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woodsmoke
Creator of
Recent community posts
Hey!
I made a wee little game for a german gamejam. Theme choice was donkey, reduction, retro, and retro-futurism. I only integrated the first three.
You are a donkey on his last day of work transporting wares between towns. So it's a bit of a walking simulator with a bit of puzzle because there are no direct instructions.
Good point about advertising where the players are instead of where the developers are.
Sometimes I ask myself if just a bit of promotion is enough for indies. An outstanding game will be recommended by word of mouth. If 10 people play your game and it doesn't snowball and get popular, then it would probably also not be popular if promoted heavily because it's not that good. Cream always rises to the top.
On the other hand the big companies often put as much money in advertising a game as they put in making it. But those are usually big studios, maybe it's different with indies because they usually are not tailored for the mainstream.
gameplay of a slightly older, harder, buggy version of Reflector Sector
Often you can get "old" (dell/hp) desktop company computer for about $100. They usually aren't that old (~4years old) and pack a modern intel i5 CPU and 16gb RAM. You might need to drop in an cheap ($50) SSD though and a cheap ($100) low-power GPU if the integrated GPU isn't good enough.
Also maybe get the €320 Steam Deck that's currently on sale. It's prettygood value for what you get. Don't know if it has sufficient hardware for what you'll be doing though.
https://woodsmoke.itch.io/flex-armstrong
Free, short, bit on the wild side of humour.
Gamemaker Studio 1 is my main game engine. It's where I got started and which I am the fastest with. Got Gamemaker Studio 1 when it was on Humble for a dollar or so with all exports. Don't like Gamemaker 2, I'd rather switch to Godot but I'm having trouble learning it.
I've dabbled in Pico-8 and made a small game. Very fun to use, but the restrictions are too much for me personally though.
Sometimes I create games with Flickgame which some wouldn't regard as a real game engine because it's extremely restrictive. I love the colour palette and enjoy concentrating on making art. I make those games entirely on my tablet, which I find very cozy. It exports to HTML5 and you develop in your browser.















































