An interesting sense of humor you got there. Love it.
Great choice of art and shading style. Also, really appreciate the unstuck button xD.
One of the most unhinged entries lol. Absolute cinema.
Might not be the best idea to play at 2am. The bloody smile haunts me T^T
Took me a bit of trying to understand how combat works. While the system isn't exactly finished, the core idea of how it would work is definitely there.
Great sideway-top-down-ish perspective with a sense of depth.
The art is lovely. Characters are nicely drawn and the monsters are bloody menacing. The illustrations are chilling. The kind that would keep me from sleeping xD.
Cute visual. No idea how y'all manage to create this much assets and minigames within this short amount of time. Good work! But god damn the jumpscares.
I appreciate the walkthrough or I would stuck at the adding number puzzle for quite a lot longer and may not have seen the ending (I am not very good at puzzle xD). Is there a way to see other endings without replaying everything? The game kinda not moving on after I fin one of the endings, so I assume that's where it ends.
Very touching story. I am looking forward to seeing all the other endings. Would there be some kind of save system or jumping to the doors scene after the voting period ends?
I just want them both to be happy T^T I need a happy spinoff where both of them are alive.
Very complete narrative! While not long, they all summarize quite nicely. Good game feels as always. The menu, and the UI in general, felt very interactive. Overall vibes and play style gave a similar feeling to Miside and Superliminal I would say.
Not a fan of this high delay cam control though, but it somehow make the game more immerse. Kinda drunk-ish dream ya know. So conflicted whether to like or not.
Anyway I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER, I LOVE HER
A well made SCP-ish game. Especially the great visuals and fullscreen effects. Very cool.
I'm a bit sad that I only see the, what I assume to be my sleep paralysis demon, during the first room only though. Maybe cuz I only hold items for too long only back then? Would be cool to see more creepy stuff on later levels though.
Other than that, I have nothing to complain. Cute oracle, well made sounds, and a very nice concept.
Quite an interesting concept to focus on single-use items. Nice looking pixel art. I suggest making the attack range larger or slow the monster down a bit though.
Also, encountering the enemy for the first time jump scares me xD. It was like 10 peaceful rooms with calming bgm, then suddenly a loud dashing monster appears lol.
This is a pretty fun twist on the classic Minesweeper. The new hinting element and a new question mark tile balance each other out quite nicely.
Also, very nice art. The selection of the music fits the theme of the game well.
Adding a free mode after finishing the game would be nice. After finishing the game I was going to try the last level once more, but pressing retry reset my progress T^T. (or maybe there's a free mode but I accidentally pressed "retry"?)
Anyway, nicely done!
Definitely not an easy game, but I really like the character control mechanics (I meant itt, it somehow feels weirdly nice once you get used to it). It was very trippy and hard to get used to but it feels very rewarding once you do.
There was some confusion like being unable to grip when too close (or at the wrong angle? or wrong velocity?) or when the grip suddenly pointed downward (bug?). That aside, everything looks good.
Overall it's unique in many ways, I like it very much. Well done.
(Spoilerr VVV)

"Boy, when that wind kicks up a storm, trains go flyin' like tumbleweeds"
-either one of the dueling dude
Putting aside those weird quotes, the artistic choice is superb and the concept is very intriguing! Love how the time slows down for you to make the decision of which direction to go. I would love it if it is a bit easier to restart though. (probably cuz my skill issue from failing level 10 so many times)
Well, other than that small issue I got, this is super well done!
Very well thought-out unique idea and design along with splendid execution. No idea how your team manages everything in time, but whatever it is, it is super working!
The music is the first thing that screams quality for me when I first open the game. It stands and matches the game theme very well! The art is also fun for both characters and map design, in addition to a nice UI and good palette. I like it very much.
As for some feedback, I think I might have seen some bug in the action indicator showing but not being able to interact. Also, I think it would look more lively if random characters in the game talked or have a text box above their head, so it is a bit more impactful when you kill a in the game. Also also, I think some levels just seem a bit too "still", like the game concept is quite chaotic along with the music, so would be nice to see more things move. I'm not sure.
Those are just some suggestions though, I think what you have is already impressive.
Very interesting concept. Never thought that my first second-person view gameplay will be from this jam!
Never think about it before, but the crisp art style with bloom looks pretty nice. Got a dreamy feeling to it. The "player" is especially well made. Did you use any animation software alongside Unity? I've seen some ppl use Spine for a similar animation style.
As for suggestions, it would be cool if there are situations that fit a different type of attack skills. Though, I understand that implementing that would be troublesome for a 2 days jam.
Still, the character art is very unique! Would be cool if you include it in the thumbnail art (but maybe it's just my preferences)
I am happy that you enjoy the game! never have anyone asked for a fixed build out of interests too, so I am thrilled!
As much as I want to, it's the jam rule against uploading any other version while the jam is still on. I don't think that you will judge me unfairly from the new build but gotta play safe in GMTK. Is it possible for me to notify you later when the game is updated? Maybe I will reply back to this comment so the noti pops.
Thank you a ton for the interest though!
Thank you for checking out the game and giving feedback!
Initially, you were supposed to be able to see the glowing part of the Bloop Fish and red orbs outside of the player light area (so basically the entire screen). I messed up when I tried to get fancy and have the boss "turn off the light" T^T now I regret it A LOT (maybe I shouldn't have pushed my luck lol)
Glad you enjoy the concept and the music choice though.
Very interesting game! The aesthetic is very nice and fits the gameplay very well.
And yes, no idea how you make the survivor AI but it sure is very good! It seems to know when to run and when to stay still, almost sentient. Super cooool!
I found some bugs, it seems if you enter the game and stick around in the menu page for a while before playing, the serum/sec will be higher as it built up from the survivor shooting in the menu page. (or so I thought, I'm not sure)
Nice touch on the menu page though. Very active and clever!
Hooopefully no one beat my time anytime soon
