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woodsmoke

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A member registered Sep 21, 2014 · View creator page →

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Please remove all that text and follow the rules of the thread.

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Concept for the last Mech GameJam

Very cute, excellent choice in adventurous music. Got a bit bored after 7km because it was too easy so I deliberately crashed to see what happens. The little bridges you can fly under were the highlight of the gameplay for me.

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Hey!

I made a wee little game for a german gamejam. Theme choice was donkey, reduction, retro, and retro-futurism. I only integrated the first three.

You are a donkey on his last day of work transporting wares between towns. So it's a bit of a walking simulator with a bit of puzzle because there are no direct instructions.

Donkey Departure

G'day, sry i missed your post mate!

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Good point about advertising where the players are  instead of where the developers are.

Sometimes I ask myself if just a bit of promotion is enough for indies. An outstanding game will be recommended by word of mouth. If 10 people play your game and it doesn't snowball and get popular, then it would probably also not be popular if promoted heavily because it's not that good. Cream always rises to the top.

On the other hand the big companies often put as much money in advertising a game as they put in making it. But those are usually big studios, maybe it's different with indies because they usually are not tailored for the mainstream.

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Nice to see you putting in a good amount of work. Practice makes perfect. I recommend checking out 1-bit.day. It's a daily 16x16 pixelart pratice site. The 1-bit restriction makes it quick and beginner friendly.

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gameplay of a slightly older, harder, buggy version of Reflector Sector

Thanks, glad you had fun :D

Mech Pirate is unaware he is a ghost, dammed to fight his final battle, over and over again, forever.

Nah i don't do follow4follow.

Make a cool game i like then ill follow.

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I use the same account for development as for purchasing and playing games. But I'm a solo dev.

"Use this account or my other account" for what exactly?

Yes, it's lightweight, probably exactly what you're looking for. 

Simply try it out, it's free and the download is small.

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Often you can get "old" (dell/hp) desktop company computer for about $100. They usually aren't that old (~4years old) and pack a modern intel i5 CPU and 16gb RAM. You might need to drop in an cheap ($50) SSD though and a cheap ($100) low-power GPU if the integrated GPU isn't good enough.

Also maybe get the €320 Steam Deck that's currently on sale. It's prettygood value for what you get. Don't know if it has sufficient hardware for what you'll be doing though.

Simulation elements for example a damage model.

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https://woodsmoke.itch.io/flex-armstrong


Free, short, bit on the wild side of humour.

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Err there seems to be some confusion. I'm not into NSFW games, nor do I make them. I just dont fully understand the title of the thread. I think there are enough non-NSFW games to keep itch alive.

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The site will die because of restrictions on NSFW games? I don't understand?


Also I had to Google what ecchhi means, and it seems to be written ecchi. Your post would be more coherent if you used an English word like sexy/naughty. Not everyone understands Japanese such phrases.

Gamemaker Studio 1 is my main game engine. It's where I got started and which I am the fastest with. Got Gamemaker Studio 1 when it was on Humble for a dollar or so with all exports. Don't like Gamemaker 2, I'd rather switch to Godot but I'm having trouble learning it.

I've dabbled in Pico-8 and made a small game. Very fun to use, but the restrictions are too much for me personally though.

Sometimes I create games with Flickgame which some wouldn't regard as a real game engine because it's extremely restrictive. I love the colour palette and enjoy concentrating on making art. I make those games entirely on my tablet, which I find very cozy. It exports to HTML5 and you develop in your browser.

Feature creep is upon is!


studio_name Studios

Wanderer

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1) I create my games with as few words as possible. Never was a big reader. I make games for fun, if it was for money translation would be important. I imagine LLMs make this quite easy these days. I'd probably do the ~10 most popular languages.

2) No.

3) I never thought of that.

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I'm sledomly a puzzle game guy, but I once played a game wherer you unlock doors, kinda like this one:

Maybe you can find a few puzzles that you like and put your own spin on them for your game.

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I'm guessing Claudius is the AI assistant Claude.

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^You call that a meme?


Damage model. Like in MechWarrior where you can loose an arm. Spreading incoming damage is an important tactic to stay strong on the battlefield.

Also it's just cool to have damage in certain areas of your vehicle, instead of one healthbar for everything in a car/aircraft sim.

Mech Pirate

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As a bad programer, I'm thinking of trying out vibe coding (again) soon. I only briefly messed with it (via ChatGPT) about a year ago. 

In essence your prompt is all the comments you'd put into your code?

Thanks for sharing your XP on the topic.

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Thanks for the feedback, nice highscore! I got carried away with the art, I forgot to have an increase in difficulty. Air units were planned, but cut due to dev time restraints.

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Yeah at first I also thought the music goes too hard for a mech game. But because I had to leave out soundFX I'm happy that the track goes "full brigallion" like it's overpowering any noises.

Thank you. Had to be ultra cautious with my sparce development time, so I left out soundFX. Luckily Silver Alcid delivered a dope track.

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Yeah I deliberately left out the SFX to focus my (very limited) time on other stuff. I pretend that the music is bangin so loud that it drowns out all sounds.

He he, good one!

Thanks for the feedback. I want to move from gamemaker studio 1 to godot, but I'm so used to GMS1 now. I'd rather make games than learn a new engine. And it's not like GMS1 is restricting me in any way.

Noice! I guess I'll have to follow you :)

Yeah I wanted to mention overscope too. Especially as a solo project, crazy °0°

Yo ho ho! Ye comment be more dear to me heart than a chest full of gold doubloonies. And you can lay to that, yaarrrr!

Wow, lots of work done and love put into this, respect.