEVELOPER IN UNITY I WOULD LIKE TO SEE EXAMPLES OF YOUR ART AND IF POSSIBLE PUT YOU ON THE TEAM

HI, SORRY FOR MY ENGLISH I'M USING THE TRANSLATOR, I'M AN INDIE DEVELOPER IN UNITY I WOULD LIKE TO HAVE YOUR SONGS IN MY GAME IN THIS JAM STILL AVAILABLE CAN WE TALK?

Good question! When "Roll the Dice" is used as the theme of a game jam, it’s usually not meant to be taken literally (like “you must include dice in the game”), but rather as a central idea that you can interpret creatively.

🎲 What does “Roll the Dice” mean as a jam theme?

It’s a metaphor for luck, randomness, risk, or unpredictability. The theme invites you to create a game based on:

🧠 Possible interpretations for your game:

  1. Luck/Randomness:

    • Mechanics based on RNG (random number generation).

    • Example: each time the player acts, the outcome changes (like rolling a die).

  2. Risky decisions:

    • The player must make choices with uncertain consequences.

    • Example: risking everything for a bigger reward.

  3. Unpredictable gameplay:

    • The game changes every time you play: levels, weapons, or enemies are randomized.

    • Example: roguelikes or games with procedural generation.

  4. Dice-themed (optional):

    • The character could use dice as a weapon, power, or gameplay mechanic.

    • Example: roll a die to determine your next action, movement, or attack.

✅ What is not required:

  • You don’t have to literally use a die in the game.

  • What matters is capturing the spirit of the theme: risk, chance, and unpredictability.

Apologies accepted. I also checked with ChatGPT, and it pointed out that my comments might seem a bit like a bot due to some translation errors and because I kept repeating the same phrase asking people to check out my game. I'm going to try using it, like it suggested, to better translate what I say and also to add some variation when asking people to take a look at my game. Live and learn. I also want to apologize — I didn’t realize some things were being translated incorrectly. I trusted the translator too much, and I know I need to improve how I write my messages.

Very interesting, I thought it was that game of crossing the street, then it seemed like that of picking up things and after using my neurons I saw the symbol that I was supposed to pick up 7 cars, it's a very innovative idea.