hello everyone. I am in the process of making a zombie servival game using the new UE5.6 engine.
Title:
InZolation
Genre & Engine:
Stylized Multiplayer Open-World Survival Looter | Unreal Engine 5.6
InZolation is a gritty, immersive multiplayer survival game set on a quarantined island. Players must scavenge, survive, and uncover the truth while managing gear, building bases, and battling both zombies and rival survivors. Featuring deep survival systems and tactical co-op gameplay, the world is dangerous, dynamic, and always evolving.
Key Features (Planned):
- Massive island map with both fixed and random POIs
- Full multiplayer support
- Vehicles with fuel, damage, and customization
- Base-building and crafting system
- Grid-based inventory with item sizes and stacks
- Hot/cold survival system with environmental threats
- Zombies with evolving mutations and boss variants
- Smart AI with ranged and melee enemies
- Character creation with attributes, perks, and flaws
- XP and leveling system with stat progression
- Loot containers with category-specific item tables
- Stylized visual style with immersive survival tone
- Potential for future DLC expansions
Current Progress:
- Inventory system is basic and being reworked
- Loot system partially implemented
- Backpack model created but not rigged
- Multiplayer framework is in the pack and works in testing (may need adjustment)
- Various systems (inventory, weather, interaction) being reverse-engineered and modified for custom fit
Engine Version & Tools Used:
- Unreal Engine 5.6
- Blender (for mesh adjustment)
Plugin(s) or Asset Packs Purchased:
- Ultimate Multiplayer Survival Pack V6
- Free gun asset packs (for testing only)
- Custom stylized backpack (static mesh)
- Contractor engaged for stylized trees and grass types
Assets Acquired:
- Stylized placeholders, environmental mesh tests, modular assets
- Character base models and test foliage
- Backpack model (scale adjusted for player)
Story Progress:
Basic concept in place — the island is a government quarantine zone with unknown threats. Players are survivors trying to outlast the chaos while unraveling what caused the outbreak.
Playable Prototype or Planned Timeline:
No working prototype yet.
Goals for next stage:
- Implement first pass of terrain and POIs
- Refactor loot and inventory
- Begin multiplayer weapon and AI integration
- Prototype alpha vertical slice within 6–10 months
Personal Contribution So Far:
- Imported and tested systems from UMSPV6
- Integrated and tested mesh alignment, IK, and custom items
- Verified multiplayer support and logic from purchased pack
- Began weapon modding integration and animation retargeting
Looking For:
- Blueprint Programmer
- 3D Artist (characters, props, weapons)
- UI/UX Designer (HUD, temperature gauge, inventory)
- Technical Animator (rigging/retargeting)
- Anyone passionate about gritty survival and horror co-op gameplay
- This is a revenue-share project for now. However, I’m looking to build a strong, creative team for future games — so if we click, long-term collaboration is encouraged. I want this to be more than a one-off project. Let’s build something awesome together.
Planned Timeline: (flexible)
- Prototype vertical slice: 6–10 months
- Core Alpha: ~12–18 months
- Full release dependent on team growth and funding
About Me:
I’m an novice indie developer based in Alberta, Canada. I am working as an electrician, but after serious back issues, I’m likely transitioning away from that career. That’s why this game is everything to me, a path forward. I’ve self-taught Unreal Engine, and I’m building this game from the ground up with the systems I’ve always wanted to play with. I’m looking for people who believe in the vision and want to build something ambitious, grounded, and fun.
Contact Info:
Dm me if thats a thing on here or discord:
EA6L33Y3
email: ea6l33y3@gmail.com